It gives you something to fight for, a motivation to keep going, and it adds an element of investment that can't be achieved
by simple game mechanics alone.
Not exact matches
But I digress, for those bugs do not take away from my overall impression of King Arthur's Gold, which is a great multiplayer
game that stands out from the crowd
by being something that embraces lunacy and remains grounded with
simple mechanics that allow for a variety of strategies.
Anyone that has already played the
game will have long since started taking this for granted, but Nintendo's ability to take the shooter genre and infuse it with platforming elements, thanks to the genius
mechanic of shooting and swimming through your own ink — up the sides of platforms, around obstacles to take foes
by surprise — it's a
simple mechanic, that can be used in a shocking variety of ways.
I've got a soft - spot for worker - placement
games, anyway, but this one does exceptionally well
by having a relatively
simple and easy to learn set of
mechanics that deliver a lot of strategic depth.
When it comes to killing and feeling like a one person army, Hotline Miami 2 is as fun as ever, thanks the
simple yet challenging combat, varied enemy types that'll have keep players on their toes, and all new characters that change up the way you kill
by offering new and cool gameplay
mechanics, replacing the mask system in the first
game.
This leads on to another highly interesting point; even though
games like GTA are available on iOS and Android, the chart is topped
by games with
simple mechanics and focus.
However, even though the
game has been leveled with criticisms that it rips of Super Mario World in relation to its visual aesthetic, the main drive of the
game comes from its
simple mechanic of flying
by tapping the touchscreen, and the masochistic challenge pushes the player beyond reasoning into the territory of pure addiction.
Many were put off
by Herzog Zwei's almost impenetrable
game mechanics, but the short tutorial and
simple controls of Airmech allow you to get right into the action.
Anyone that has already played the
game will have long since started taking this for granted, but Nintendo's ability to take the shooter genre and infuse it with platforming elements, thanks to the genius
mechanic of shooting and swimming through your own ink — up the sides of platforms, around obstacles to take foes
by surprise — it's a
simple mechanic, that can be used in a shocking variety of ways.
By having such
simple controls, the
game was able to give nearly every character unique abilities which create a new
mechanic to fights.
The box chain is a
simple mechanic but the
game manages to keep it interesting throughout the whole adventure
by chucking in complementary
mechanics that add a new dimension to the gameplay.
Sometimes you start with a
simple mechanic, perhaps discovered
by playing around at a
game jam.
This is especially so since Alien: Isolation has all the rich graphics and details you would expect from a AAA title unlike the
simple game mechanics presented
by indie developer teams trying VR for the first time.
Controlling the Celestial Brush (long story short: Amaterasu can alter reality
by painting on it; this is one of the core
game mechanics in Okami) is quite
simple with the Move, as long as you have the system set up correctly.
Instead of having a
game that is «good once you know what you're doing» and being taunted
by the Monster Hunter 5 title, Capcom dropped the 5 and made the
mechanics simpler to get more people into the series.