Sentences with phrase «by entertainment software»

Not exact matches

Though Microsoft board member Hastings has ties to the Seattle area, he stumbled upon DreamBox while visiting a school in San Jose, Calif., that happened to be using the software and was «wowed by how kids were engaged because it has some entertainment built into it,» he told the Seattle Times.
That you're not in Windows - land anymore hits home when you want to install software that is not included with Ubuntu — in my case, a program to play DVDs, left out by Ubuntu to avoid legal hassles with entertainment companies.
Hosted by popular cloud software solution Salesforce, Dreamforce attracts major names in business, politics, and entertainment.
A listing would test investors» appetite for entertainment software, a group whose shares have declined an average of 18 percent from their offer prices following IPOs this year, according to data compiled by Bloomberg.
In a recent publication in ACS Nano, Reilly and Ingber developed this method by combining computer animation software approaches from the entertainment industry with rigorous molecular dynamics simulation tools commonly used in biological research.
Called Storybricks, the game, developed by London - based Namaste Entertainment, uses artificial intelligence software to allow people to program their own characters and storylines — some of which may continue forever.
Akili was co-founded by entrepreneurs, leading cognitive neuroscientists, and top - tier entertainment software creators.
The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Interactive Entertentertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Interactive EntertainmentEntertainment Inc..
Destructoid reports that Xbox One launch title Dead Rising 3 has been refused classification by the German entertainment software self - regulation body, much like the other games in the zombie - killing series.
Interactive technologies, from video games to entertainment software, seemed informed by a completely new sensibility.
And two tips for parents: on the one hand, be somewhat sceptical about what a device or software can do by itself to help your child's learning; on the other hand, set an example by showing pride in their learning wherever it takes place, whether online or offline; and encourage using the Internet for serious pursuits, such as reading about current affairs or finding a summer job, as well as for entertainment.
SYNC - inc: enhanced voice recognition communications and entertainment system, 911 Assist, 4.2» LCD screen in center stack, AppLink and 1 smart - charging USB port, SYNC AppLink lets you control some of your favorite compatible mobile apps w / your voice, It is compatible w / select smartphone platforms, Commands may vary by phone and AppLink software
This Ford Flex Comes Equipped with These Options Valet Function, Trunk / Hatch Auto - Latch, Trip Computer, Transmission w / Driver Selectable Mode, Tires: P235 / 55R19 AS BSW, Tailgate / Rear Door Lock Included w / Power Door Locks, Systems Monitor, SYNC 3 - inc: enhanced voice recognition communications and entertainment system, 8» LCD capacitive touch - screen in center stack w / swipe and pinch - to - zoom capabilities, AppLink, 911 Assist, Apple CarPlay, Android Auto and 2 smart - charging USB ports, NOTE: SYNC AppLink lets you control some of your favorite compatible mobile apps w / your voice, It is compatible w / select smartphone platforms, Commands may vary by phone and AppLink software, Strut Front Suspension w / Coil Springs, Streaming Audio.
SYNC 3 - inc: enhanced voice recognition communications and entertainment system, 8 LCD capacitive touchscreen in center stack w / swipe capability, AppLink, 911 Assist, Apple CarPlay and Android Auto and 2 smart - charging USB ports, SYNC AppLink lets you control some of your favorite compatible mobile apps w / your voice, It is compatible w / select smartphone platforms, Commands may vary by phone and AppLink software
ST2, Overhead Console, HID Cornering Headlamps, Power Moonroof, Radio: Sony Audio System, single - CD, SiriusXM Radio, HD Radio and 10 speakers, SiriusXM audio and data services each require a subscription sold separately, or as a package, by Sirius XM Radio Inc, If you decide to continue service after your trial, the subscription plan you choose will automatically renew thereafter and you will be charged according to your chosen payment method at then - current rates, Fees and taxes apply, To cancel you must call SiriusXM at 1-866-635-2349, See SiriusXM Customer Agreement for complete terms at www.siriusxm.com, All fees and programming subject to change, Sirius, XM and all related marks and logos are trademarks of Sirius XM Radio Inc, SYNC 3 Communications & Entertainment System, enhanced voice recognition, 8» LCD capacitive touchscreen in center stack w / swipe capability, AppLink, 911 Assist, Apple CarPlay and Android Auto compatability, 2 Smart