Sentences with phrase «by video game narratives»

Not exact matches

Although its overwhelming logic is hence from video games — «I've never made it this far,» Cage tells his followers at one point, when asked what comes next — Edge of Tomorrow works best as a gleeful riff on the narrative tricks endemic to the cinema, an art defined more by editing than by images.
Hammered by the idiocy of formula television and video games, a generation is forming that has no feeling for narrative and character.
In an era where people are constantly feeling vaguely screwed over by big - budget video games, it's a narrative a lot of us can get behind.
Please join me for our next video in which we will continue our discussion of the Women as Background Decoration trope by examining the growing trend of exploiting sexual violence as a plot device in game narratives.
The video itself is narrated by Senior Producer Ben Mattes and Gameplay Director Michael McIntyre at WB Games Montréal and guides viewers through the mechanics of the new title, highlighting the game's deep combat system and narrative.
Some of the high - prestige indie games that made their way onto Xbox and PlayStation include Journey (a melancholy pilgrimage to a mountaintop in which you sometimes encounter other random players), Gone Home (players explore an empty house in Portland, Oregon, and un-lock its secrets through hidden journal entries), and What Remains of Edith Finch (a narrative adventure published by the video game arm of the film production company Annapurna Pictures).
According to Wikipedia, «Roguelike is a subgenre of role - playing video games, characterized by procedural level generation, turn - based gameplay, tile - based graphics, permanent death, and typically based on a high fantasy narrative setting.
But now, not satisfied with Tekken and his recent XBLA game Way of the Dogg (in which, by the way, you play a character unironically named America Jones who learns how to reverse time and punch dudes at Snoop's magical Dojo, setting video game narrative back another five years), Snoop Hedgehog is lending his vocal cords to a Multiplayer Announcer voice package for Call of Duty: Ghosts.
With Gone Home by The Fullbright Company, this year we received a game which was a mark of excellence for narrative in video games.
The subject of narrative - heavy titles was preceded by a discussion on a possible Netflix for video games, or a similar subscription service that offers more long - term game support, something Spencer and Shannon Loftis, Xbox's first - party publishing GM, have been considering for quite some time.
The story will be told by a revolutionary sports documentary - style narrative never before seen in a video game.
Of course, books and films can have contextualising narratives and explore counterfactuals too, but the interactivity afforded by their mechanics gives video games the edge.
The video game is being developed by Night Dive Studios which will retell the narrative journey of a nameless hacker who gets swindled into working with the TriOptimum Corporation.
Winifred Phillips» latest project is the story - driven narrative music for the open world first - person shooter video game Homefront: The Revolution, developed by Dambuster Studios and published by Deep Silver.
Ericka Beckman creates films, videos, photographs, and installations that are inspired by game structures rather than linear narratives.
Inserted into the modern ruins of damaged homes, collapsed infrastructure, and piles of detritus is a free - form narrative — part science fiction, part video game, part real - life experiences like stop - and - frisk interrogations — enacted by members of the self - taught Brooklynbased dance troupe Ringmaster Crew.
These draw upon heavy metal music, biker culture, Romantic prose, and video games where by Page examines how their visual language and cultural content is itself borrowed, reinterpreted and redefined and then furiously re-consumed, leading to the development of cross-cultural narratives.
«Chop Suey», a talk by Lia Gangitano, Director of Participant Inc., will highlight the work of artist, animator, and critic Theresa Duncan (1966 - 2007), with a special focus on her 1995 experimental narrative video game, CHOP SUEY, a work created in collaboration with David Sedaris and members of the band Fugazi.
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