Game of the Year Batman: Arkham City — Rocksteady Studios Portal 2 — Valve The Elder Scrolls V: Skyrim — Bethesda
Game Studios The Legend of Zelda: Skyward Sword — Nintendo Uncharted 3: Drake's Deception — Naughty Dog Outstanding Achievement in Original Music Composition L.A. Noire — Team Bondi Little Big Planet 2 — Media Molecule Uncharted 3: Drake's Deception — Naughty Dog InFamous 2 — Sucker Punch Portal 2 — Valve Outstanding Achievement in Sound
Design Battlefield 3 — DICE
Call of Duty:
Modern Warfare 3 — Infinity Ward / Sledgehammer Games L.A. Noire — Team Bondi Need for Speed: The Run — EA Black Box Uncharted 3: Drake's Deception — Naughty Dog Outstanding Achievement in Story Bastion — Supergiant Games L.A. Noire — Team Bondi Portal 2 — Valve The Elder Scrolls V: Skyrim — Bethesda
Game Studios Uncharted 3: Drake's Deception — Naughty Dog Outstanding Character Performance Deus Ex: Human Revolution (Adam Jensen)-- Eidos Montreal L.A. Noire (Cole Phelps)-- Team Bondi Portal 2 (Wheatley)-- Valve Uncharted 3: Drake's Deception (Nathan Drake)-- Naughty Dog Uncharted 3: Drake's Deception (Victor Sullivan)-- Naughty Dog Downloadable
Game of the Year Bastion — Supergiant Games Drawn: Trail of Shadows — Big Fish Games Insanely Twisted Shadow Planet — Fuel Cell Ms. Splosion Man — Twisted Pixel Games Orcs Must Die!
Long - time
Call of Duty
game developer Mohammad Alavi
designed Call of Duty IV's famous ghillie suit level and
Modern Warfare 2's notorious interactive massacre of civilians, the level
called «No Russian.»
The initially impressive sight of crumbling environments collapsing buildings during fire fights is just that - a sight
designed to deliver a few fleeting Michael Bay moments with limited interactivity before the action repositions itself across linear corridors and on - rails sections that form a staple part of
modern Call of Duty
games.