Charging USB ports,; Bluetooth and steering wheel controls, Sirius XM service is not available in Alaska and Hawaii, SYNC AppLink lets you control some of your favorite compatible mobile apps w / your voice, It is compatible w / select smartphone platforms, Commands may vary by phone and AppLink software, Dual - Zone Electronic Automatic Temperature Control, ST3, Heated Sideview Mirrors, Heated 3 Point Steering Wheel, Rear Armrest, SecuriCode Keyless - Entry Keypad, Ambient Lighting, Voice Activated Touchscreen Navigation, pinch - to - zoom capability, SiriusXM Traffic and Travel Link w / a 5 - year prepaid subscription, SiriusXM Traffic and Travel Link services are not available in Alaska and Hawaii, SiriusXM audio and data services each require a subscription sold separately, or as a package, by Sirius XM Radio Inc, If you decide to continue service after your trial,; the subscription plan you choose will automatically renew thereafter and you will be charged according to your chosen payment method at then - current rates, Fees and taxes apply, To cancel you must call SiriusXM at 1-866-635-2349, See SiriusXM Customer Agreement for complete terms at www.siriusxm.com, All fees and programming subject to change, Sirius, XM and all related marks and logos are trademarks of Sirius XM Radio Inc, Carbon Fiber Interior Accent Package, boost gauge bezel, door grab handle inserts, e-brake handle and shift knob
* Experience a Fully - Loaded Ford Mustang EcoBoost Premium * Tire Specific Low Tire Pressure Warning, Systems Monitor, SYNC 3 Communications & Entertainment System - inc: enhanced voice recognition, 8» LCD capacitive touch screen in center stack w / swiping capability, AppLink, 911 Assist, Apple CarPlay and Android Auto and 2 smart charging USB ports, NOTE: SYNC AppLink lets you control some of your favorite compatible mobile apps w / your voice, It is compatible w / select smartphone platforms, Commands may vary by phone and AppLink software, Strut Front Suspension w / Coil Springs, Speed Sensitive Variable Intermittent Wipers, Spare Tire Mobility Kit, Side Impact Beams, Securilock Anti-Theft Ignition (pats) Engine Immobilizer, Seats w / Leatherette Back Material, Restricted Driving Mode, Remote Releases - Inc: Power Cargo Access, Remote Keyless Entry w / Integrated Key Transmitter, Illuminated Entry and Panic Button, Rear - Wheel Drive, Rear Parking Sensors, Radio: AM / FM Stereo w / Single CD Player - inc: 9 - speaker sound system w / amplifier, Radio w / Seek - Scan, MP3 Player, Clock, Speed Compensated Volume Control, Aux Audio Input Jack, Steering Wheel Controls, Voice Activation and Radio Data System, Quasi-Dual Stainless Steel Exhaust w / Chrome Tailpipe Finisher, Proximity Key For Doors And Push Button Start, Power Door Locks w / Autolock Feature, Power 1st Row Windows w / Driver And Passenger 1 - Touch Up / Down.
SYNC 3 - inc: enhanced voice recognition communications and entertainment system, 8» LCD capacitive touchscreen in center stack w / swipe and pinch - to - zoom capability, SYNC AppLink, 911 Assist and 2 smart charging USB ports, Note: SYNC AppLink lets you control some of your favorite compatible mobile apps w / your voice, It is compatible w / select smartphone platforms, Commands may vary by phone and AppLink software
OPTION PACKAGES: EQUIPMENT GROUP 401A SE Driver Assist Package, SYNC 3 Communications & Entertainment System, enhanced voice recognition, 8 LCD capacitive touchscreen in center stack w / swipe capabilities, pinch - to - zoom capability included when equipped w / available voice - activated touchscreen navigation system, AppLink, 911 Assist, Apple CarPlay, Android Auto and 2 smart - charging USB ports, SYNC AppLink lets you control some of your favorite compatible mobile apps w / your voice, It is compatible w / select smartphone platforms, Commands may vary by phone and AppLink software, Power Liftgate, Reverse Sensing System, COLD WEATHER PACKAGE Heated Sideview Mirrors w / Security Approach Lamps, Heated Driver & Passenger Seats, CHARCOAL BLACK, CLOTH FRONT BUCKET SEATS 10 - way power driver seat (fore / aft, up / down, tilt, recline, 2 - way power lumbar), 4 - way adjustable passenger seat and 2 4 - way adjustable head restraints.
Certain Electronics: While computers and software are now allowed as a qualified expense, other electronics traditionally used for entertainment, such as theater equipment are projectors are not qualified expenses (unless the items are specifically required by the school for enrollment or attendance).
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertentertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer EntertainmentEntertainment Inc..
About Tripwire Interactive Based in Roswell, Georgia, Tripwire Interactive is an entertainment software developer and publisher founded in 2005 by the award winning mod team and winners of the 2004 edition of the «$ 1,000,000 Make Something Unreal» competition.
