Early on in the tutorial-esque escape from the prison tower, you learn that you can dodge enemy attacks
by moving characters between lanes on the left side.
You fight battles by selecting which battles you want to fight
by moving your character around a board game map kind of thing, expending «Destiny Points» to enter encounters with enemies or open treasure chests.
The first isn't so bad, but the second one involves having to balance on beams
by moving a character around very careful, and it's nothing short of painful thanks to the loose controls.
When entering arenas, like the one shown above, you will have to time the directional sword attacks, while also dodging attacks from sections of the arena floor
by moving your character with the left thumb stick.
Enjoy the freedom in battle
by moving your character around while in combat!
Auto - attacks happen simply
by moving the character you're currently controlling into range of the enemy.
Now, each battle is engaged
by moving your character to a new dot on your map.
Not exact matches
Over the last fifteen years or so I have seen (and been
moved by) many of the aspirational / inspirational billboards sponsored
by The Foundation for a Better Life, an organization that promotes common - ground
character virtues while trying at the same time to avoid being a partisan in our contemporary....
Through all the «scenes» what we see and hear is a
moving mosaic of many scenarios, schemes used and discarded
by both central
characters as they try to explain the causes of their misery and the forms of their salvation.
It is represented
by a Chinese
character with the bottom part of it meaning
moving or going, and the top part meaning thinking or reflecting.
Size can also be determined
by the freedom with which one's love of the other transcends the «in spite of»
character of the traditional conception of love and
moves toward an unqualified «because of.»
Fourth, with regard to the experience of value: When one is
moved by attracting or repelling powers in different situations so as to become aware of the dynamic
character of his existence, it is appropriate to use the word «God».
One example of the picturesque
characters is found in Ps 1:3 a man is likened to a tree planted
by the water which will not be
moved.
In his effort to state tentatively and in his own way such apparently dawning agreements the author of this essay must employ the method of polar analysis; that is, he must try to do justice to the dynamic
character of that social reality, the Church,
by defining certain poles between which it
moves or which it represents.
And being united
by affinities of
character, they
move with less impediment and more vigor than any other bodies can
move, and constitute, no doubt, that form of the sacramental host
by which Jesus Christ intends to give freedom to the world.49
I've got this funny feeling that Mourinho's
move to ManU is going to be the catalyst for an out - of -
character spending spree
by Wenger.
Abril, for example,
moved up on the top 100 list, thanks to April O'Neil, a fictional
character played
by Megan Fox in the new Teenage Mutant Ninja Turtles movie.
In second and third grades, the children are encouraged to bring a story to life
by moving as their particular
character would
move.
Principal
characters include Albert B., J. Cheney, George B., and Ruth D. Wells, along with George Watson, the man behind
moving the first buildings to the Village, and antiquarian Nina Fletcher Little, hired
by Cheney Wells to coordinate decoration of the Towne house.
As the main
character, Sage,
moves from a rundown orphanage into a large palace, treachery and deceit begins to unfold chapter
by chapter, twist
by twist.
I can select a
character by moving my cheek to stop the cursor.
We can be
moved to tears
by the story of an absolute stranger or even of a fictitious
character.
Spatial symmetries in crystals are distinguished
by whether a crystal can be rotated or otherwise
moved without altering its basic
character.
UB licenses to Guger Technologies a system that controls a virtual
character that can be
moved by the company's brain - computer interface system.
More happily for Jeffrey Katzenberg and Co., Megamind's title
character (voiced
by Will Ferrell) should prove endearing enough to
move some merchandise.
Finding yourself in a mysterious forest, you will navigate your way through the game
by controlling your
character's hand using Playstation
Move technology.
They've perfected the elusive art of combining memorable
characters (Wallace and Gromit, a dotty British inventor and his trusty and far smarter dog, in «Curse of the Were - Rabbit»; Rocky and Ginger, the leading rooster and hen, respectively, of «Chicken Run») with fast -
moving, subtly cheeky stories, resulting in family entertainments made all the more appealing
by their primitive production values.
Only in the last half - hour do the usual Emmerich absurdities pile up: I laughed outright at the
character who, past 65 and diagnosed with a massive brain tumor that will kill him within months, can not be stopped
by a ferocious beating, being stabbed in the neck with a sharp implement, then being crushed against a wall
by an SUV
moving at a minimum of 30 mph.
for example, at one part the 2 main
characters are on top of a
moving helicopter and manage not to fall off
by running in place super fast on the spinning blades.
