The boy's shadow won't be able to physically work its way through real obstacles and platforms since it's y ’ know, a shadow, but instead, can use shadows cast
by objects in the environment to progress through the game.
Solar Access: This is the ratio of the actual solar energy available — taking into account shading cast
by objects in the environment — to the solar energy that would be available in the absence of shading.
Not exact matches
Yet for Aristotle this direction is completely determined
in advance
by the essential nature of the
object, whereas for Whitehead the direction is a function of several variables: the
object in relation to its
environment (PW 187/206).
The reason children require a number of years to develop mastery of certain basic concepts, according to some child psychologists, is not that they are slow
in learning the words — they actually know the words quite early — but that they have to start experiencing the world
in a new, more simplified way that corresponds with the classifications suggested
by these words.4 For example, young children may know the words spoon, teaspoon, silver, knife, and metal but find it difficult for several years to apply them appropriately to
objects in their
environment, the reason being partly that these words form multiple and overlapping classifications.
What one can historically describe as the «mechanization of the image of the world» is, at any rate
in an
environment formed
by machines, a process which is also being looked at psychogenetically; this process advances the same
object categories and ideas of movement, if only
in a rudimentary, pre-reflexive manner, which might, especially for that reason, influence thinking so much more persistently.
Whenever possible build on the labeling of
objects in baby's
environment by adding color words or shape words as well.
Many animals actively touch
objects in their
environment and respond to them
by appropriate movement sequences.
By adulthood we have become experts at judging depth but only with regard to
objects in familiar
environments.
Mantis shrimp are able to see the polarization of light, and
by rolling their eyes they actively improve the polarization contrast of
objects in their marine
environment.
«What we want to do is enable smart cities and fabrics where everyday
objects in outdoor
environments — whether it's posters or street signs or even the shirt you're wearing — can «talk» to you
by sending information to your phone or car,» said lead faculty and UW assistant professor of computer science and engineering Shyam Gollakota.
This makes Paper Mario: Sticker Star a very bipolar experience; it desperately wants to be an adventure game
in the traditional vein, with puzzles that are solved
by either interacting with
objects in the
environment or using items from one's inventory to surpass obstacles.
Sequences occur
in contained rooms, recalling the claustrophobic,
object - driven narrative
environment established
by the physicality of the stage.
Rather than just perusing text, they have the ability to click on
objects using the mouse, touch a mobile phone screen
in order to explore the
environment, and interact with eLearning characters
by tapping on their tablets.
That law has four key provisions: 1) every child, no matter how disabled, has a right to a free and appropriate education, which can take place
in either a public or private setting; 2) an Individualized Education Plan (IEP) must be designed for each child
in consultation with his or her parents; 3) the child should be educated
in the «least restrictive
environment»; and 4) parents can
object to the educational provisions for their child
by requesting a «due process» hearing with an independent hearing officer, whose decisions can be appealed to the courts (see sidebar).
Big ideas should have explanatory power
in relation to a large number of
objects, events and phenomena that are encountered
by students
in their lives during and after their school years and provide a basis for understanding issues, such as the use of energy, involved
in making decisions that affect learners» own and others» health and wellbeing and the
environment.
The Square of Life project sets students off on a journey to explore their local and global
environments by gathering information about the plants, animals, and nonliving
objects found
in their schoolyard.
Year 4 Science Assessments Objectives covered: Recognise that living things can be grouped
in a variety of ways Explore and use classification keys to help group, identify and name a variety of living things
in their local and wider
environment Recognise that
environments can change and that this can sometimes pose dangers to living things Describe the simple functions of the basic parts of the digestive system
in humans Identify the different types of teeth
in humans and their simple functions Construct and interpret a variety of food chains, identifying producers, predators and prey Compare and group materials together, according to whether they are solids, liquids or gases Observe that some materials change state when they are heated or cooled, and measure or research the temperature at which this happens
in degrees Celsius (°C) Identify the part played
by evaporation and condensation
in the water cycle and associate the rate of evaporation with temperature Identify how sounds are made, associating some of them with something vibrating Recognise that vibrations from sounds travel through a medium to the ear Find patterns between the pitch of a sound and features of the
object that produced it Find patterns between the volume of a sound and the strength of the vibrations that produced it Recognise that sounds get fainter as the distance from the sound source increases Identify common appliances that run on electricity Construct a simple series electrical circuit, identifying and naming its basic parts, including cells, wires, bulbs, switches and buzzers Identify whether or not a lamp will light
in a simple series circuit, based on whether or not the lamp is part of a complete loop with a battery Recognise that a switch opens and closes a circuit and associate this with whether or not a lamp lights
in a simple series circuit Recognise some common conductors and insulators, and associate metals with being good conductors
By immersing the learner into the environment of the simulation, by enabling him to choose his character, to interact with objects and different elements of the module, it seems like the engagement rate will be higher than a classical eLearning module, in which the only engagement required might be to answer a qui
By immersing the learner into the
environment of the simulation,
by enabling him to choose his character, to interact with objects and different elements of the module, it seems like the engagement rate will be higher than a classical eLearning module, in which the only engagement required might be to answer a qui
by enabling him to choose his character, to interact with
objects and different elements of the module, it seems like the engagement rate will be higher than a classical eLearning module,
in which the only engagement required might be to answer a quiz.
