Sentences with phrase «camera as a weapon»

The use of the camera as a weapon, and the need for precision, makes ever encounter with an aggressive ghost a concern.
Zanele states, «I am producing this photographic document to encourage individuals in my community to be brave enough to occupy public spaces, brave enough to create without fear of being vilified, brave enough to teach people about our history and to rethink what history is all about; to reclaim it for ourselves, to encourage people to use artistic tools such as cameras as weapons to fight back.»
LRF: I realized the potential for using the camera as a weapon as described by Gordon Parks in his autobiography A Choice of Weapons [1966] when I first saw his photograph American Gothic [1942] in my photography class in 2000 when we were given an assignment to show a photograph with what Roland Barthes called a punctum (the thing that pricks you) and a studium (the subject) in a photograph.
Citing Gordon Parks as an influence, Frazier uses the camera as a weapon and agent of social change.

Not exact matches

That included a video now known as Collateral Murder, which showed the killing by U.S. forces of a dozen Iraqis, including two Reuters employees whose cameras were misidentified as weapons.
They're also testing out a version that's activated anytime the user unholsters his or her weapon, as well as a smaller camera, similar to the old Bluetooth devices, that can be attached to a shoulder epaulet, glasses or a deputy's Stetson.
Further discoveries found these breakthroughs could have an impact in areas such as enhanced infrared or molecular spectroscopy, improved functionality for nanophotonic circuits and devices for use in infrared cameras, detectors and weapons guidance systems, and tailored thermal emission sources.
As a sensor operator for these remotely piloted aircraft, or RPAs, it was his job to coordinate the drones» onboard cameras, and, if a missile was released, to laser - guide the weapon to its destination.
With a strong emphasis on audiovisual work as a source of power, we can grasp the meaning that the documentary goes through in this statement: «Words and the camera, like human technologies, are stronger than weapons
We get a mace - eye - view as the camera takes on the role of a weapon as it spins around and around, and the chase becomes so intense that at one point after a motorcycle crash, the camera just collides straight into the debris.
As for the Xbox One's Kinect camera... you can shake your controller to fight off zombies that get too close, and can occasionally shout to get Nick to do things — drop weapons, attract zombies, and the like.
When Dastan is looking at an item he might be able to use as a weapon, the camera cuts from a medium shot of his face to a close - up of the object.
I absolutely love everything about this movie, from its cheesiness (camera as murder weapon) to its sheer profundity (camera as murder weapon).
Unemployed art school graduates Mingming and Yue take turns filming each other with a small camera, exploring a range of issues rarely shown in any national cinema with such deadpan accuracy — from the complex waters of female friendship to «pussy» as a commodity, from the desire to use filmmaking as a weapon to the decision to make a baby — an up - in - your face, playful, sassy deconstruction of what it means to be a young woman now.
MGS3 fans can also look forward to new camo, weapons and items as well as the ability to manipulate the camera during cutscenes.
Inspired by the «verité» documentary movement of the 1960s, specifically directors such as Richard Leacock or the Maysles brothers, Aykroyd's weapon of choice is his Aaton 16 mm camera which offers him a measure of immediacy and crispness of picture, while also emphasising the link to «reality».
The camera is swapped for your last used weapon as soon as you start filming so you spend less time in the menus switching weapons.
If the Camera, Frame Rate and UI problems were fixed, as well as the weapon balancing and a few other things there'd be a wholly likeable game here but as it stands there's just not alot to like about it...
In fact, it wasn't until I tried out some of the other weapons that require you to shoot your enemies — as opposed to simply running them over — that I felt compelled to start tweaking the camera controls.
One of the interesting things about this game is that it won't be just a port, it will be using the 3DS features to its advantage, like some new camera modes and angles which can be selection the touch screen, and a new way of controlling the aim of weapons such as the slingshot through the 3DS's gyro controls, basically when you tilt the 3DS up link will aim up.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
The camera zooms in on you as you perform sometimes gruesome acts (Yin Yang slashes pelvises), then you're given a weapon boost for a short time.
It adds the option to construct a 3rd Forward Operating Base, as well as new development options including weapons for online, and gun cameras to fight intruders.
The spin - off, which Leigh describes as a «what if» scenario and pure fan service rather than canon, will also feature new weapons and the chance to use Frank's camera in - game.
Another thing taken from [i] Sons of Liberty [/ i] is the first person viewpoint, where you can press Z to get a first - hand perspective of your surroundings, as well as aim your weapons to get in a headshot, which kills guards instantly and deals heavy damage to bosses, as well as disable cameras.
It's a deadly dance of frustration and throwing caution to the wind, as swinging your weapon while moving around like a tank doesn't always respond to the awkward controls, and then you'll also struggle with seeing what's going on as the camera likes to be in strange angles and get trapped in buildings, making it just as bad as your enemy.
When using your melee weapons you can lock - on to enemies using the Left trigger — this will prove useful as the camera can be erratic at times, although the lock - on does fail at times when things on the screen get a bit too hectic or if things move to quick.
Spin the camera to see every angle of this beautifully hand - crafted micro Tokyo, as you discover a huge range of weapons, secrets and stories.
From there, you have to explore the old mansion with your Camera Obscura as the only weapon to ward off the various ghosts you come across.
In one scene they aim their weapons at him as he points his camera at them.
Zanele Muholi was influenced by Gordon Parks through his powerful use of the camera for social commentary as described by this quote from Parks» memoir: «I saw that the camera could be a weapon against poverty, against racism, against all sorts of social wrongs.
Partly inspired by Gordon Parks» idea of using the camera as a «weapon» of choice against racism, intolerance and poverty, Frazier's pictures counter the continued omission of African - American life and histories in both Braddock and the United States.
Over more than half a century Gordon Parks famously used his camera as «a weapon of choice» to contest racial injustice.
Recently, Allen has turned his attention towards arming the youth of Baltimore with cameras, not guns as Parks similarly chose a camera as his «weapon of choice.»
Cameras like the one Mosse «misused» to take this picture — it's on view at Jack Shainman Gallery until March 11 in an exhibition titled «Heat Maps» — are sanctioned as weapons under international law because of their ability to see at distances of up to 30 km.
MacLatchie's presentation will cover issues such as refusal to identify, refusal to answer questions, dealing with bystanders, profanity toward officers, filming of police activity and police facilities, related officer safety concerns, weapon pat downs, and the seizure of cameras or cell phones that have recorded police activity.
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