The company develops and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertaientertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer EntertainmentEntertainment Europe.
Sony Computer Entertainment Inc. (SCE) today announced that it has signed an agreement with Kojima Productions, a newly formed studio by the acclaimed game designer Hideo Kojima, to develop its first software title as a console exclusive to the PlayStation 4.
The book Masters of Doom by David Hushner is an adeptly recreated look into the lives of John Romoero and John Carmack as they grew their entertainment landmarks of id software and beyond.
Created by the American entertainment software industry in 2000, the ESA Foundation (ESAF) provides scholarships to the next generation of industry innovators and supports charitable organizations and schools that leverage entertainment software and technology...
«Dead Rising 3 will not be released in Germany as part of the Xbox One launch line - up on Nov. 22 having been unable to attain an age - rating upon review by BPjM (Bundeprüfstelle für jugendgefährende Medien), the country's entertainment software self - regulation body,» Microsoft told Destructoid.
Sony Computer Entertainment Europe, today announced that a «Limited Edition METAL GEAR SOLID V: THE PHANTOM PAIN PlayStation 4 Bundle» will be available in the UK on September 1st 2015 concurrently with the release of the METAL GEAR SOLID V: THE PHANTOM PAIN DAY I EDITION software title by Konami Digital Entertainment.
«By integrating the strengths of PlayStation's hardware, software, content and network operations, SIE will become an even stronger entity, with a clear objective to further accelerate the growth of the PlayStation business,» said Andrew House, President and Global CEO of Sony Computer Entertainment Inc. and Group Executive in charge of Network Entertainment of Sony Corporation.
By logging in to KingsIsle Entertainment software you understand and abide by this CodBy logging in to KingsIsle Entertainment software you understand and abide by this Codby this Code.
By combining leaders in mass - market entertainment and subscription - based online games, Activision Blizzard will be the only publisher with leading market positions across all categories of the rapidly growing interactive entertainment software industry and reach the broadest possible audiences.»
Nintendo's Splatoon 2 invades the UK chart as its sequel tops Chart - Track UK's Top 40 Entertainment Software - Individual Formats Top 40, ranked by value of software sold.
Folks over at Gematsu have spotted a brand new trademark application filed by Square Enix in Europe for something called «Outriders» under the computer game software and entertainment services categories.
Created by the American entertainment software industry in 2000, the ESA Foundation (ESAF) provides scholarships to the next generation of industry innovators and supports charitable organizations and schools that leverage entertainment software and technology to create meaningful opportunities for America's youth.
While this design philosophy is certainly, in part, influenced by marketing forces to lure in new adventure fans as well as parents searching for family oriented entertainment software, it also hails a potentially dangerous trend of flash over substance in adventure game design.
The company develops, publishes, and sells interactive software products and entertainment content for the console and PC platforms through retail and digital channels, including subscription, full - game, and in - game sales, as well as by licensing software to third - party or related - party companies; and offers downloadable content.
The company distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertaientertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer EntertainmentEntertainment Europe.
In a move sure to take the gaming world and software sales by storm, Sony Computer Entertainment this morning confirmed Gran Turismo 5 will be in stores in North America on November 24.
Autodesk's Expanded Commitment to Make Tools of Invention Broadly Available to Students: Autodesk, a leader in 3D design, engineering, and entertainment software, is expanding their long - standing commitment to help young people develop a passion for design and engineering by providing access to software, curricular resources, and student programs.
Our team of lawyers and technology experts are able to forensically analyse electronic devices, computer hard drives and telephones, as well as being trained in the software packages used by prosecuting authorities such as the Police, Serious Organised Crime Agency (SOCA), the Federation against Copyright & Software Theft (FACT), the Entertainment & Leisure Software Publishers Association (ELSPA), the Business Software Alliance (BSA), the Mechanical Copyright Protection Society, as well as numerous local government trading standards departments.
By the term piracy when applied to software and digital entertainment, we refer to the act of going against the rights of commercialization.
Some of our notable entertainment and media attorneys are: John Quinn, General Counsel of the Academy of Motion Picture Arts and Sciences, who has also represented entertainment and media clients in a number of high profile cases; Kathleen Sullivan, the former Dean of Stanford Law School, First Amendment scholar, and nationally renowned appellate advocate, who heads the firm's appellate practice group; Bob Raskopf, an expert in the sports, entertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commerciaentertainment and media attorneys are: John Quinn, General Counsel of the Academy of Motion Picture Arts and Sciences, who has also represented entertainment and media clients in a number of high profile cases; Kathleen Sullivan, the former Dean of Stanford Law School, First Amendment scholar, and nationally renowned appellate advocate, who heads the firm's appellate practice group; Bob Raskopf, an expert in the sports, entertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commerciaentertainment and media clients in a number of high profile cases; Kathleen Sullivan, the former Dean of Stanford Law School, First Amendment scholar, and nationally renowned appellate advocate, who heads the firm's appellate practice group; Bob Raskopf, an expert in the sports, entertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commerciaentertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commerciaEntertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commerciaentertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commercial litigation.