The standards covered
in Unit 6 are: describe
objects in the
environment and the relative positions of these
objects as above, below, beside,
in front of, behind, and next to, classify and sort, correctly name shapes, identify shapes as 2D or 3D (flat / plane or solid), analyze and compare two and three dimensional shapes, model shapes
in the world
by building shapes from components, and compose simple shapes to form larger shapes.
Try Me: Step -
by - step process to practice handling, and assembling
objects,
in a risk - free
environment
Cats
in multiple cat
environments are at much higher risk for FCoV infection than solo cats because they are more likely to be exposed to the feces of infected cats, either via shared litters or
by bits of feces on shoes, clothing or
objects.
Since dogs investigate
objects by pawing at them and exploring them with their mouth, they may inadvertently damage items
in their
environment.
It can also be caused
by your dog's
environment including pollution from smoking or poor air quality, an
object in your dog's nose, a blood clot or bacterial infection.»
Since dogs investigate
objects by pawing at them and exploring them with their mouths, they may also inadvertently damage items
in their
environment when they're exploring or investigating.
Viral papilloma growths are contagious and are passed between dogs
by contact with an infected dog or
objects in their
environment.
Courtesy of the Amber flowing through his body, a substance produced
by the huge World Tree, Styx also has access to a couple of fun tricks, starting with the relatively simple Amber Vision which highlights
objects in the
environment, and the ability to vanish for a brief amount of time.
As you'll see
in the six minutes of footage from «Chapter 1: The Children and The Night», using your
environment by picking up
objects to taunt, hiding
in dry spots, stepping into the rain... all of these are your weapons to navigate through this beautiful and haunting world.
- any LEGO character can be used
in any setting, mixing all the I.P.s together - cutscene shows Gandalf's famous Balrog bridge scene, but Batman saves him from falling to his doom - those two and Wyldstyle wander through Wizard of Oz, Portal, and Scooby Doo
environments - each character has his or her own power that can be used to deal with certain obstacles - Gandalf can use magic to rebuild something - Batman latches on to an
object with a grappling gun - upgrade and modify vehicles
by attaching and moving Lego pieces on the toys themselves - you can only use Chell's portal gun on specific spots marked out
by the game
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain
objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest
environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden
in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas -
in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have
in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial
environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found
in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is
in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo
in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned
in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited
by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
This is achieved
by learning each guard's movement pattern and using
objects in the
environment, which can range from an empty can to a sniper rifle, to clear a path to your intended target.
On top of that, each stage has a number of side missions asking you to find hidden
objects, either somewhere
in the
environment or somewhere on a random girls» person, and you can find out about these side - missions before each level
by checking your flip phone for requests or forum posts made
by the girls attending the school.
Most impressively of all, there are plenty of destructible
environments that are so well constructed to a point of strategically placing destructible
objects within a certain radius of each other
in order to set off a chain reaction of explosions that you can lure enemies into
by getting their attention, making them follow you and perfectly timing when you shoot at the destructible
object.
You can also fill up a boost meter
by doing things like smashing into destructible
objects in the
environment, killing opponents, or running over chickens.
Once Trump gets his trumpet, he can then manipulate
objects in the
environment by playing his trumpet to freeze time.
Graphically, Gravel is Milestone Italy's best looking game up to the date of its release with amazing vehicle models that crumple when colliding with other cars or trackside
objects complimented
by realistic track surfaces such as sand, mud, foliage and rocks
in numerous
environments, alongside superb weather conditions as well as lighting and shadow effects that adapt to the time of day or night the race is taking place at, while there are outstanding subtle details such as water effects from water splashes and rain, mud splashing onto the car throughout the race, sparks flying as vehicles trade paint and pyrotechnics throughout each lap particularly during stadium races.