There's more in the gameplay system itself to tempt Street Fighter IV fans with Critical Edge, Brave Edge
moves and whatnot, and the array of options presented
by the
character creation suite are superb.
With a a messy script full of expository dialogue, confusing motivations and plot holes, this uninteresting and generic movie is also only able to
move forward
by relying on stupid
characters who are no more a killer elite than a bunch of incompetent amateurs.
The film is a deep
character study of Riggan Thomson played
by a
moving and stellar Michael Keaton a once - time big movie star struggling to regain importance in his contemporary setting while trying to establish himself as an artist worthy of praise and to get rid of his «Birdman» image.
Tony is a man whose unpredictable rage can be sparked
by one wrong
move, but Karam infuses the
character with pathos through the subtlest gestures and facial expressions.
Introducing your main
characters by having them hijack a plane is a bold
move, and Entebbe never quite successfully reframes Pike and Brühl's
characters after that.
This is Schrader at his sparest;
characters rarely look warm — the cinematography
by Alexander Dynan («Dog Eat Dog») accentuates the wintry bleakness — the camera rarely
moves during scenes, silences and awkward pauses abound, and the score
by Brian Williams is used sparingly, but always effectively.
Jordan infuses his
character with pathos, electricity, defiance and empathy, so it's hard not to be
moved by his journey.
I'm trying to like it but the dumb writing and the graphic novel
character development and the idiotic
moves made
by the
characters reminds me of Revolution (w / Zombies).
I was genuinely
moved by all three
characters, due to the acting, it was extremely well done, especially for an indie, James really plays his
character well, I was surprised with his phenomenal performance, and Kristen was very good, stepping out off her stereotypical role as Bella, I'm sick off people saying she can not act, how can you judge an actress if you've only seen the twilight movies, she really stepped up to the mark.
The destructive nature of the family's inability to
move on from the past starts being heavily telegraphed
by characters having heart - to - hearts with the tree's branches, or those same branches invading the house in calamitous ways.
And just as Haneke respects these
characters (and us) too much to trivialize them through overemphatic contrivance or too - easy intimations of emotion, so too does he exclude all non-diegetic music from the soundtrack, so that when we do hear the music played and appreciated
by these inveterate music lovers — as when the
characters do, finally and unavoidably, betray their unwanted, overpowering grief — it's something rare, precious, truly sublime, and profoundly
moving.
In part an homage to tobacco farming, in part a story about standing up to «the man», and in part a love story, or perhaps better put, a story of young ladies falling all over themselves for Troy Donahue's
character, a young man who has
moved in to a rural farming area with his mother, played
by Claudette Colbert.
A dauntingly versatile
character actress
by the 1980s, Lu racked up several impressive film and TV credits, including her chilling portrayal of the Dowager Empress in The Last Emperor (1987) and her
moving performance as natural - born «survivor» An Mei in The Joy Luck Club (1993).
We've learned enough about the
characters for the show to
move on to point at hand and reveal more about the
characters little
by little while the plot
moves forward.
It's still a show defined more
by emotion than plot, but structuring it this way — and
moving most of the action to Jarden, which has many mysteries of its own — creates a sense of more momentum, rather than a bunch of
characters wandering around in a daze.
I was genuinely
moved by all three
characters, due to the acting, it was extremely well done, especially for an indie, James really plays his
character well, I was surprised with his phenomenal performance, and Kristen was very good,
However, when Matthews is lured off his guard and badly wounded, Isaac
moves centre stage as he finds himself pinned down
by an unseen Iraqi sniper (loosely based on a real - life
character called Juba, who was responsible for killing a huge number of Americans).
By limiting the amount of time you have to question the more bizarre aspects of the
character, the film simply tells you to deal with it, and
move on.
At points, the manner in which Cox delivers his
character's mental disintegration is very
moving, at others it's clearly a narrative tool,
by which revelations can later be used to extra dramatic effect, and sometimes mere exposition.
By combining this
move with the Rolling Leap, the
character can
move while spinning their tail, defeating every enemy in their way.
By contrast, every character in Howl's Moving Castle — derived from an English novel by Diana Wynne Jones — is both lovable and seriously flawed, and though a war does rage around them, the only villains are the faceless forces on both sides that keep it goin
By contrast, every
character in Howl's
Moving Castle — derived from an English novel
by Diana Wynne Jones — is both lovable and seriously flawed, and though a war does rage around them, the only villains are the faceless forces on both sides that keep it goin
by Diana Wynne Jones — is both lovable and seriously flawed, and though a war does rage around them, the only villains are the faceless forces on both sides that keep it going.