Sentences with phrase «by narrative design»

Battle by narrative design will test your writing skills: the ability to write accurately, concisely, unusually, given the nuances of different genres and audiences.

Not exact matches

We should begin to see at what point the notion of God's design — as may be suggested in different ways in each instance, it is true, by narrative, prophetic, and prescriptive discourse — is removed from any transcription in terms of a plan or program; in short, of finality and teleology.
Developed by our education staff and designed for children on the Autism Spectrum and with sensory processing disorders, the Social Narrative is an appropriate resource for all children curious about what to expect from a typical visit to the Nature Museum.
We encourage our readers to observe and interact constructively with Costa Rica by offering active narratives, accurate reporting, modern design and photographs that show the visitor experiencing her surroundings.
Despite a narrative structure that counteracts many of the horror elements, and an alien world that won't play by its own rules, «Annihilation» still presents noteworthy production design, eerily escalating tension, and intriguing science - fiction notions that all but demand post-viewing discussion.
Impressive visuals and great production design are unfortunately overshadowed by a convoluted plot that struggles to depict its story - a narrative that starts strong but deteriorates as it attempts to balance too many emotional stakes for its own good while including one (or two) too many scenes that unintentionally call attention to itself.
Anyone expecting a standard Masterpiece Theater style will be dazzled by the frenetic energy that churns the narrative, not to mention the painstaking attention to the details involved at every level — costumes, score, and production design are all eminently Oscar worthy.
The South by Southwest (SXSW) Film Conference and Festival announced Audience Award - winners today from the Narrative Feature Competition, Documentary Feature Competition, Narrative Spotlight, Documentary Spotlight, Emerging Visions, Midnighters, 24 Beats Per Second, SXGlobal, Festival Favorites and Design Award categories.
While there were some entertaining moments and the mission worked as a tutorial level, its level design felt inspired by the classic capture the flag multiplayer mode, only more linear, against AI and with an added narrative.
Until then, comic - book fans can rejoice knowing that by seeing Joe Johnston's latest, they'll not only be entertained by the impressive WWII - era set - design (in contrast to the generic cityscapes) and narrative but will also leave feeling peculiarly patriotic.
The often impossibly tedious narrative is compounded by stilted dialogue that rarely sounds authentic or even plausible (ie it's as if everything's been translated into English directly from another language), while the total lack of tension ensures that the movie's second half, ostensibly designed to operate as a suspenseful thriller, feels even more aimless and irrelevant than anything preceding it.
Though the narrative is linear, there are inevitably perils to be met: a horde of pirate raiders that seems to have snuck in from Mad Max: Fury Road, except for the fact that they are all... no, I won't spoil it; a treasure - hoarding monster crab (voiced by Jemaine Clement), who puts Smaug to shame; and the smoldering lava spirit Te Ka, who also has designs on the Heart of Te Fiti.
Designed based on the challenges facing those affected by psychosis and created with the help of medical professionals, Debris explores the interplay between perception and reality in an unconventional, narrative - driven co-op format.
Film Editing: This was actually tough to decide between Baby Driver and Dunkirk, but I went with Dunkirk because the film's narrative is literally designed by the editing.
Projects at King have included an aquarium design judged by local architects; a CD narrative of Whitman's «O Captain!
Read how Storyline makes it possible to design scenarios with multiple narratives and choices to build the decision - making skills of learners and help them learn by self - discovery.
Educators can use Paul Salopek's Out of Eden Walk as a teaching tool by exposing classrooms to the the project and having students design and implement a narrative walk of their own.
Resources to support Quality Narrative Writing based around the Picture Book and short video clip of «Journey» By Aaron Becker All resources design...
Areas of interest: Literary fiction, mysteries and thrillers, narrative nonfiction (especially by journalists), research - based psychology and self - help, cooking, design, gift
Bensley's design narrative for the site was a fictional academy of learning, Lamarck University, inspired by French naturalist Jean Baptiste Lamarck.
We encourage our readers to observe and interact constructively with Costa Rica by offering active narratives, accurate reporting, modern design and photographs that show the visitor experiencing her surroundings.
And it's just a very difficult — not only difficult design space but it puts expectations on the consumer by giving them that gigantic role in the narrative of the game.
Between the space - western motif and the interesting character designs, the narrative first seemed promising, but ultimately ended up feeling like a squandered opportunity, hampered by stiff, underdeveloped characters and a paper - thin plot.
Regarding your ideas of providing experience - focused game design, Thomas, I agree that is an underexplored area, since it has not gained commercial widespread success, even if the approach is by no means new (see Facade and the already mentioned Storytron along with the entire debate on Interactive Fiction / Interactive Narrative).
The original Watch Dog's narrative design strategy shines through here: Horatio is used up by the game.
Outside of the narrative, the game offers a number of reasons to return, with worldwide and friends rankings for time getting through each level and a very simple, but well - designed level editor that seems to have a lot of potential for some interesting levels created by those more talented budding designers.
