Sentences with phrase «by objects in the environment»

The boy's shadow won't be able to physically work its way through real obstacles and platforms since it's y ’ know, a shadow, but instead, can use shadows cast by objects in the environment to progress through the game.
Solar Access: This is the ratio of the actual solar energy available — taking into account shading cast by objects in the environment — to the solar energy that would be available in the absence of shading.

Not exact matches

Yet for Aristotle this direction is completely determined in advance by the essential nature of the object, whereas for Whitehead the direction is a function of several variables: the object in relation to its environment (PW 187/206).
The reason children require a number of years to develop mastery of certain basic concepts, according to some child psychologists, is not that they are slow in learning the words — they actually know the words quite early — but that they have to start experiencing the world in a new, more simplified way that corresponds with the classifications suggested by these words.4 For example, young children may know the words spoon, teaspoon, silver, knife, and metal but find it difficult for several years to apply them appropriately to objects in their environment, the reason being partly that these words form multiple and overlapping classifications.
What one can historically describe as the «mechanization of the image of the world» is, at any rate in an environment formed by machines, a process which is also being looked at psychogenetically; this process advances the same object categories and ideas of movement, if only in a rudimentary, pre-reflexive manner, which might, especially for that reason, influence thinking so much more persistently.
Whenever possible build on the labeling of objects in baby's environment by adding color words or shape words as well.
Many animals actively touch objects in their environment and respond to them by appropriate movement sequences.
By adulthood we have become experts at judging depth but only with regard to objects in familiar environments.
Mantis shrimp are able to see the polarization of light, and by rolling their eyes they actively improve the polarization contrast of objects in their marine environment.
«What we want to do is enable smart cities and fabrics where everyday objects in outdoor environments — whether it's posters or street signs or even the shirt you're wearing — can «talk» to you by sending information to your phone or car,» said lead faculty and UW assistant professor of computer science and engineering Shyam Gollakota.
This makes Paper Mario: Sticker Star a very bipolar experience; it desperately wants to be an adventure game in the traditional vein, with puzzles that are solved by either interacting with objects in the environment or using items from one's inventory to surpass obstacles.
Sequences occur in contained rooms, recalling the claustrophobic, object - driven narrative environment established by the physicality of the stage.
Rather than just perusing text, they have the ability to click on objects using the mouse, touch a mobile phone screen in order to explore the environment, and interact with eLearning characters by tapping on their tablets.
That law has four key provisions: 1) every child, no matter how disabled, has a right to a free and appropriate education, which can take place in either a public or private setting; 2) an Individualized Education Plan (IEP) must be designed for each child in consultation with his or her parents; 3) the child should be educated in the «least restrictive environment»; and 4) parents can object to the educational provisions for their child by requesting a «due process» hearing with an independent hearing officer, whose decisions can be appealed to the courts (see sidebar).
Big ideas should have explanatory power in relation to a large number of objects, events and phenomena that are encountered by students in their lives during and after their school years and provide a basis for understanding issues, such as the use of energy, involved in making decisions that affect learners» own and others» health and wellbeing and the environment.
The Square of Life project sets students off on a journey to explore their local and global environments by gathering information about the plants, animals, and nonliving objects found in their schoolyard.
