Now any pinball game is going to live and die
by its physics engine.
60 FPS a vast majority of the time with an adaptive resolution — in certain scenes, like turning your camera in a large area, will cause the resolution to drop for a short burst, and causing multiple items to be affected
by the physics engine, such as knocking over a pile of bouncy cans, can cause the framerate to drop momentarily and, yes, the framerate is tied to game speed, so this causes slow down.
The gameplay is powered
by a physics engine that models the surface you bounce the balls off, their shape, gravity and god know what else.
Not exact matches
That GIF is pulled from an excellent video
by YouTube user «videogamedunkey,» who went all in on some very silly experiments in the game's
physics engine.
Welcome to the world of Prom Week, a game about the social lives of high - school students that is powered
by a «social
physics»
engine.
The
engine is the result of experiments undertaken
by the QUANTUM work group at the Institute of
Physics of Johannes Gutenberg University Mainz (JGU) in collaboration with theoretical physicists of Friedrich - Alexander - Universität Erlangen - Nürnberg (FAU).
This work, published last year in the journal
Physics of Fluids, could help engineers more precisely direct the modeling of jet
engine nozzle geometries
by determining, for instance, the ideal number and length of chevrons.
Combining shooting and magic, Bullet Witch takes advantage of Xbox 360's advanced
physics engine by showcasing massive environmental damage, explosions and destruction.
Enriched
by an incredible number of content, the game uses a graphics and
physics engine out of step with the times.
-- An ultra-realistic gaming experience, thanks to the improved graphics,
physics and audio guaranteed
by the new Unreal ®
Engine 4 — All the riders, bikes and tracks of the 2016 season, including the Monster Energy FIM Motocross of Nations — The Career Mode that will allow players starting from the MX2 category to enhance their reputation and compete with other riders to become the new MXGP World Champion — An even more complete level of bike and rider customization: more than 300 official components from over 75 brands, 40 % more than in the past edition — One of the most popular and acclaimed features of the MXGP series, up to 10 2 - stroke bike models with dedicated
physics and audio that can be used in any game mode
It's nothing you wouldn't expect — or hope for — but it's made infinitely better simply
by virtue of the tightened controls, varied fighters, and robust
physics engine.
«You can use the Second Life
physics engine to run a gravity experiment
by dropping your avatar to the earth from a point 3,000 meters above the island,» Flesuras adds.
Such detail has only been possible thanks to the latest
physics engine devised
by Turn 10.
This extraordinarily good figure is important for fuel economy, as the losses imposed
by physics when transferring the
engine torque to the transmission's input shaft are kept to a minimum.
The new Geo - Mod 2.0
physics engine is put to the test with the destructible environments and
by the middle of the round the only edge players seem to get is in their Packs.
Here's a bike, a
physics engine and a tonne of tracks devised
by people so fucking devious that Dr. Evil offered them each a million dollars to come and work for him.
At the same time though, they still feel like they are both bound
by the same flight model and
physics engine, as they should be.
The Wolverine table stands out as a true classic for me and the gameplay here is backed
by a great
physics engine to keep it feeling real.
Perform dynamic, high - speed aerial stunts in an intense driving experience powered
by a brand - new
physics engine!
Nintendo SwitchThe Nintendo Switch's gaming experience is also supported
by fully custom software, including a revamped
physics engine, new libraries, advanced game tools and libraries.
This 3D - racing game is powered
by a realistic
physics engine to make it challenging for experts and easy enough for everyone else to try.
The Nintendo Switch's gaming experience is also supported
by fully custom software, including a revamped
physics engine, new libraries, advanced game tools and libraries.
Obviously,
by adding this one element to the game, it should completely change the great
physics engine, already included with LBP.
There, we learned that this delay was due to several reasons, like better implementing the
physics engine, and also setbacks caused
by mistakes Aonuma made in leading the team to milestones.
We are proudly powered
by the Unreal
Engine 4, featuring all the lastest graphical candies, buttery smooth framerate and rock solid
physics for another pinch of realism.
They continue: «The Nintendo Switch's gaming experience is also supported
by fully custom software, including a revamped
physics engine, new libraries, advanced game tools, and libraries.»
For starters, the developers chose to create their own vision of a next - gen Lara
by upgrading the character model with dynamic effects, variable textures, and a
physics based hair
engine called Tress FX.
Codemasters make a massive play about their
physics engine and how accurate they can make their cars behave and then spoil Grid 2
by saying that they then adjusted the real world
physics to make the cars easier to drive... which is a nonsense.
