The pair took Barbara's intricate designs and gave them an entirely new look
by playing with scale.
By playing with scale, gaze and contrasting colors, Yiadom - Boakye explores the «mechanics» of painting and invites the viewer to consider her subjects as suggestions.
In his sculptural works that explore materials such as bronze and ceramic, the artist makes physical some of his more curious and eccentric propositions by transforming found objects or
by playing with their scale.
She focusses on techniques, structure, and composition, and
by playing with the scale and gaze of her figures she reformulates the visual language of traditional oil paintings.
This group of intergenerational artists closely considers the process of art - making in their work
by playing with scale, the ephemeral quality of their materials, the nature of time and language, and the relationships between the objects that they create.
Firstly, when it comes to mixing two prints that you think have no business going together, start
by playing with the scale of the prints.
Not exact matches
Alice helps level the
playing field
by helping women founders connect
with the mentors and resources they need to successfully launch and
scale their businesses.
In Luke, the large -
scale power
plays by which the king establishes his rule are mirrored in the individual stories of the servants entrusted
with property.
Leaving aside the argument that that role may already be
played by the VAT, there are some difficulties
with this, arising from the fact shown above that the profits margins that business make differ between sectors and indeed between businesses of different sizes, as economies of
scale can apply.
Taking child's
play with building blocks to a whole new level - the nanometer
scale - scientists at the U.S. Department of Energy's (DOE) Brookhaven National Laboratory have constructed 3D «superlattice» multicomponent nanoparticle arrays where the arrangement of particles is driven
by the shape of the tiny building blocks.
At the other end of the musical talent
scale from those
with perfect pitch are people
with dysmusia, a condition marked
by difficulty learning to
play music or recognizing melodies.
A team of researchers from the GEOMAR Helmholtz Centre for Ocean Research Kiel together
with colleagues from Bergen, Oslo and Tromsø (Norway), have now discovered that large -
scale sedimentation caused
by melting of glaciers in a region off Norway has
played a greater role in gas hydrate dissociation than warming ocean waters.
Recently I have been
playing a lot
with rugby stripes (a thick
scale stripe inspired
by rugby uniforms).
Try prints that you don't think have any business being together (a good tip for that is to
play with scale by mixing a large print
with a small one.
Based on a Pulitzer Prize - nominated
play by Jordan Harrison, Marjorie Prime is a small -
scale sci - fi meditation on mortality and memory,
with Lois Smith (Minority Report) as an elderly woman who recreates her former husband, digitizing his existence and interacting
with the hologram of his younger self (
played by Jon Hamm).
Everything as you would expect, is
scaled down to fit on a smaller screen and the writing which isn't all that large when the game is in TV mode is now even smaller,
with some like the words being uttered
by a certain character, whilst out in the field is very hard to read and make out, so while you can take the game out on the go and
play it wherever you want on the Switch, your best bet is to only ever
play it when docked.
Icelandic director Baltasar Kormaker (who was honored
with CinemaCon's International Filmmaker Award at Monday's luncheon) introduced clips from EVEREST (in 3D, September 2015) based on the true story of hikers,
played by Josh Brolin, Jake Gyllenhaal, and Jason Clarke, who fight for survival when a storm strikes them while
scaling the world's highest mountain.
Since Amazon was dominating the ebook sales industry
by setting low $ 10 prices for books, Apple tried to change the
playing field
by working
with publishers to make sure they wouldn't agree to Amazon's pricing
scale.
- hear comments from GLaDOS as you
play - sounds from the Portal series - «cake is a lie» graffiti makes an appearance,
with «the cake is in the kitchen on floor 2» written below it - the three light - up sections of the toy pad must be colored
by positioning a character on a colored pad - then you move the actual minifig to the correspondingly colored panel on the toy pad itself - find hidden items in the world using the toy pad as a guide - toy pad flashes red when you go in the wrong direction and then gradually shifts to green when you're going the right way - use an environmental «keystone» to
scale Batman to about ten times his normal size - use Gandalf's gift for magic to propel a levitated Companion Cube through a series of tubes and onto a button
It seems pretty incredible to think that there could be that much land in this world, but the
scale really does seem to hold true based on the number of times we've been back to
play and
by a rough estimation of Link's walk, draw distance, and comparing the height of objects
with their distance to other landmarks.
The game's difficulty
scales with the number of players in a party, so those
playing alone should find it possible to emerge victorious
by themselves.
If you just have Valve's Portal 2, but haven't yet purchased Portal 2 In Motion, you can
play the entire game
with native PlayStation Move support
by Sixense, but you won't have the motion - specific gameplay features, such as Portal Surfing,
Scaling and One - to - One.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be
scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative
by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated
by an algorithm to measure how strong each player is
with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you
play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to
play for an hour or so, but they found people
play much longer -
with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are
playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is
played - you can obtain rewards when
playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest
with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music
by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Yes, you'll still be swarmed
by waves of enemies throughout these battles, but the
scale and thrill of bringing down these mechanical giants is one of the few highs you'll come away
with when
playing Hard Reset Redux.