Year 4 Science Assessments Objectives covered: Recognise that living things can be grouped in a variety of ways Explore and use classification keys to help group, identify and name a variety of living things in their local and wider environment Recognise that environments can change and that this can sometimes pose dangers to living things Describe the simple functions of the basic parts of the digestive system in humans Identify the different types of teeth in humans and their simple functions Construct and interpret a variety of food chains, identifying producers, predators and prey Compare and group materials together, according to whether they are solids, liquids or gases Observe that some materials change state when they are heated or cooled, and measure or research the temperature at which this happens in degrees Celsius (°C) Identify the part played by evaporation and condensation in the water cycle and associate the rate of evaporation with temperature Identify how sounds are made, associating some of them with something vibrating Recognise that vibrations from sounds travel through a medium to the ear Find patterns between the pitch of a sound and features of the object that produced it Find patterns between the volume of a sound and the strength of the vibrations that produced it Recognise that sounds get fainter as the distance from the sound source increases Identify common appliances that run on electricity Construct a simple series electrical circuit, identifying and naming its basic parts, including cells, wires, bulbs, switches and buzzers Identify whether or not a lamp will light in a simple series circuit, based on whether or not the lamp is part of a complete loop with a battery Recognise that a switch opens and closes a circuit and associate this with whether or not a lamp lights in a simple series circuit Recognise some common conductors and insulators, and associate metals with being good conductors
By immersing the learner into the environment of the simulation, by enabling him to choose his character, to interact with objects and different elements of the module, it seems like the engagement rate will be higher than a classical eLearning module, in which the only engagement required might be to answer a quiBy immersing the learner into the environment of the simulation, by enabling him to choose his character, to interact with objects and different elements of the module, it seems like the engagement rate will be higher than a classical eLearning module, in which the only engagement required might be to answer a quiby enabling him to choose his character, to interact with objects and different elements of the module, it seems like the engagement rate will be higher than a classical eLearning module, in which the only engagement required might be to answer a quiz.
The standards covered in Unit 6 are: describe objects in the environment and the relative positions of these objects as above, below, beside, in front of, behind, and next to, classify and sort, correctly name shapes, identify shapes as 2D or 3D (flat / plane or solid), analyze and compare two and three dimensional shapes, model shapes in the world by building shapes from components, and compose simple shapes to form larger shapes.
Try Me: Step - by - step process to practice handling, and assembling objects, in a risk - free environment
Cats in multiple cat environments are at much higher risk for FCoV infection than solo cats because they are more likely to be exposed to the feces of infected cats, either via shared litters or by bits of feces on shoes, clothing or objects.
Since dogs investigate objects by pawing at them and exploring them with their mouth, they may inadvertently damage items in their environment.
It can also be caused by your dog's environment including pollution from smoking or poor air quality, an object in your dog's nose, a blood clot or bacterial infection.»
Since dogs investigate objects by pawing at them and exploring them with their mouths, they may also inadvertently damage items in their environment when they're exploring or investigating.
Viral papilloma growths are contagious and are passed between dogs by contact with an infected dog or objects in their environment.
Courtesy of the Amber flowing through his body, a substance produced by the huge World Tree, Styx also has access to a couple of fun tricks, starting with the relatively simple Amber Vision which highlights objects in the environment, and the ability to vanish for a brief amount of time.
As you'll see in the six minutes of footage from «Chapter 1: The Children and The Night», using your environment by picking up objects to taunt, hiding in dry spots, stepping into the rain... all of these are your weapons to navigate through this beautiful and haunting world.
- any LEGO character can be used in any setting, mixing all the I.P.s together - cutscene shows Gandalf's famous Balrog bridge scene, but Batman saves him from falling to his doom - those two and Wyldstyle wander through Wizard of Oz, Portal, and Scooby Doo environments - each character has his or her own power that can be used to deal with certain obstacles - Gandalf can use magic to rebuild something - Batman latches on to an object with a grappling gun - upgrade and modify vehicles by attaching and moving Lego pieces on the toys themselves - you can only use Chell's portal gun on specific spots marked out by the game
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
This is achieved by learning each guard's movement pattern and using objects in the environment, which can range from an empty can to a sniper rifle, to clear a path to your intended target.
On top of that, each stage has a number of side missions asking you to find hidden objects, either somewhere in the environment or somewhere on a random girls» person, and you can find out about these side - missions before each level by checking your flip phone for requests or forum posts made by the girls attending the school.
Most impressively of all, there are plenty of destructible environments that are so well constructed to a point of strategically placing destructible objects within a certain radius of each other in order to set off a chain reaction of explosions that you can lure enemies into by getting their attention, making them follow you and perfectly timing when you shoot at the destructible object.
You can also fill up a boost meter by doing things like smashing into destructible objects in the environment, killing opponents, or running over chickens.