The game is being developed using the MonoGame framework, with
physics provided by Farseer Physics Engine and networking by Lidgren.N
physics provided
by Farseer
Physics Engine and networking by Lidgren.N
Physics Engine and networking
by Lidgren.Network.
Overcome muddy terrain, raging rivers and other obstacles that all realistically react to the weight and movement of your vehicle powered
by the game's advanced
physics engine.
The advanced
physics engine is being designed to provide a very realistic driving experience, including features and aspects of real cars, never seen on any other racing simulator such as tyre flat spots, heat cycles including graining and blistering, very advanced aerodynamic simulation with active movable aerodynamics parts controlled in real time
by telemetry input channels, hybrid systems with kers and energy recovery simulation.
Physics engine library for Unity 3D openly inspired by Open Dynamics Engine
engine library for Unity 3D openly inspired
by Open Dynamics
Engine Engine (ODE).
It features: — 3D real - time sandbox game built with Unity game
engine — metallic shader, lighting, particle effects, lens flare, explosions, fx — space combat RPG with extensive skill tree — open and living universe where 600 + ships fly around autonomously — epic story with dialogue system that allows real choices — recruit 6 wingmen and 2 can fly with you at a time — even discover romance with another wing pilot — recruit 5 corporate pilots who can fly trade routes on your behalf — trade, fight, mine, pirate, scan for derelict ships and wormholes — many mission types: epic, freelance, dynamic, wingman acquisition, faction loyalty — deep combat mechanics, AI, and faction standings — 20 + ships, 180 + modules, 33 solar systems with a unique follow - through - warp mechanic — 15 + factions to vie favor or destroy — cinematic camera shows you the action when it happens — fly manually with or without Newtonian
physics or use autopilots exclusively — 22 track theatrical - quality award - winning soundtrack
by renown composer, Sean Beeson — cloud save lets you continue your game at home or on the go MEMORY: Dangerous uses a lot of memory during play, so if you have an older device, please close extraneous programs and reboot prior to playing.
Powered
by Codies» third generation EGO
Engine, the game delivers incredible graphics, damage rendering and
physics - changing weather effects consistently across solo, online and split - screen modes.
Features: • Unity 3D
engine • NVIDIA ® PhysX ®
physics engine • Support for both OpenGL 1.x and OpenGL 2.0 • Available for Android 2.0.1 Eclair (API level 6) or higher • Possibility to configure difficulty level: easy, medium, hard • Possibility to configure way to control your vehicle:
by touch,
by slidem
by using wheel and
by tilt screen • Possibility to reduce visibility range, to increase frame rate on low - end devices • Possibility to change camera during game (in car, follow car, rotate cam, dynamic and static) • Works even on low - end devices such as Huawei Media pad (but with reduced visibility range) • Supports all screen sizes from e.g. Samsung Galaxy Mini (480 × 320) to Samsung Galaxy S3 or Huawei Tablets
Bad design kills immersion,
by reminding you that this is a Video Game made up of
physics engines and graphics instead of being a compelling experience.
Rated 9 / 10
by us here at MKAU, NHL 14 is powered
by a generation of the best EA SPORTS ™ technology, NHL 14 lets players deliver game - changing hits with cutting - edge NHL ® Collision
Physics, drop the gloves with the all - new Enforcer
Engine, and experience a new level of speed and control with the second season of the critically - acclaimed True Performance Skating e
Engine, and experience a new level of speed and control with the second season of the critically - acclaimed True Performance Skating
engineengine.
The
physics engine and the rich environments look brilliant on the in - game
engine, and it looks like From Dust will take the digital market
by storm in the summer.
On one app, you can access the best car racing games allowing you to live intense driving experience powered
by brand - new
physics engines.
Developed
by Reagent Games, the new studio from Dave Jones (Lemmings, Grand Theft Auto), this open - world city - based action romp is set to feature the most authentically destructible environments ever seen in a game, thanks to a cutting edge cloud - based
physics engine.
Part of the trailer also featured some footage of the VR title Robo Recall, which was developed
by Epic Games using the Unreal
Engine 4, to demonstrate the physics - drive animation feature of the e
Engine 4, to demonstrate the
physics - drive animation feature of the
engineengine.
Pressure stability of the first generation
engines was tested
by detonating four sticks of dynamite in the combustion chamber while the
engine was running at full throttle — but it was (mostly) engineering, based on extensive understanding of the underlying science (
physics, chemistry) and math.
It begins inauspiciously
by saying there is little consensus in the auto industry, citing two poles: «one perspective holds that hybrid electric
engines violate the laws of
physics, whereas another holds that
by 2020, companies will sell nothing but hybrids.»