Sentences with phrase «by lead game designer»

Deemed the prelude to X-Men: The Last Stand by lead game designer Jason VandenBeghe and executive producer Scott Bandy, X-Men: The Official Game is set between the events of the second and third X-Men movies, and characters are voiced by the actors who portray them in the films.

Not exact matches

Developed by a team of neuroscientists and video game designers from the University of Lincoln, UK, and the WESC Foundation, one of the UK's leading specialist schools for visually impaired children, the Eyelander game features exploding volcanoes, a travelling avatar and animated landscapes.
The island of Gemea is a beautiful place and Yonder's art direction and graphical style creates a sense of whimsicality that falls somewhere between The Legend of Zelda and Animal Crossing, both of which have been said by lead designer Cheryl Vance to be inspirations for the game.
Lead by award - winning game designer Hideo Kojima, the studio will begin focusing its efforts in developing products that will push the boundaries in innovation and ignite consumer interest worldwide.»
Graphics took such a precedence over gameplay that playing through any part of the game was akin to being lead by a leash; I was allowed some freedom, but if I really strayed, I was snapped back to path by the designers» invisible, yet heavy hand.
Helmed by acclaimed video game designer and Mega Man creator, Keiji Inafune, the game was announced soon after the Vita's launch, showing that Sony wasn't afraid of going head - to - head with its lead competitor.
Lead by award - winning game designer, HIDEO KOJIMA, the studio will begin focusing its efforts in developing products that will push the boundaries in innovation and ignite consumer interest worldwide.
As spotter by PC Gamer, Creative Assembly is searching for a Lead Technical Artist, Senior Meta Game Designer and Lead System Designer for a new piece of IP.
The wedding, between Amy E. Gilbert and Joshua Samuels Atkins, is interesting only because Mr. Atkins works for Lionhead Studios and the announcement had this truth nugget to dispense, «Mr. Atkins, 34, is the lead game designer for Fable III, a video game series produced by Lionhead Studios in Guildford, England.
Firewatch is the first game from Campo Santo, a studio founded by Jake Rodkin and Sean Vanaman, the creative leads from Telltale Games» award - winning The Walking Dead, as well as Nels Anderson of Klei Entertainment's Mark of the Ninja and graphic designer Olly Moss of these awesome gaming prints.
Designer: Devin Low Publisher: Upper Deck Entertainment RRP: # 44.99 Players 1 - 4 Game was provided free of charge by UK distributor Esdevium Games A while back I wrote an article where I talked about how tabletop games have seen a massive and impressive resurgence, which in turn has led -LSB-...]
The game hails from the imagination of lead game designer and programmer André Constantino and is developed by award - winning independent software organization Amplify Creations.
Destiny's Lead designer Lars Bakken, has said that there are a lot of opportunities by the company's games just being on PlayStation platforms,...
He later ended up as an artist on Sabrina the Teenage Witch: A Twitch in Time by Asylum Entertainment, followed by his first job as a lead designer on a canceled prehistoric action - adventure game at Lionhead studios.
It's been interesting that each Civ has been led by a different designer: Soren Johnson with Civ IV and then Jon Shafer with Civ V. They've each brought a little bit of a different perspective to the game.
You are set a task to complete and you must do so precisely as the designers want for you to do it, which isn't necessarily a bad thing, particularly when the events the game leads us through are so delightful to behold, but it is certainly something that does not appeal to those more enticed by games with moral choice systems and wide open worlds to explore.
Our nutty family of 15 artists, programmers and designers led by Creative Director, Ian Gregory, have been hauling butt together for nearly six years now, working on RPG and strategy games that we hope have delivered on our core principles of thoughtful gameplay mechanics combined with meaningful storytelling and worldbuilding.
He was picked up by Funcom in 2005 as a designer, working then on NPC design, effects and general gameplay on the game Age of Conan and later on as a team lead for The Secret World.
This game comes from humble beginnings as the first game to come from Stoic, which is led by three former BioWare designers.
I was the Lead Game Designer of Return of Aetheria: War or Realms, the sequel to the ARG presented at Gen Con 2013 and developed by students from The School of Informatics and Computing at IUPUI.
It's been retweeted by Yusuke Hashimoto, a lead game designer for Platinum Games and director for Bayonetta 2.
It is based in Kyoto at the Nintendo headquarters and is led by the world famous game designer Shigeru Miyamoto.
A good chunk of the panel showed Liam Kosta's loyalty mission, played live by Ian Frazier, lead designer on the game.
and «multiple dedicated incubation teams that are being led by some of our most experienced game designers at Blizzard.»
Discover the single - player features in Tom Clancy's Ghost Recon Wildlands in this new walkthrough video, commented by Dominic Butler, Lead Game Designer on the gGame Designer on the gamegame.
Led by the four co-founders Matteo Lana (CEO, Lead Game Designer), Rocco Luigi Tartaglia (CTO, Lead Programmer), Arianna Ciardi (Art Director) and Simone Grosso (Game Designer), and additional hire Paolo Armao (Sound Designer), the team are obsessed with telling interesting stories in VR that engage players in new ways.
This is an Officially Licensed game designed by veteran game designers Chris Taylor (Lead Designer of the much loved Fallout 1), and Scott Everts (Designer on many well known computer RPGs like Fallout 1 & 2, Fallout: New Vegas, and Planescape: Torment).
