Everyone knows that the key to a good adventure is a solid
camera control scheme, especially one that allows you to freely move around your surroundings without obstruction.
In action platformers like DieselStormers, there are two main types of
camera control schemes.
Not exact matches
It's the crappy
camera management and the twisted
control scheme (without the game pad) that make it more of a chore to play than it should be.
Yes, despite a clunky
control scheme and fixed
camera angles that drove many gamers crazy, it succeeded beyond Capcom's wildest imaginations.
I will never understand how people can tolerate those awful DMC - type
control schemes where you have to constantly move the
camera to see where you're going.
Surround
camera system, Lane departure warning, Contrast leather interior, Night vision, Chrome exhaust finish, Single coachline, Upper two tone paint
scheme, Contrast stitching, Dynamic cruise
control with brake function, Veneer - Piano black, Comfort access system, High beam assistance, Contrast RR monogram to all headrests, 21» Forged 10 spoke painted wheels, Head up display, Contrast seat piping, Dark grey headlining, SmarTrack tracking device
Further emphasising this price advantage is the Lexus RC's fairly generous standard equipment levels: dual - zone climate
control, power - adjustable front seats, a reversing
camera and a 7inch multimedia interface (with an, admittedly, rather fiddly touchpad
control scheme that's nigh - on impossible to use intuitively on the move) come fitted on every RC model.
Due to the nature of the convoluted
control scheme there's no way of operating the
camera yourself, so you must leave it to the sometimes cruel whims of the developers.
A game that tries to demonstrate the power of the medium fails to utilize a smooth
control scheme, or even a
camera that lets you see everything, the basics of almost any game.
The
controls are well mapped to the Vita with the
control scheme consisting of pressing L or R to scroll between special characters; pressing X to select or activate powers and accept in menus; pressing O to cancel in menus; changing the direction of the left analogue stick or alternatively pressing left or right on the d - pad to switch power selection; changing the direction of the right analogue stick to pan the
camera; and pressing start to display the pause menu and skip cutscenes.
The
controls are well mapped having translated appropriately from the Vita to the DualShock 4 controller with the
control scheme consisting of pressing triangle to produce the contents of your inventory; pressing square to examine an inventory item, a character or part of the surrounding environment; pressing X to start or continue a conversation with a nearby character, select an item, use an item or walk; pressing O to cancel the selection or usage of an item; changing the direction of the left analogue stick to move the cursor; changing the direction of the right analogue stick to pan the
camera to the left or right; pressing left, right, up or down on the d - pad or alternatively changing the direction of the left analogue stick to navigate through the inventory items; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu including immediate access to the main menu, hints, character gallery and saving.
Another issue with the game's
control scheme is that players do not have the option to switch their «over the shoulder»
camera from right to left, which really hurts the overall gameplay and importance of tactical positioning, since players will not be able to (properly) peek around corners from a left side position.
The
controls are appropriately mapped to the DualShock 4 controller with the
control scheme consisting of pressing X to jump or double tapping X quickly to double jump; pressing O to build LEGO objects or interact with an object or holding O to perform a Spinjitzu attack; pressing triangle to switch from
controlling one character to a nearby character or holding triangle to enter the character wheel; pressing square to perform an attack or holding square to perform a ranged attack; pressing R1 or L1 to cycle through to the next or previous character; pressing L2 or R2 to perform a dodge roll; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to pan the
camera or pressing R3 to centre the
camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
With the expanded
control scheme and new
camera, Capcom has also implemented a combo system for consecutive kills and loosened the Issen (single - hit killing blow) timing, allowing for it to be much more easily incorporated into combat strategies instead of being an option for only the hardcore.
The
controls are well mapped to the DualShock 4 controller with the
control scheme consisting of pressing X to jump; pressing O to interact with an object or to cast a spell from the spell wheel, build, use or activate; pressing triangle to switch from
controlling one character to a nearby character, holding triangle to show spell wheel; pressing square to cast magic, holding square to aim; pressing L1 or R1 to cycle through the spell wheel; pressing L2 or R2 to cycle through characters during freeplay mode; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to move the
camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The
control scheme consists of holding R2 to accelerate; pressing L2 to brake or reverse; pressing X to engage the boost; pressing L3 to switch between boost types, hover or beep a horn on applicable vehicles; pressing square to apply the e-brake; pressing triangle to change
camera angles; pressing L1 to look behind your vehicle; pressing L1 and R1 simultaneously to enter crash mode; pressing R1 to select the next song on the soundtrack; pressing right on the d - pad to open and navigate through the easy drive online multiplayer menu; moving the direction of the left analogue stick to the left or right to steer your vehicle accordingly; moving the direction of the right analogue stick forwards, backwards, left or right to appropriately manoeuvre the third - person
camera angle to look in that direction; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Yes, despite a clunky
control scheme and fixed
camera angles that drove many gamers crazy, it succeeded beyond Capcom's wildest imaginations.
The stringent
control scheme and haphazard
camera controls make the combat significantly more difficult, and possibly contributed to the game's poor Western sales.
After complaints about the awkward
camera controls in his previous PSP game, Metal Gear Solid: Portable Ops, series creator Hideo Kojima added an unorthodox
control scheme for the PSP edition of Peace Walker.
The
control scheme is untouched here — you move with the left stick,
controlling the
camera with the right.
As it stands, I am so mal - adapted to that
control scheme, I have to «pretend» to be left - handed just so I can even move my
camera around in Halo.
