Also, there are several times where you get
hit by enemies from off - screen.
Considering how easily you can get
surrounded by enemies, making it hard to move around, you can expect to get surprised by this attack pretty frequently.
It's still irritating to get
attacked by enemies outside of the borders of the camera, while the camera itself can get in the way of combat at times.
These two changes alone make for some truly anger inducing scenes, especially when you get
killed by enemies that you can't even see due to the map size.
Other missions are more interesting, and might involve defending against waves of attackers or destroying a certain number of buildings held
by enemy forces.
It also has a large LED light on the back which can change colours while gaming to indicate that you are low on health or you are being hit
by enemy fire.
These are details about our nation and its infrastructure that could be
used by an enemy against the state.
When you're getting targeted
by enemies from three rooms away, it's hard not to feel like the game isn't playing fairly.
You'll lose the battle if you take too long to complete the mission, or if you, your ally or your base is
taken by the enemy.
Areas of the map
controlled by the enemy are highlighted in red and any foes found within become extremely powerful.
Unfortunately, the difficulty comes not from challenging level design but rather from cheap shots delivered
by enemies who are often out of sight.
Be warned, though, these are often heavily
guarded by enemies, so make sure you're well prepared for a fight.
You have to explore randomly generated maps looking for power ups and special items without getting taken out
by the enemies within.
Since the game throws so many bugs at you in these missions, the close environment means that pathways soon get blocked for short amounts of
time by enemy bodies.
Expect to be caught
by enemy sniper fire and irritating fighter pilots a lot.
Luckily the majority of missions don't rely on your eggs surviving, but all eggs are prone to being damage or even
destroyed by enemy attacks or environmental factors, such as lava.
«A nation» is composed of people (some of the population being Christian) and if they do nothing against their enemies, then they will be over
run by those enemies.
Once
caught by enemies, the game quickly gets much louder and makes the ensuing rush to escape an epic moment.
You will find yourself flanked
by enemy troops with tanks bearing down on you and mortar fire exploding in all direction.
This difficulty definitely ramps up as you progress and need for better gear becomes evident but only due to the damage
inflicted by enemies becoming greater.
I did enjoy the variety of weapons, but I did not enjoy continually being attacked from
behind by enemies that seemed to come out of nowhere.
The game's translucent kill cam, displayed after you're shot to
pieces by an enemy, is unique and has a distinct visual style.
You also have the ability to duck and cover when being fired
upon by an enemy ship, allowing you to avoid taking damage if timed correctly.
These modifications also come at the cost of materials that are dropped
randomly by enemies killed in each mission, some of which are much more rare than others.
There's no way to block incoming damage and the amount of damage
done by an enemy attack seems entirely random.
As you are attacked
by enemies whose numbers make up for their lack of variety, you will push the B button to attack and invariably defeat them all.
While levels are
populated by enemies, the AI director will summon hordes that will force your team to hold the line.
Characters are attacked by sharks, shot at
by an enemy plane and subjected to dehydration and starvation.
There are basic physics applied to the characters, but it often results in falling to your death or being pushed off the
level by enemies (or even your AI partner).
The board - like map where you plan out your moves,
followed by the enemy taking their turn is strikingly reminiscent, but this is no bad thing.
It is a very strategic battle system where you have to pay close attention to where you're moving each unit and what kind of movement range
close by enemies have.
This move allows you to grab
near by enemies with your grappling hook, and kick them to the ground.