Oh and one thing I forgot to mention is they recently patched Borderlands 2 on the Vita so you have the option to
scale the size of the buttons on the rear touch pad making it less prone to accidentally touching the rear touch pad, another thing the reviewer obviously didn't take the time to check,
by the sounds of it she just threw the game in for a few minutes to do a quick review, which is quite unfair to judge a game that you didn't take the time to
play through or mess around
with the settings LOL.
Online — Players can try their puzzle skills on a global
scale by playing any of the multiplayer modes
with up to four players online, in Puzzle League or Free
Play modes.
PSP opened up an entirely new gaming market
by offering the fun of
playing full -
scale 3D - CG games as well as viewing high resolution video images anytime, anywhere, and also
by offering users new ways of enjoying digital entertainment, including
playing games on - line
with family and friends via a wireless LAN feature.
30 hours,
with the option to get distracted and expand on that if required, seems like a perfectly reasonable period of time to
play a game like No Man's Sky, but I also appreciate why some people might be disappointed that the
scale of the galaxy built
by Hello Games doesn't quite tally
with the (prospective) length of the game.
The experience points earned
by playing the game — win or lose — will unlock new powerful abilities to take
with you that will not only tip the
scales, but will also invariably change how you
play the game.
Inspired
by billboard advertising and the experience of going to the cinema, Katz characteristically employs an oversized format in his painted and sculptural portraits in order to
play with the viewer's sense of
scale.
By being less bound to the task of creating the likeness of a subject, I am able to
play with the
scale and other formal elements more, which in turn loosens up the reading of the work and the viewer's ability to create new meaning from the source material.
Angel gave us a
play by play of his approach, commencing
with a large -
scale, representational oil painting on Plexiglas installed on the wall.
Other works featured in LIVESupport include «Church State,» a two - part sculpture comprised of ink - covered church pews mounted on wheels; «Ambulascope,» a downward facing telescope supported
by a seven - foot tower of walking canes, which are marked
with ink and adorned
with Magnetic Resonance Images (MRIs) of the spinal column; «Riot Gates,» a series of large -
scale X-Ray images of the human skull mounted on security gates and surrounded
by a border of ink - covered shoe tips, objects often used
by the artist as tenuous representation of the body; «Role
Play Drawings» a series of found black and white cards from the 1960s used for teaching young children, which Ward has altered using ink to mark out the key elements and reshape the narrative, which leaves the viewer to interpret the remaining psychological tension; and «Father and Sons,» a video filmed at Reverend Al Sharpton's National Action Network House of Justice, which comments on the anxiety and complex dialogue that African - American police officers are often faced
with when dealing
with young African - American teenagers.
Touching is encouraged
by Dean; visitors are welcome to
play with the spheres, rip pages out of the books (which upon further inspection have the same text repeated on every page, and as I'm told, will be replaced daily as the pages diminish) and to touch the large -
scale works, one of which left an unpleasant greasy residue on my hand.
Displaying key works such as Robert Rauschenberg's Barge (1962 — 63) and Mark Rothko's Untitled (1952 — 53), as well as an extraordinary group of large -
scale paintings
by Anselm Kiefer transcendently juxtaposed
with Joseph Beuys» Lightning
with a Stag in its Glare (1958 — 85), Bilbao
plays its most powerful trump card:
scale.
The paintings, sculptures, photographs, drawings and videos focus on ordinary objects, such as a brown paper lunch bag, a pink eraser or a 2 - ply, white garbage bag, which are transformed
by the artists, who employ unexpected materials or
play with scale.
The idea of the show is to
play with the
scale of the Melnikov Garage
by selecting some of the large -
scale works in the Collection in order to experiment
with both the
scale of the works and the size of building.
Driven
by emotion the central tension in much of the work lies in the
play between dark and light, whether that be in explorations
with color and abstraction or in large -
scale landscape paintings.
By maintaining signs of use and wear inherent to the toy in the new version, Muniz raises questions of
scale and translation as well as what it means to
play with toys — both as an adult and as a child.