I had the best remote play experience with F1 2016 after creating a custom
control scheme in which acceleration was re-mapped to R1 with braking moving to L1 and switching the
camera angle changing of R1 to the right of the rear touch pad and moving the voice
control menu from L1 to the left of the rear touch pad; therefore providing a comfortable
control scheme much better suited to the racing genre.
The default
control scheme consists of pressing R2 to accelerate; pressing L2 to apply the brake or reverse the car; holding X during manual starts; pressing triangle to activate or deactivate DRS; pressing X to manually shift up a gear; pressing square to manually shift down a gear; pressing R1 to change the
camera angle; pressing O to produce the multi-functional display; pressing L1 to produce the voice
control menu; moving the direction of the left analogue stick to the left or right to steer your car in that direction; moving the direction of the right analogue stick forwards, backwards, left or right to appropriately manoeuvre the
camera angle to look in that direction; pressing up, down, left or right on the d - pad to scroll through the MFD menu; pressing R3 to chat in online multiplayer; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Instead of being equipped with a
camera and
control scheme that works like in SOCOM, Raccoon City features
controls that fight against you and a
camera system that barely works.
I'm finding it so unintuitive a
control scheme, not to mention
camera controlling vehicles.
The
controls are well mapped to the DualShock 4 controller with the
control scheme consisting of pressing X to jump or double tapping X quickly twice to roll when playing as an on - foot character or pressing X to flight evade when piloting a ship; pressing O to interact with an object or to use the Force, build, use or activate; pressing triangle to switch from
controlling one character to a nearby character; pressing square or R2 to perform an attack, holding square or R2 to aim; pressing L1 or R1 to cycle through characters; pressing L2 to dodge roll when playing as an on - foot character or pressing L2 to boost when piloting a ship; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character or ship; changing the direction of the right analogue stick to move the
camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
While it does solve some of the
camera problems from the original game, it does feel a bit awkward to
control in comparison to other games with a similar
control scheme.
The PS Vita version of the strategy game will feature an intuitive
control scheme using the front touch screen, support of the
camera to create original officers and cross-save support with the PS3 and PS4 versions.
Although
controlling the
camera can be cumbersome at times, the
control scheme overall is easy enough for players of all levels and ages to get started immediately.
The default
control scheme consists of pressing R2 to accelerate; pressing L2 to apply the brake or reverse the car; holding X during manual starts; pressing X to manually shift up a gear; pressing square to manually shift down a gear; pressing triangle to activate or deactivate DRS; pressing triangle to engage the pit limiter; pressing R1 to change the
camera angle; pressing O to produce the multi-functional display; pressing L1 to produce the voice
control menu; moving the direction of the left analogue stick to the left or right to steer your car in that direction; moving the direction of the right analogue stick forwards, backwards, left or right to appropriately manoeuvre the
camera angle to look in that direction; pressing up, down, left or right on the d - pad to scroll through the MFD menu; pressing R3 to chat in online multiplayer; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
I couldn't figure out the motion
controls for the life of me and the IR
Camera controls (labeled as «experimental» in the game) are easily the jankiest
control scheme ever included in a twin - stick shooter.
Admittedly, these static backgrounds do interfere with the new contextual
control scheme, as fixed
camera angles sometimes result in you running back where you came from.
On the bright side, the
control scheme has been ported well for PC users: You can easily
control everything with a standard WASD / mouse shooter setup, though the
camera is a bit clunky and can get in the way.
Gameplay ranges from simple to incredibly tricky with alternative
control schemes,
camera perspectives, multiple objects, faster pace and more, all designed to get you out of your comfort zone and challenge your coordination and reflexes
Battles could have been much more fun and intuitive if the
camera work and
control scheme were better done.
What Needs Improvement: smoother transitions among cutscenes and gameplay, more save options, simpler action &
control scheme (not using same buttons), incorporate
camera pan option for right analog stick, more open world elements, free will off option for partner, more variety in boss battles
The
control scheme or
camera angle sometimes gets in your way, and at times you simply run across an enemy far too powerful, but your death really only results in dashing back through empty battlefields until you get where you were in the first place.
KEY FEATURES ☆ 16 unique MX Supercross and Outdoor Nationals tracks with authentic racing action ☆ 2 Freestyle levels of Moto racing ☆ Real Motorcycle, Superbike and Motorbike Sounds ☆ Massive career mode and achievement system ☆ Freestyle mode with advanced scoring system ☆ Race up to 8 opponent motorcycle riders in single player mode ☆ 250cc two - stroke and 450cc four - stroke ATV and dirt bikes ☆ Choose from hundreds of MX and ATV bike and rider skin combinations ☆ Auto - gas and invisible
controls feature in motor race ☆ Lifelike visual appeal with ability to perform real life stunts ☆ 1st and 3rd person
camera views ☆ 8 preset
control schemes including Responsive Tilt Steering ☆ Adjustable level of difficulty, simple, easy, medium, hard, extreme etc. ☆ Designed for Tablets and Phones
The mode does away with the more realistic
camera options and instead offers simpler
control schemes — fielding, batting, and pitching are all done with the analog stick and the X button.
Ninja Theory gave DMC: Devil May Cry a free moving
camera and a much tighter and responsive
control scheme.
The Moto G ships with Motorola's own
Camera app, which is aimed squarely at beginners who want want to capture photos quickly and with a simple
control scheme.
a. Ability to put on realism to photographic works ranging from traditional to fantastic imagery and congruous appositions ideas b. Impressive skills with the usage of color
scheme control and retouching strategies c. Deep understanding of cinematography, marketing or promotional photography, and digital imaging tactics d. Appreciating abilities with the any type of
camera usage like positioning the subject in the exact frame, examining and catching impeccable feelings, regulating the lens, lightning, and much more.