It's functionally identical to a visual novel here, with conversations occasionally being broken up
by dialogue choices that seem to offer flavor rather than huge forks in the story.
Each title features animations followed
by dialogue choices.
Not exact matches
There he confronts his reader with the technically determined,
choice of facts made available through the mass media, the distortion of language
by the media (with which
dialogue is impossible), and their tendency to distract and entertain rather than to stimulate reflection.
The poor word
choices, which resulted from the passion expressed
by some, diverted the attention away from the legitimate concerns of the more than 500 hardworking mental - health workers, correctional officers, caregivers for developmentally - disabled individuals, administrative personnel and others who attended the rally to call for substantive
dialogue with the governor about the direction we need to take the Empire State so that it serves all its citizens well, especially the most vulnerable among us.»
«This research contributes to the current
dialogue on religion
by demonstrating that even brief religious belief reminders not accompanied
by any explicit beliefs or injunctions tend to promote more magnanimous, less hostile
choices in threatening circumstances.»
Such problems are exacerbated
by Berg's uniformly questionable directorial
choices, with his relentless and thoroughly distracting use of shaky camerawork easily the film's most egregious failing (the needlessly overlapping
dialogue comes in at a close second, however).
One of many interesting stylistic
choices by director Irvin Kershner and cinematographer Haskell Wexler, who shot the film in gorgeous high contrast black - and - white with the warts - and - all insouciance of a documentary, is to present this reunion scene sans
dialogue (which is buried
by train noise)-- with Billy and Pio framed in the oval window of the train door.
I love interactive story - based games, especially those done
by Telltale because you're given the chance to play as your own character right from the start with multiple
dialogue choices and story decisions.
In fact Peeta, who is still something of a liability during the actual games (he does temporarily die, after all), thanks to some sensitive writing, gets to deliver some decent
dialogue that suggests his independent thought processes, and makes it clear that Katniss, to her credit and that of the film, has a
choice to make not between Hottie 1 and Hottie 2, but between two different young men who are defined
by different things in the wider world, and not just their relationship to her.
Some collectibles are more missable than others in the sense that they are affected
by story
choices,
dialogue choices, and side quests.
Krasinski sets himself up to fail, but I couldn't even feel that good about saying, «Well, at least you tried,» because he makes so many
choices I found excruciating: A Greek chorus made up of two guys talking about the female psyche drift in and out of the pastiches; a powerful monologue
by Frankie Faison about the humiliating life of his father (a restroom attendant) is intercut with images of the father as a young man standing in the latrine, proudly standing stock - still in his white ice cream suit, while a
dialogue ensues between the father of the past and the boy of the present that folds time in the most obvious, theatrical way you could think of.
The booth is manned
by John McEnroe and Pat Cash who do a decent job of letting you know what's going on, but there amount of
dialogue choices is far too short for anyone planning to put some series hours into the game.
For inspiration, they adapt the 2005 novel
by Cormac McCarthy, staying relatively faithful to the
dialogue McCarthy used in the book (including several
choice voiceover monologues) but the rest is pure Coen Brothers cinematic magic at its finest.
Haynes brilliantly uses the restrictions of the genre to critique cultural expectations: Cathy's purposefully stilted
dialogue remains bound
by the front - office conventions of post-WWII Hollywood (interestingly, Frank's isn't), and unlike the men in the film, her options are as limited as the
choice between a happy or a sad ending.
«[The teacher] and I used the Smartboard to take notes, viewable
by all, of the students» ideas, words and decisions, as we went through the story - writing process — brainstorming, developing characters, commencing the plot,
dialogue and word
choice,» said Rentz.
Each
dialogue is also followed
by a multiple
choice quiz for comprehension practice.
The story framed
by a book discussion group, in which the
choice of book reveals something about each one, just as much as their
dialogue and interactions with each other.
You are playing as the caped crusader
by night and the mysterious billionaire
by day, with
choices in
dialogue and action for both personas.
It builds on the mechanics and storyline established
by it's predecessors, and adds a few surprises into the mix for long time fans, such as the touch screen controls for accessing the menus and important
dialogue choices.
In this talk, co-writer Josh Scherr will provide an overview of Naughty Dog's story development techniques, followed
by a detailed look at the writing process for this unique area, including: cutscenes and gameplay
dialogue, the
choices and compromises they made to make it work, and the mistakes they hope to avoid in the future.