With over 190 booths at the fair, whittling the «best» down to seven is an impossible task, so a hat - tip to the following notable mentions is more than warranted: Salon 94's expansive female - dominated booth, with Laurie Simmons's and Marilyn Minter's works in mischievous conversation, a large - scale painting by Lorna Simpson that comes from the same series that debuted in Okwui Enwezor's «All the World's Futures» last week, and the delicate - meets - hardcore jewelry of sculptor Kara Hamilton; Kate MacGarry's sparse but refreshingly textural booth, where works by Josh Blackwell, Marcus Coates, Florian Meisenberg, and Francis Upritchard play off one another; Standard (OSLO)'s solo booth featuring Ian Cheng's virtual world; Andrea Rosen Gallery's Michael St. John - curated booth, featuring the likes of William Eggleston and Dash Snow; Galerie Buchholz's brilliant pairing of cross-generational counterparts (and Venice favorites) Simon Denny and Isa Genzken; and The Box's presentation of Judith Bernstein's sexually charged two - dimensional wo
With over 190 booths at the fair, whittling the «best» down to seven is an impossible task, so a hat - tip to the following notable mentions is more than warranted: Salon 94's expansive female - dominated booth,
with Laurie Simmons's and Marilyn Minter's works in mischievous conversation, a large - scale painting by Lorna Simpson that comes from the same series that debuted in Okwui Enwezor's «All the World's Futures» last week, and the delicate - meets - hardcore jewelry of sculptor Kara Hamilton; Kate MacGarry's sparse but refreshingly textural booth, where works by Josh Blackwell, Marcus Coates, Florian Meisenberg, and Francis Upritchard play off one another; Standard (OSLO)'s solo booth featuring Ian Cheng's virtual world; Andrea Rosen Gallery's Michael St. John - curated booth, featuring the likes of William Eggleston and Dash Snow; Galerie Buchholz's brilliant pairing of cross-generational counterparts (and Venice favorites) Simon Denny and Isa Genzken; and The Box's presentation of Judith Bernstein's sexually charged two - dimensional wo
with Laurie Simmons's and Marilyn Minter's works in mischievous conversation, a large -
scale painting
by Lorna Simpson that comes from the same series that debuted in Okwui Enwezor's «All the World's Futures» last week, and the delicate - meets - hardcore jewelry of sculptor Kara Hamilton; Kate MacGarry's sparse but refreshingly textural booth, where works
by Josh Blackwell, Marcus Coates, Florian Meisenberg, and Francis Upritchard
play off one another; Standard (OSLO)'s solo booth featuring Ian Cheng's virtual world; Andrea Rosen Gallery's Michael St. John - curated booth, featuring the likes of William Eggleston and Dash Snow; Galerie Buchholz's brilliant pairing of cross-generational counterparts (and Venice favorites) Simon Denny and Isa Genzken; and The Box's presentation of Judith Bernstein's sexually charged two - dimensional works.
In his first major UK solo, Rafman continues to draw from gaming culture and technology in a short movie inspired
by Live Action Role
Play and a large -
scale artificial hedge maze that can be navigated
with the help of an Oculus Rift.
Exhibition highlights include Muxima (2005), a video work
by Alfredo Jaar, featuring fragmented vignettes of landmines, the AIDS crisis, and remnants of colonialism in Angola; Jenny Holzer's large -
scale color - blocked painting Water - board 14 U.S. government document (2010), which depicts a redacted, confidential U.S. government document; Omer Fast's film 5000 Feet Is the Best (2011), which grapples
with drone warfare; An - My Lê's photographic depictions of war and military culture that
play with fact and fiction; and photographs and a film
by Eric Gottesman that are inspired
by his exploration of the dissident Ethiopian novel Oromaye.
As she had done in previous work, Ross - Ho
played with scale in this arrangement
by including exaggeratedly large or miniaturized versions of some of the objects, such as jumbo paper clips and tiny beverage bottles.
Her images
play with the inherent photographic qualities of their original sources and the intimacy suggested
by their small
scale.
Inspired
by Robert Therrien's art, local chefs create bites that
play with food's
scale and its link to childhood memories.
This is demonstrated
by Fontana's gestural cuts
with a razor blade slicing through the traditions of the artistic canon, Klein's full -
scale theatre of flames burning the surface of his paintings at the testing centre of the Gaz de France and Uecker's turn as master of optical illusion, hypnotically hammering nails to dramatize the
play of light and shadow.
In her recent works, Henke has taken on New York
by placing her own body in direct relation to its urban structures,
playing with the relative
scales of bodies and buildings and evincing psychological turf wars between the city and the self.
Join us tonight at the Meyerson Symphony Center for #punk #rock musician and contemporary artist #NaamaTsabar's installation «Melodies of Certain Damage,» a new large -
scale sound sculpture composed of smashed electric #guitars restrung
with #piano wire, which performers will activate to
play #music composed
by the artist as part of this year's edition of #SOLUNA.
Billed as a mini-arts festival
with a focus on game -
playing, work
by their usual roster of artists — including Eloise Fornieles's spectacular performance and Margarita Gluzberg's large -
scale drawing — is joined
by that of younger European luminaries such as Johanna Billing and Jeppe Hein, celebrated names such as Marcel Duchamp and the Chapman Brothers, plus the king of gallery mischief - making, Carsten Höller.
The rarity of experiencing it in the moment and encased
by the piece's magnificence was an ambitious study in
scale coupled
with the viewer's personal impression largely
played into the idea of Fernández exploring ephemeral aspects of the visual.