Though I've become increasingly soured
by roguelike games that sacrifice intelligent level design for algorithms, this format doesn't hurt the game in this instance, with it instead allowing a team to employ a strategy both inside and outside of the arena.
Not exact matches
The
game will be very difficult and will punish players» mistakes, with the gameplay itself being inspired
by classic
roguelikes.
Discover more
roguelike twin - stick shooters, twin - stick shooters (in general),
roguelikes (in general), and
games published
by Playdius / Plug In Digital.
Discover more
roguelike twin - stick shooters, twin - stick shooters (in general),
roguelikes (in general), and
games published
by Nicalis.
Discover more Touhou
games, Mystery Dungeon
games,
roguelikes,
games published
by NIS America, and
games with female protagonists.
Developed
by Capybara Games, a team that's quietly been putting together some fantastic indie titles in recent years, Below is a
roguelike adventure
game with a punishing difficulty level.
Discover more Mystery Dungeon
games,
roguelikes,
games published
by Aksys, and
games with PlayStation TV support.
FTL: Faster Than Light (FTL), the
roguelike, space - exploring, strategy
game by Subset Games is now available on iOS.
Last year, Milkstone Studios released a
game called Ziggurat which provided a fun take on the first person shooter genre
by mixing in elements of a
roguelike.
One - person outfits without million dollar budgets pushed things forward in even more interesting ways: Quadrilateral Cowboy builds upon the Blendo
Games» stylish short - pieces; Imbroglio is another dizzingly deep
roguelike by Michael Brough, and Stephen's Sausage Roll is the culmination of Increpare's ongoing exploration of block - pushing
games.
The
roguelike structure is more stressful than entertaining, mostly because death can await at any turn, including via
game - crashing bugs caused
by errors in the programming.
We even got to play the spam email - inspired Max Gentlemen, a tug - of - war style fencing
game Nidhogg, and the
roguelike dungeon crawler Crypt of the Necrodancer, where the controller is a DDR gamepad and movement or actions must be timed to the rhythm of a soundtrack (either supplied
by the
game or using certain songs you already own).
When Derek Yu released Spelunky for free in 2008, his
roguelike - inspired platformer took the indie
game community
by storm with its combination of classic platform mechanics, extreme difficulty, and random level generation.
Chocobo's Dungeon is a sorta - sequel to Chocobo's Mystery Dungeon, a Playstation
roguelike originally developed
by Chunsoft, the Mystery Dungeon people who also made the Torneko
games and Shiren the Wanderer.
This is the second half of our coverage on Mayflight, an algorithmically - generated exploratory platform
game of interest to this column due to the
roguelike game borrowings made
by its creator and developer.
Spelunky was a wonderful
roguelike adventuring dungeon platformer created
by developer Derek Yu and Mossmouth, and the team announced a sequel with the teaser trailer below - that introduces a new main character, the daughter of the first
game's character, as well as a cute dog.
It's inspired
by combing the classic run - and - gun gameplay of classic FPS's, with the random level generation, RPG elements and permadeath of
roguelike games.
According to Wikipedia, «
Roguelike is a subgenre of role - playing video
games, characterized
by procedural level...
Occult Chronicles is the latest project from Vic Davis (of Armageddon Empires fame); it is inspired
by roguelikes and «haunted house» board
games.
The outfit, formed
by Curve Studios - now Curve Digital - veterans Jonathan Biddle and Sam Robinson, wants to bring a Zelda-esque top - down adventure
game with
roguelike elements.
Developed and Published
by Canadian indie studio iLLOGIKA, Subaeria is a challenging action
game with
roguelike elements.
The PlayStation Blog has announced that the
roguelike rhythm
game Crypt of the NecroDancer, developed
by Brace Yourself Games, will be coming to PS Vita and PS4.
According to Wikipedia, «
Roguelike is a subgenre of role - playing video
games, characterized
by procedural level generation, turn - based gameplay, tile - based graphics, permanent death, and typically based on a high fantasy narrative setting.
Developed
by Capybara Games and published
by Microsoft Studios, Below is a top - down action adventure
game with
roguelike elements.
This
roguelike hack and slash survival
game takes you on a wild, gory trip through the Tower of Barbs where death looms around every corner — and
by death we mean Uncle Death.
This is, in a nutshell, how players will feel like playing Darkest Dungeon, the new
roguelike game developed
by Red Hook Studios.
For more on the latest Indie Obscura news, be sure to read our previous coverage of the why the indie
roguelike Below has been delayed indefinitely, how you can face your fears in the upcoming PlayStation Vita / PC horror title Yomawari: Night Alone, and the resurrection of the PT - inspired horror
game Allison Road
by its original developer.
Developed
by new three - man indie studio Plausible Concept, Bad North is a minimalistic real - time
roguelike strategy
game that aims to bring beautifully simple and elegant visuals with deep levels of gameplay.
For the King is an interesting hybrid that blends the elements of JRPGs,
roguelikes, and strategy
games, developed
by the independent studio IronOak
Games.
This trailer roundup features a mystery MMO which is going to revolve around player discussion, an RTS, a multiplayer co-op run & gun, a $ 1 retro - style arcade
game, a steampunk turn - based tactical
game, a metroidvania platformer that looks dark in theme, and a 2 - 4 player co-op
roguelike inspired
by the works of Jules Verne.
In case you don't know, Below is an action
roguelike developed
by Capybara
Games, known for
games like Critter Crunch and Super Time Force.
[23] The
game, titled Torneko no Daibōken: Fushigi no Dungeon which loosely translates to Torneco's Great Adventure: Mysterious Dungeon, was a
roguelike which continued Torneko's story from Dragon Quest IV, where he wished to make his store grow even further
by venturing into mysterious dungeons and getting more items for stock.