Once Trump gets his trumpet, he can then manipulate objects in the environment by playing his trumpet to freeze time.
Graphically, Gravel is Milestone Italy's best looking game up to the date of its release with amazing vehicle models that crumple when colliding with other cars or trackside objects complimented by realistic track surfaces such as sand, mud, foliage and rocks in numerous environments, alongside superb weather conditions as well as lighting and shadow effects that adapt to the time of day or night the race is taking place at, while there are outstanding subtle details such as water effects from water splashes and rain, mud splashing onto the car throughout the race, sparks flying as vehicles trade paint and pyrotechnics throughout each lap particularly during stadium races.
Other enemies come in the form of objects in the environments that are controlled by the dark presence.
* A New Way to Experience the Critically - Acclaimed Ghost Recon Series o Eye - popping 3D cutscenes and in - game effects, where enemies and objects appear to be jumping out at you o Use the Touch Screen for quick and easy mini-map navigation * Try to Thwart the Ultranationalists» Evil Plans in a Deep and Credible Tom Clancy Scenario o Explore various environments with an Eastern European flavor o Story mode with 37 missions for more than 30 hours of gameplay o Unlock 20 challenging «skirmish» missions with 3 levels of difficulty * Train and Manage the Best Special Ops Unit o Choose among six unique classes, each with their own special skills: Commando, Sniper, Recon, Engineer, Gunner and Medic o Unlock new skills and equipment by progressing in the game o Equip your ghosts with the most advanced combat gear - and even drones * Challenge Your Friends — Eleven one - on - one duel maps on a single 3DS that let you determine who the real special ops squad leader is.
Inspired by similar wave - based modes like Horde and Call of Duty's Zombies, you go from round to round buying ammo, health, and access to useful objects in the environment.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
There's a Rune for Magnesis, which allows you to pick up and manipulate metallic objects — better still, when you move objects with Magnesis they abide by the laws of physics, it's a very entertaining way to play with the environment and kill enemies in inventive ways.
All of these elements are further boosted by an increase in shadow quality, foliage and other objects strewn across the environment, in combination with DirectX 11 enhanced particle effects and higher - resolution alpha buffers.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
All of this is made worse by a camera that gets obscured by objects all too easily and hardly becomes helpful in tight environments when you can't see where attacks are coming from.
You race across a 2D plain taking on gigantic life threatening jumps and twisted ramps in a 3D environment that is simply breath taking and the object of the game is to finish each track as quickly as possible with as few mistakes as possible, you have to carefully control your speed and pitch by shifting your body weight on your virtual motorcycle to land each jump.
The environment design is effectively an evil character in itself as the surrounding environments are full of traps including sharp edged objects such as spikes, windmill blades, pistons and more besides are progressively introduced, although the environments can be tamed by manipulating time.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or right on the d - pad to perform a particular action, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; there are certain face buttons, such as X, triangle, square or O that you have to button mash when in one - on - one encounters with walkers as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Lee around cover in a tight situation or walking around as you explore the environment and find people; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The rest of the trophy list centres around achieving and unlocking pretty much everything the game has to offer, although there are some easier trophies such as The Force, It's Calling To You bronze trophy for collecting a certain amount of studs in any given level which can be achieved by breaking the majority of the objects you find in the surrounding environments and destroying enemies in the first story mission.
The first of the systems has a tangible effect on gameplay by reducing accuracy and vision every time Tokaj is frightened — with an inverse boost to physical damage — while the latter is basically a fancy way of describing how many of the objects you find in the environment are able to be used as melee weapons.
Both games are played from a first - person perspective, aided only by a lantern, in an ominous environment filled to the brim with interactive objects and contraptions to examine and manipulate.
Built from scratch with the DC3D Engine 1 huge hub world with over a dozen unique levels Real - time 3D combat engine Jump, Dash & Fight in responsive environments Pick up and throw objects at enemies Customizable characters with in - depth class / job system Smart audio system that is influenced by environment with 3D positional sound effects Over 20 ambient and pulse pounding tracks by Richard Evans Save file tool to easily move between platforms
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