Created by the American entertainment software industry in 2000, the ESA Foundation (ESAF) provides scholarships to the next generation of industry innovators and supports charitable organizations and schools that leverage entertainment software and technology...
Gaurav Nigam, the Product Head of Lava International said, «With Lava Z50, powered by Android Oreo (Go edition), we are giving our first time smartphone users an impeccable software designed for faster processing, more memory at hand vs. non - Android Oreo (Go edition) phones, and the possibility to get entertainment through YouTube Go, to help users control their data.
A 3200 mAh battery life to keep you going with entertainment and music so you can indulge in the 5.1 virtual surround sound provided by the Dolby Digital Plus software.
«With LAVA Z50, powered by Android Oreo (Go edition), we are giving our first - time smartphone users an impeccable software designed for faster processing, more memory at hand vs non-Android Oreo (Go edition) phones, and the possibility to get entertainment through YouTube Go, to help users control their data.
The VOXXO will expand further by focusing on new space of the blockchain platform, to bring both entertainment and software together.
First of all, Windows 10 is a gateway for enterprise and entertainment software built by the company, such as subscription services Office 365 and Xbox Live.
How do I handle requests for such references?Thank you so much for your help!CherylCHERYL M. EARLE3407 Old Dobbin Road, Montgomery, Alabama 36116 - 1903Home Phone: 334-215-3706 Cell Phone: 334-233-2631 Fax: 334-273-0477 E-mail: [email protected] position managing legal discovery and document review with opportunity to assist attorneys with civil litigationBAR ADMISSIONAlabama State Bar, 1999LAW - RELATED EXPERIENCELaw Firm, AlabamaResearch Attorney for Special Projects, Mass Torts Department, November 2001 — February 2008 • Managed Multi-District Litigation (MDL) Document Depository (September 2002 to February 2008) o Reviewed more than 1 million pages of evidentiary documents for litigation purposes and for inclusion in electronic databaseso Coordinated document review assignments with attorneys at local depository and at other sites across the USo Retrieved, reviewed and coded documents in Concordance and Summation legal databaseso Prepared memoranda and spreadsheets providing detailed analysis of discovery materials • Aided attorneys and support staff with processing and preparation of personal injury claims and litigationo Conducted legal research and drafted pleadingso Conducted supplementary online research for additional documents and information pertinent to litigationo Assisted with preparation of correspondence to clients and referring attorneyso Contacted clients for additional information needed in case preparation, litigation, and potential settlementso Prepared and input case intakes and referrals into databaseLaw School, AlabamaStudent Intern, Alabama Disabilities Advocacy Program (ADAP), August 1996 — June 1997 • Participated in law school clinical program under third - year law student practice rule (as authorized by Alabama Supreme Court) o Assisted attorneys and advocates in cases involving mentally ill patients confined to state mental health facilitieso Interviewed clients in person (at state facilities) and over the phoneo Worked with clients, attorneys, and social workers to investigate and resolve issues concerning involuntary confinement and treatmento Aided in legal research on an appellate brief submitted to the U. S. Court of Appeals for the Eleventh Circuit (ruling granted in favor of our client) Faculty Research Assistant for Library Services, Bounds Law Library, March 1996 — June 1997 • Prepared research and teaching materials for law school faculty; worked 20 hours per week while matriculating 10 - 15 hours per semester) o Investigated copyright issues related to procuring and reproducing texts for academic useo Conducted legal research using WESTLAW, LEXIS and the InternetADDITIONAL RELEVANT EXPERIENCEManufacturing Company (MC), Montgomery, AlabamaAdministrative Assistant and Cost Analyst, Materials Purchasing Department, April 1999 — September 2001 • Assisted materials buyers in negotiating and preparing commodities contracts between raw materials suppliers and MC for manufacturing plants in the US and Mexicoo Assisted Legal Department at MC's corporate headquarters with coordination and preparation of documents for litigationo Notified and educated suppliers about MC's freight - on - board policy and its corresponding Uniform Commercial Code (UCC) provisions; result was the reduction of freight claims for both the company and its supplierso Prepared contracts and purchase orders for raw materials and capital projects involving plant maintenanceo Solicited price quotations from current vendors and established Excel spreadsheet format