But the bad news is the whole thing is let down
by poor voice - acting and peculiar
dialogue choices and glitches that leave the world feeling rather less immersive than it should be.
The whole thing is played from a first person perspective from which you select objects and talk with people
by choosing
dialogue from a tilt wheel that is often time - limited to such a heavy degree that it's nearly impossible to absorb your options and make a deliberate
choice.
You'll make
dialogue choices along the way, press buttons in time with prompts onscreen and, if you aren't careful, kill a handful of the teenagers
by botching said button prompts in the heat of the moment.
These do change based on your
choices as Serene, but
by shooting some moments ambivalently (and without
dialogue) they're able to reuse footage
by having off - screen elements (such as a news cast) be the difference.
Most of the gameplay elements have been kept under - wraps, however Director Jean - Francois Dugas previously noted that Mankind Divided can be fully «ghosted»
by stealthy pacifists, certain conflicts can be avoided through clever
dialogue choices, and «New Game +» will be available upon completion.
Several
choices of
dialogue are presented in certain situations, allowing players to choose the path of conversation and ultimately advance the scene
by selecting the right
choice of words (something common in several LucasArts adventure games of the era).
It features: — 3D real - time sandbox game built with Unity game engine — metallic shader, lighting, particle effects, lens flare, explosions, fx — space combat RPG with extensive skill tree — open and living universe where 600 + ships fly around autonomously — epic story with
dialogue system that allows real
choices — recruit 6 wingmen and 2 can fly with you at a time — even discover romance with another wing pilot — recruit 5 corporate pilots who can fly trade routes on your behalf — trade, fight, mine, pirate, scan for derelict ships and wormholes — many mission types: epic, freelance, dynamic, wingman acquisition, faction loyalty — deep combat mechanics, AI, and faction standings — 20 + ships, 180 + modules, 33 solar systems with a unique follow - through - warp mechanic — 15 + factions to vie favor or destroy — cinematic camera shows you the action when it happens — fly manually with or without Newtonian physics or use autopilots exclusively — 22 track theatrical - quality award - winning soundtrack
by renown composer, Sean Beeson — cloud save lets you continue your game at home or on the go MEMORY: Dangerous uses a lot of memory during play, so if you have an older device, please close extraneous programs and reboot prior to playing.
If you haven't played one of these games, at times they feel more like watching a show than playing a game, except you can truly guide the story in different directions
by making
dialogue choices and engage in some combat.
Players will get to make their own character and define them
by how they look and speak while making impactful
choices through answer - based
dialogue and decision making.
What you've just watched is a heavily edited down version of just one of the chapters in Quantic Dream's new game, followed
by a montage of different decisions,
dialogue choices and outcomes.
Based on a
dialogue with the audience about the making of
choices, a couple of works on paper in the exhibition will be replaced
by others.
It's a curatorial
choice that creates a denser, stronger and more inclusive
dialogue overall, in a theme that's further highlighted
by an evening of performance with Zoe Williams and Renaud Jerez in a conversation programme centred on the question of «artistic agency».
by NWEI on January 17, 2013 0 Canio Books Canio Cultural Cafe consumerism conversation
dialogue discussion Duane Elgin Maryann Calendrille personal
choice Sag Harbor simplicity sustainability Voluntary Simplicity Washington
by Rob Nathan on March 12, 2013 0 Canada Champlain Regional College
Choices for Sustainable Living
dialogue discussion based learning green living Kory Goldberg participatory learning
• Act as first point of contact
by welcoming customers in the retail store • Engage customers in short
dialogue to determine their purchasing needs • Escort and direct customers to the correct aisle or shelf that holds their
choice of products • Provide customers with product information and demonstrate product features • Answer customers» questions about product features • Provide customers with pricing information and any special discounts or promotions that the store is offering • Attach price tags to each item and make sure that they reflect updated price information • Guide customers to assist them making purchasing decisions • Provide customers with warrantee and after sales services • Ensure that shelves are stocked properly and that all items and shelves are dusted and cleaned periodically • Ensure the overall cleanliness and maintenance of the store • Guide customers through the payment procedure
by taking cash or processing credit cards in exchange of sold items • Handle refunds and exchanges and associated paperwork • Balance cash registers at the end of the shift and make sure that there is sufficient change available for the next shift • Order merchandise and make sure that newly received items are placed on shelves appropriately • Arrange store and window displays for products on promotion • Ensure that any discrepancies are communicated to the manager immediately • Take and resolve customers complaints and relay complicated ones to the supervisor