Sentences with phrase «by slow mode»

Not exact matches

In cruise control mode, the car will now anticipate exits by slowing down if the turn signal is activated.
[Xinyu Zhang and Kang G. Shin, «E-MiLi: Energy - Minimizing Idle Listening in Wireless Networks»] This new power saving mode saves juice by slowing down the phone's wi - fi frequency.
«Because your body has adapted to lower kilojoules by cutting some functions, when you return to eating more kilojoules, you are at greater risk of gaining weight because your body remains in that slower energy - burning mode, sometimes for lengthy periods of time,» Gill explains.
Our body will move into survival mode by slowing down its metabolism, storing fuel and producing chemicals like cortisol, leptin and a number of other hormones.
The creators of this diet thought that by never staying consistently low with the calories, one would be able to avoid the «starvation mode» metabolic slow - down.
The release of growth hormone is activated by GHRH, growth hormone releasing hormone, also referred to as somatocrinin, secreted by the hypothalamus in a pulsatile mode and in line with a circadian cycle that reaches its peak throughout the slow sleep.
The less food you eat — especially when we are restricting what the body truly needs — the slower our metabolism becomes because the body responds to starvation mode by hanging onto body fat and burning calories more slowly.
So it kicks into conservation mode, hanging on to all those calories and burning them at a slower rate (by lowering your metabolism).
You can drive the Bolt like a traditional car by pushing the pedal and its squishy brake with your foot, or you can drive it in low mode and use the regenerative brakes to slow the EV down while coasting.
In Comfort mode, the engine's grunt is stymied by intolerably slow throttle responses; the mode also eliminates throttle blipping on downshifts, which makes pulling the B7 to a stop (which requires a hard downshift into second gear) a bit harsh.
The gearless gearbox makes for smooth and pleasant around - town cruising, and in sport mode the CVT does a nice job mimicking downshifts by jumping to set ratios rather than the usual slow windup.
During a track session the predictive lap - timing mode is enormously helpful, because you know corner by corner if your current lap is quicker or slower than the best lap in that session.
A few also allow an alternate automatic mode, often called «sport» mode, where gear selection is still fully automatic but the transmission will favor higher engine speeds (at which the engine will produce the highest horsepower and / or torque) by up shifting later when accelerating and downshifting earlier when slowing.
In sport mode, ride height is lowered by 10 mm, while in slow - paced manoeuvres, the vehicle can be raised 20 mm to navigate obstacles such as speed humps.
The need for slow and constant progress from the motor is initiated with this mode, and any loss of grip is detected and compensated for by the traction control.
The transmission's program is also modified by Sport mode, holding on to each gear nearly all the way to the redline and downshifting to keep the engine at a boil (and the turbo spinning) when slowing for a corner.
To reach those numbers it tends to bog a bit at slower speeds, but that is quickly mitigated by flicking the stick over to sport mode for higher revs.
Whilst in debug mode you can do these things by pressing the right controller buttons... Change into Object - Press A Change Object - Press X Place object - Press B Change back to Sonic - Press A again Invincibility - Sonic is always invincible in debug mode Restart - Pause the game and press X. Frame Advance - Pause the game and press B. Slow - motion - Pause the game and hold A.
And, the game has a slow - mo mode which is activated by hitting the spacebar.
The Standoff mode itself just in its raw form was pretty fun, but took a surprising turn for the entertaining when the level designers on the team batted it out of the park by placing all of the environmental hazards around the AIs, to make it so super thrilling to kill them in slow motion.
Each mode offers it's own gameplay style — 8 - bit has graphics reminiscent of the NES era with limited movement and slower enemies while 16 - bit plays a lot like some of the classic SNES action RPGs of which it was obviously inspired by with full movement and multiple hit combos.
However, while Gunslinger may lack the need for any tactical consideration by the player, using the slow - mo concentration mode, racking up points with careful headshots, and pulling off trick shots is a complete thrill.
By having this ability to switch modes, we want to make it so that both players who like action oriented, technical gameplay and also those who want to fight at a slower, more relaxed pace can all enjoy the combat in their own style.
If you choose to approach the game with pure stealth the game will give you enough time to recuperate if you are spotted, either by giving you the ability to enter slow - motion mode and take out any alerted enemy before they manages to set off any alarms or alert their companions, or you get a warning when you are about to become exposed which gives you usually enough time to find cover and let the enemy search for a little bit before he / they eventually fall back to their position and everything returns to normal.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Aim down the scope and provided your heart rate is low enough you can enter a special focus mode by tapping RB which steadies the scope and slows time down by a small amount.
OpenLara is an open source engine being developed by Timur Gagiev (aka XProger) that enhances the original Tomb Raider game with; realistic water shaders, reflections, moveable camera w / mouse, first - person view, slow motion mode, dual - aiming, dynamic lighting and real - time shadows!
There was also the «nail - the - trick» mode: by tapping the left and right thumbsticks in while in the air, the game would go into slow motion and you'd gain complete control of your character's feet, with each analog stick controlling a foot, which either led to big points or big bails.
You start the mode by buying a pretty lousy and slow used car in which you're going to take to the beginner races and try to work your way up the ranks.
When you find your character in particular jeopardy, the game goes into a slow - motion mode where you're taunted by a laughing skull as you're given one last chance to shoot or dodge your way to safety, one of the most unique uses of a bullet time mechanic I've ever seen.
3D games slowed by 2012, and died altogether, except for some very specific exceptions, like Puppeteer and Hatsune Miku Project Diva F (and that latter one barely counts, 3D is only active in non-interactive modes).
The character must be in a rage, and the opponent's life must be below the point where they could have entered Concentration One, introduced in Samurai Shodown V as a special slow motion mode powered up by meditating (holding D while standing still).
In developing and emerging economies, slowing the rate of growth of using conventional transport modes with relatively high ‐ carbon emissions for passenger and freight transport by providing affordable, lowcarbon options could play an important role in achieving global mitigation targets.
A mechanism is presented by which eddy heat and momentum transport couple to retard motion of the jet, slowing its meridional variation and thereby extending the persistence of zonal index and annular mode anomalies.
That Pro mode is accompanied by a number of other functions, most of which are mainstays and are also included in the iPhone: panorama, slow motion, and timelapse.
Manual Slow - mo gives more control to the user by placing a small button in the right corner of the display that needs to be pressed in order to activate slow - mo mSlow - mo gives more control to the user by placing a small button in the right corner of the display that needs to be pressed in order to activate slow - mo mslow - mo mode.
Aside from a slow - motion mode, there is little else by way of extra shooting modes or even a manual mode.
A swipe to the right brings up the settings menu, while camera modes such as monochrome (black and white), Beauty, slow - mo, panorama, light painting and HDR can be found by swiping to the right.
Another leak also suggests Huawei will be following in the footsteps of both the Samsung Galaxy S9 and Sony phones by packing in a Super Slow Motion mode on both of the new phones.
This mode of charging is slow, but a new development, announced by LG on Monday, might be an indication of changing times.
By swiping from the left side of the screen, you're able to switch shooting modes, with options including Slow Motion, Panorama, Photo Sphere, and Lens Blur.
Additional modes can be found in the top left menu (or accessed by swiping inward from the left edge), and consist of Slow Motion, Panorama, Photo Sphere, Portrait and Settings.
The general view is that rates will remain low by historical standards due mainly to the fact that our economy is expected to remain in slow growth mode.
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