which simplified quote submission process and allowed MC to track and compare usage volumes and costs over timeo Prepared and analyzed cost reports used by materials buyers and production planners in purchasing decisions, including cost reductions, materials consolidation, and selection of vendorso Acted as liaison between vendors and the Purchasing, Transportation and Accounting Departments on issues concerning inbound freight, commercial carriers, and payment terms for commodities, resulting in reductions in freight costs and greater payment discounts for raw materialso Established online databases and printed directories for the Purchasing Department, allowing buyers to have easier and faster access to current vendor informationo Completed Year 2000 (Y2K) compliance project, which involved data collection and communication with MC's past, present, and potential materials suppliers and service providersNot - For - Profit Organization, AlabamaAdministrative Assistant, Combined Federal Campaign, September 1998 — January 1999 • Aided Campaign Director with 1998 Federal Campaigns (CFCs) in City 1 and City 2, which together generated nearly $ 700,000 for more than 1,000 local, national and international charitieso Prepared weekly reports on donations using WordPerfect, Microsoft Word, Excel and dBase IVo Wrote script for Talent Showcase at City 1's 1998 CFC Kickoffo Assisted Director with merger of the City 1 and City 2 CFCs in 1999Regional Bank, AlabamaAdministrative Assistant, Year 2000 (Y2K) Department, March — June 1998 • Worked with Vice President of Corporate Projects on short - term project for the bank's Y2K Departmento Analyzed and processed data on Y2K readiness for all branches of Bank throughout the southeastern USo Organized meetings for personnel of Banko Communicated with vendors of computer hardware, software, and office equipment to request information on Y2K complianceo Prepared compliance files for Federal Reserve auditso Prepared in - house memoranda and reports using Microsoft Word and ExcelRecord / Music Promotion Company, AlabamaRecord Pool Co-Founder; Office Manager, September 1990 — December 1991 • Co-founded record pool to enhance promotion of music in Alabama and the southeastern USo Procured and distributed records from major and independent labels for club, radio and mobile disc jockeyso Coordinated jointly sponsored promotional events with record companies, radio stations and clubso Designed, wrote, and published bi-weekly reports and brochures to inform the music industry of the progress and popularity of music and performers in the region, with specific focus on the Alabama music sceneMajor University, AlabamaGraduate Research Assistant, AUM Department of Marketing, June 1989 — August 1990 • Worked 13 - 20 hours per week as a research assistant to Marketing faculty while carrying a full course load in the MBA programo Analyzed consumer surveys used in academic researcho Assisted Conference Chairperson with coordination for Atlantic Marketing Association (AMA) annual meeting (October 1989) o Co-authored five - year index and classification of AMA Proceedings (published Fall 1991) EDUCATIONLaw School, AlabamaJuris Doctor (JD), 1997 • Scholarshipso Seybourn H. Lynne Scholarship, 1996 - 97o Dexter C. Hobbs Memorial Scholarship, 1995 - 96o E. W. Godbey Memorial Scholarship, 1994 - 95 • Honorso Who's Who Among American Law School Students, 1996 - 94o Arthur Davis Shores Award, 1997 • Activitieso Frederick Douglass Moot Court Team Manager, 1996 - 97 Southern Regional Competition, Second Place National Competition, Eighth Placeo John A. Campbell Moot Court Competition, Spring 1996o Black Law Students Association Delegate, BLSA National Convention, 1997 Co-Chairperson, Public Relations Committee, 1996 - 97 Chairperson, Public Relations Committee, 1995 - 96 BLSA President's Award, 1996 and 1997o American Bar Association, 1996 - 97 Entertainment and Sports Industries Forum Intellectual Property Section Law Student Divisiono LAWS Student Group Leader, 1995 - 96Major University, AlabamaMaster of Business Administration (MBA), 1990Bachelor of Science in Business Administration (B.S.B.A.), 1988 (Major: Marketing — Advertising and Promotion Track) • Honorso Dean's List • Activitieso National Student Advertising Competition Team, 1988 - 90 Seventh District Competition: Third Place, 1990o Marketing Club, 1987 - 90 Vice President — Career Development, 1988 - 89o Public Relations / Advertising (PR / AD) Club, 1988 - 90 Charter Member, 1988 Active in fund - raising and membership driveso Theater Guild, 1988 - 90 Screening Committee, 1989REFERENCESAvailable upon request
The groups of products, manufactured by GE are: appliances, aviation, consumer electronics, electrical distribution, energy, entertainment, finance, gas, health care, lighting, locomotives, oil, software, water and weapons.
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