The entire book is designed to resemble a thick case file focusing on one Arno Dorian, star of Assassin's Creed: Unity, and features written reports on the character and the events surrounding him authored by a previous Abstergo employee by the name of Richard Fraser, a man whose story unfolds throughout the book, providing a light narrative to the case file.
Dream Team's bright and friendly world is an easy one to fall in love with, but by the time you reach the end, that love will have been tested repeatedly by uneven design and a lack of narrative follow - through.
Their game design focus is on visual storytelling and digital narratives mostly placed in fantasy or horror settings.The studio was founded in 2015 by René Bühling, PhD, who worked on international projects in industry, research and education before.
There are some wonky camera moments along with a few narrative stumbles and problematic quest designs, but the flaws are quickly overshadowed by the triumphs, and just like its endearing protagonist, it lands firmly on its feet in the end.
This means that instead of a direct narrative, Dark Souls 2 treats the story as an afterthought to staying alive, something that just adds to the games confusion by design motif.
The field for Game of the Year is rounded out by Naughty Dog / Sony Interactive Entertainment's Uncharted 4: A Thief's End, which also picked up nominations in Best Technology, Best Narrative and Best Visual Art, and Arkane Studios / Bethesda Softworks» Dishonored 2, also a nominee for Best Design.
Tacoma I know will stick with me for a very long time, much like Gone Home did, thanks to its well - designed space station, narrative, and characters that I felt like I got to know by the end of the game, cheering them on as they faced the perils of life in space and the limited possibilities when issues arise.
Via a series of fan competitions, elements of The Unfallen's narrative, visual and gameplay design were voted on by the community and then designed by the team at Amplitude.
Session Report is a monthly series that explores the intersection of narrative and broader themes of game design by focusing on a specific tabletop (or tabletop - adjacent) game each month.
Fans of the genre will find themselves blown away by the unique level design, even if the narrative fails to stand tall.
Naughty Dog's franchise helped pave the way for platformers by creating a solid narrative, interesting level designs, and extremely fun gameplay with pretty solid mechanics.
The narrative adventure is being developed by Aardman Animation Studios and DigixArt, and it features a striking visual design, as you can see in the game's first trailer.
-- «Competitive Rankings and Matchmaking for Our Games» by Nick Gaulin — «Bringing Day of Infamy's Characters to Life» by Gabriel Fronza — «Pushing Our Cinematic and Narrative Capabilities» by Andrew Spearin — «Day of Infamy's Level Design and Multiplayer Game Modes» by Jeroen van Werkhoven — «Day of Infamy's New AI and SP / Coop Modes» by James - Lea Baran — «Improved Menu Design Workflow with Coherent GT» by Stephen Swires — «Voice Over and Writing in Day of Infamy» by Michael Tsarouhas
JOYCE C. SCOTT «Maryland to Murano» Neckpieces and Sculptures by Joyce J. Scott Museum of Arts and Design, New York Sept. 30, 2014 to March 22, 2015 Joyce C. Scott's exquisitely rendered bead and glass works are steeped in provocative narratives and sociopolitical commentary about racism and sexism.
Characterized by pulsating patterns, vivid colors, and a visual immediacy that surpasses narrative meaning, her work explores symmetry and rhythm through geometric design and structures inspired by nature.
Gander is an inventive polymath, a creator of worlds and teller of tales, whose making takes forms as varied as a lecture series entirely based on «loose associations,» a nonlinear narrative of wildly disparate ideas and images found and collected by the artist; re-creations of children's tent - forts sculpted in marble; the construction of complex mechanisms to generate a gentle breeze that wafts through a gallery; a conveyer belt carrying sculptures that can only be seen through one window; or detailed designs for an art school that may never be realized.
Inspired by Linda's drawing of the «Ruby City» (an ideal city, which came to her in a dream), the design is a cluster of gallery volumes that presents a narrative about the collection and captures the spirit of Linda's life and work.
«Shock Wave will introduce our visitors to the transformation of the museum's textile and fashion collection, an initiative that is being spearheaded by Florence and focused on augmenting our holdings with contemporary works that expand the amazing design narratives we can present at our museum,» said Christoph Heinrich, Frederick and Jan Mayer Director of the DAM.
Recent projects by Da Corte have been immersive installations that play with the malleability of time, the fluidity of space, and the design of cinematic narratives as an invisible and plastic architecture.
Presented in conjunction with CraftNow, a citywide exhibition devoted to expanding the boundaries of craft, art, and design, «Narrative Horizons» is a group show by three female artists who use craft techniques — or, depending on your perspective, craft artists who employ contemporary - art strategies.
Further contributing to the work's jumbled narrative are three overlaying bumper stickers, each designed and written by the artist himself.
Resilience: Form, Narrative, and Installation Inspired by personal stories, life experiences, and current political climate, this workshop will explore various methods for designing, engineering, and building a multi-piece sculpture that can be assembled as one.
Inspired by the hand scrolls and painted screens of early 17th Century Japanese artist Tawaraya Sōtatsu, who combined the traditional themes of the indigenous school of Japanese narrative scroll painting with the bold, decorative designs of the great screen painters of the Azuchi - Momoyama period.
Marking the first U.S. project designed by Spanish firm Aranguren + Gallegos Arquitectos, the new 37,500 - square - foot building launches with a bold inaugural program that reflects the museum's mission of championing new narratives in contemporary art and providing a platform for the exchange of art and ideas.
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