We are looking for an experienced and talented Lead Game Designer, with a great attention to quality, a good artistic eye, management skills, and a passion for NAPNOK GAMES» core DNA: unique local / social multiplayer games driven by novel interfaces and new technoGAMES» core DNA: unique local / social multiplayer games driven by novel interfaces and new technogames driven by novel interfaces and new technology.
Launching in Steam Early Access on April 16, The Skies is based on a graphic novel written by one of the game's lead designers.
Or how for a Rare example, the voice of Conker the Squirrel is provided by Chris Seavour, the project lead and game designer for the entire Conker series (he also voiced many of the other characters in the games).
Today on Industry Interviews, The Switch Effect is joined by Aaron Dintino, Lead Game Designer from Rock Pocket Games, a Norway - based indie game stuGame Designer from Rock Pocket Games, a Norway - based indie game stugame studio.
The development team includes studio head Tom Flanagan, a retired Army Special Operations veteran with several years of direct action combat; Art Director Russell Phillips, who formerly shaped the look of SOCOM: US Navy SEALs for Zipper Interactive; Creative Direction support by David Sears, former Creative Director for SOCOM: US Navy SEALs; Lead Audio Designer Nathan Brenholdt, whose previous work appeared in SOCOM: US Navy SEALs, God of War, Twisted Metal, Uncharted, and more; and Game Designer Kevin De Respino, formerly of his own independent studio, Look At It Games.
Rob Daviau has returned, this time as lead designer, to guide the creation of this new game being published by Avalon Hill.
The tutorial takes place on what looks like a movie soundstage, while the lead designer indulges himself by actually appearing physically in his own game to introduce you to the game's controls in his accented English.
The series dates back to the original Xbox, when Lionhead Studios, led by the eccentric game designer Peter Molyneux, released the fantastic open - world action RPG Fable.
Druckmann will, of course, still be heavily involved in the creation of the game but it's now being headed up by Anthony Newman and Kurt Margenau, both of whom were lead designers on Uncharted 4.
In fact, in a statement made by the video game designer and lead architect of Sony Mark Cerny, he revealed an invaluable inclusion on the features of the next generation of PlayStation.
Naughty Dog Lead Game Designer Rich Lemarchand kicked off IndieCade on Friday by delivering the keynote address.
Presented by: Richard Rouse III [Senior Game Designer, Microsoft Game Studios], Steve Ogden [Studio Art Director, Firaxis], Josh Mosquiera [Game Director, Blizzard], Dan Teasdale [CEO & Creative Director, No Goblin], Marianne Krawczyk [Lead Writer, Freelance (God of War series, etc)-RSB-, Nels Anderson [Lead Designer, Klei Entertainment], Raphael van Lierop [Creative Director, HELM Studio], Kim McAuliffe [Game Designer, Microsoft Studios - Team Dakota]
The game's lead designer Chris Haluke, says that by delivering constant free content will allow players to explore all aspects of Halo 4.
But just to bring the point home, Annapurna Interactive has also revealed that it will be working with Funomena — the current home of Katamari Damacy (2004) creator Keita Takahashi — and Mountains, a studio that was recently founded by Ken Wong, the lead designer on mobile game wonder Monument Valley (2014).
We are still running the same amazing workshops, led by inspiring app and games developers and designers who work in the industry, but we're also gearing up to launch some new projects over the...
In 2005, Grossman joined as the lead designer for Telltale Games, a game development studio also founded by LucasArts alumni Kevin Bruner, Dan Connors, and Trov Molander.
RELATED ARTS ACTIVITIES Co-Organizer, Onaman Collective (2014 — present) Project Creator / Lead Coordinator, Walking With Our Sisters Touring Exhibit (2012 on - going to 2020) Keynote Address, Indigenous Artists» Symposium: Activism & Education Through the Arts by Sâkêwêwak and the First Nations University of Canada Plains Red Gallery, Regina, SK (Feb 2016) Keynote Address, Education Through Reconciliation Through Education by First Nations, Métis, & Inuit Education Association of Ontario, Brampton, ON (May 2016) Collaboration with The House of Valentino, Milan, Italy (2015) Designer, 2015 Pan Am Parapan Am Game Medals Guest Lecturer, Shingwauk Ginoomagegamig, Algoma University, Sault Ste. Marie, ON (2014) Guest Lecturer, Museum of Contemporary Native Arts & Institute of American Indian Arts, Sante Fe, NM (2013) Lead Organizer, Community Art Collaborative Piece, Seventh Generation Midwives, Toronto, ON (2012) Jury Member, Ontario Arts Council, Aboriginal Arts Awards, Toronto, Ontario (2012) Jury Member, Ontario Arts Council, Visual Arts / Established Artist Program, Toronto, Ontario (2011) Guest Lecturer, Snelgrove Gallery, University of Saskatchewan, Arts Department, Saskatoon, Saskatchewan (2010) Guest Exhibit / Presenter, New Sun Symposium, Ottawa, Ontario (2010) Jury Member, Ontario Arts Council, Northern Arts Program, Toronto, Ontario (2009) Project Creator, Artistic Co-Director & Jury Member, Willisville Mountain Project, Willisville, Ontario (2008) Jury Member, Ontario Arts Council, Visual Arts Program, Toronto, Ontario (2008) Jury Member, Canada Council for the Arts, Aboriginal Peoples Collaborative Exchange Program, Ottawa, Ontario (2008) Jury Member, Ontario Arts Council, Chalmers Awards, Toronto, Ontario (2006)
A team of researchers and game designers led by Dr. Constance Steinkuehler and Dr. Richard Davidson developed Crystals of Kaydor from the ground up aimed at teaching children prosocial behaviors, including recognizing others» emotions.
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