Speaking of improvements, you also earn experience
points by killing enemies, finding pick - ups and exploring the playing location.
You gain
XP by killing enemies and completing quests, and leveling up will unlock perks via the game's version of a skill tree.
These are now done using star cards and points you accumulate in
game by killing enemies, playing the objective and even dying at times in certain situations.
By killing enemies in a enclosed area and linking attacks, players can gain a high score and challenge others to beat them.
These powers are
charged by killing enemies and can then be released by pressing Y. Each lasts for only a limited time, after which you'll need to recharge your meter again.
However, whilst a lot of the shooting and exploration mechanics might feel familiar, the game actually allows the player to slow down
time by killing enemies.
These cards, which you can
get by killing enemies or meeting other criteria, should've been in the actual game itself.
The character you choose automatically levels up as you gather
XP by killing enemies or picking up random side quests.
Team up with as many as three other players in Free Battle mode, or compete on special maps to see who can get the most points
by killing enemies before time runs out in Ranking Battle mode.
The ones you pick up have limited use but you can prolong their
use by killing enemies and picking up refills.
Bullet Dodge is a finite resource that gradually
refills by killing enemies, so you must strategize its use in order to get the most out of it.
Each weapon draws from a shared pool of ammunition (referred to as pellets in the manual; the other Sunsoft Batman games make a similar half - hearted effort to cover up that you're just shooting people until they explode in the games) which is
regained by killing enemies.
On the road, there are more challenging enemies, if you get hit by an enemy then you lose a shamrock, you can get
shamrocks by killing enemies or hitting blocks.
You can earn squad
abilities by killing enemies and performing heroic actions such as saving an allied soldier while he is locked in close quarters combat with an enemy.
If you're a wisecracking Satan spawn, build your
meter by killing enemies in rapid succession, only stopping to strike down pedestrians who dare to protest against you.
Being able to revive yourself with Second
Wind by killing an enemy before your downed timer expires is tough in single player, especially during boss battles that don't provide enough lesser foes.
This Rune Charge is
built by killing enemies or attacking the Raven» ii themselves, opening up powerful Rune Strikes and the ability to fully dismember the Raven» ii, slicing off their head from the neck.
There are also 6 super karma attacks (3 for light, 3 for blood) that you can use if you fill up your karma meter in one direction or the other (which you do
primarily by killing enemies of the opposite alignment); so far I have the rank 1 light karma move which drains health from an enemy and gives it to you.
By killing enemy units, gamers are granted money which in turn can be used to purchase upgrades to defense units, making them more lethal by increasing their range, improving their munitions, or by increasing their health.
Pushing to make you try different weapons, perk points can be gained
by killing enemies with the different array of deadly devices in your arsenal.
XP is
rewarded by killing enemies and completing quests and every level up earns you a skill point, which you're able to spend within one of three skill trees, granting you plenty of flexibility in the direction that your character grows.
Extinction is similar to that of a Zombie mode where players must gain
money by killing enemies, in this case it is grotesque looking alien, bug type mutant things.
Bounty Hunt splits the match into three waves, with your objective being to earn
cash by killing the enemy and then depositing it at a bank to earn points.
Gadgets are permanent boosts, like a life bar or combo upgrade, where consumables give you temporary boosts, like the ability to earn
Kash by killing enemies.
You start with default loadouts but can accumulate
more by killing enemy players and picking up cards, so the team with the most kills will have an advantage as they will have access to different types of weapons.