The bottom line is that Sticker Star is a generally enjoyable experience filled with long stretches of utter rage induced
by poor game design.
Even the intense parkour sequences are fractured
by poor game design such as the ability to consume energy rich drinks or food while mid-climb.
Not exact matches
BlackSite is a decent
game unfortunately held back
by poor AI and a lack of variety amongst the poorly
designed enemies.
Poor, unresponsive control and linear level
design prevent this
game from being enjoyable
by anyone other than big fans of the animated series.
Great
game play mechanics and ideas, hindered
by poor art
design and middle of the road graphics.
The PSP may be marred
by a
poor design decision, but it more than makes up with this with a plethora of fantastic
games and I look back on it very fondly.
This is not
poor design though, because without it the
game would become ruled
by skilled players making it very difficult for new players to join (because they would get crushed repeatedly and quit playing).
Overall, Charlie Murder is a very good
game but dragged down
by poor design decisions which could have been avoided.
Yep, I believed that Twilight Princess could be better than Ocarina of Time as a
game, it was a good attempt but hampered
by silly
design choices and some
poor pacing in parts (I still think Twilight Princess is a great
game though).
This is compounded
by the
poor mission
design as you never really advance past basic fetch quests and going from point A to point B during the entire
game.
By today's standards, the clunky controls of
games like Silent Hill 3 or the original Resident Evil would be written off as
poor design, but these
games lost really lost something with improved combat controls.
This can be
poor game design, or fiddly obtuse UI from an era gone
by.
Indeed, whether
by deliberate intention or
poor game design, certain boss battles spike a
games difficulty in such a fashion that they have
gamers tearing hair out, screaming into pillows and throwing controllers around the room in frustration.