These depictions are often accompanied
by loud sound effects in «jump scenes» intended to frighten the audience.
Suddenly one of the characters, a dude with this huuge sword, emitted a glowing yellow / orange aura followed
by this loud sound effect, jumped and hit the enemy with a vertical slash, blowing it up.
Not exact matches
And in another live - demo, Shanghai - based video game startup Directive Games showed an AR game in which the
sound effects generated
by digital imagery get
louder or quieter depending on where people move in the physical world, underscoring the importance of precise audio in augmented reality.
Stereo
sound recording and editing is crisp, but ran too
loud at trade show; exhibs should watch the volume — its dramatic
effect will not be lessened
by lower decibels.
However,
by default the music is way too
loud and drowns out the
sound effects but thankfully this can be remedied in the options menu.
This wonderful soundtrack is complimented
by sound effects with
sounds of missed bullets whizzing
by, percussive bangs of shots
by revolvers, shotguns and rifles and the
loud blasts of blowing TNT sticks.
There are also some games in which
by default the music is so much
louder than the voice acting (this goes for
sound effects as well) that it becomes difficult to understand the voice acting without proper subtitles.