Other enemies come
in the form of
objects in the
environments that are controlled
by the dark presence.
* A New Way to Experience the Critically - Acclaimed Ghost Recon Series o Eye - popping 3D cutscenes and
in - game effects, where enemies and
objects appear to be jumping out at you o Use the Touch Screen for quick and easy mini-map navigation * Try to Thwart the Ultranationalists» Evil Plans
in a Deep and Credible Tom Clancy Scenario o Explore various
environments with an Eastern European flavor o Story mode with 37 missions for more than 30 hours of gameplay o Unlock 20 challenging «skirmish» missions with 3 levels of difficulty * Train and Manage the Best Special Ops Unit o Choose among six unique classes, each with their own special skills: Commando, Sniper, Recon, Engineer, Gunner and Medic o Unlock new skills and equipment
by progressing
in the game o Equip your ghosts with the most advanced combat gear - and even drones * Challenge Your Friends — Eleven one - on - one duel maps on a single 3DS that let you determine who the real special ops squad leader is.
Inspired
by similar wave - based modes like Horde and Call of Duty's Zombies, you go from round to round buying ammo, health, and access to useful
objects in the
environment.
The controls are well mapped to the DualShock 4 controller
by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person
in your group or to choose a response
in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when
in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover
in a tight situation or walking around as you explore the
environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the
environment for you to investigate and observe certain
objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
There's a Rune for Magnesis, which allows you to pick up and manipulate metallic
objects — better still, when you move
objects with Magnesis they abide
by the laws of physics, it's a very entertaining way to play with the
environment and kill enemies
in inventive ways.
All of these elements are further boosted
by an increase
in shadow quality, foliage and other
objects strewn across the
environment,
in combination with DirectX 11 enhanced particle effects and higher - resolution alpha buffers.
The controls are well mapped to the DualShock 4 controller
by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person
in your group or to choose a response
in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when
in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover
in a tight situation or walking around as you explore the
environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the
environment for you to investigate and observe certain
objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
All of this is made worse
by a camera that gets obscured
by objects all too easily and hardly becomes helpful
in tight
environments when you can't see where attacks are coming from.
You race across a 2D plain taking on gigantic life threatening jumps and twisted ramps
in a 3D
environment that is simply breath taking and the
object of the game is to finish each track as quickly as possible with as few mistakes as possible, you have to carefully control your speed and pitch
by shifting your body weight on your virtual motorcycle to land each jump.
The
environment design is effectively an evil character
in itself as the surrounding
environments are full of traps including sharp edged
objects such as spikes, windmill blades, pistons and more besides are progressively introduced, although the
environments can be tamed
by manipulating time.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X, triangle, square or O or alternatively
by pressing up, down, left or right on the d - pad to perform a particular action, start a conversation with a person
in your group or to choose a response
in a conversation with the buttons being clearly marked towards the bottom of the screen; there are certain face buttons, such as X, triangle, square or O that you have to button mash when
in one - on - one encounters with walkers as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Lee around cover
in a tight situation or walking around as you explore the
environment and find people; changing the direction of the right analogue stick to move the cursor around the
environment for you to investigate and observe certain
objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The rest of the trophy list centres around achieving and unlocking pretty much everything the game has to offer, although there are some easier trophies such as The Force, It's Calling To You bronze trophy for collecting a certain amount of studs
in any given level which can be achieved
by breaking the majority of the
objects you find
in the surrounding
environments and destroying enemies
in the first story mission.
The first of the systems has a tangible effect on gameplay
by reducing accuracy and vision every time Tokaj is frightened — with an inverse boost to physical damage — while the latter is basically a fancy way of describing how many of the
objects you find
in the
environment are able to be used as melee weapons.
Both games are played from a first - person perspective, aided only
by a lantern,
in an ominous
environment filled to the brim with interactive
objects and contraptions to examine and manipulate.
Built from scratch with the DC3D Engine 1 huge hub world with over a dozen unique levels Real - time 3D combat engine Jump, Dash & Fight
in responsive
environments Pick up and throw
objects at enemies Customizable characters with
in - depth class / job system Smart audio system that is influenced
by environment with 3D positional sound effects Over 20 ambient and pulse pounding tracks
by Richard Evans Save file tool to easily move between platforms