Sentences with phrase «camera issues in the game»

However, it seems that the game will be receiving day one patch after all, which will bring fix for the camera issues in the game.

Not exact matches

Game also have few issues in mechanics (selling, buying, fast traveling), weak camera follow.
It is tricky pulling off the plethora of combos in the game, however if you put in the effort and can get past the camera issues, you'll be swinging your sword like a true professional.
The camera is always fixed which is nice for those burned out having to babysit poor cameras in Mario games; this isn't an issue here.
Given that the game shifts between phases and that the camera is behind your player, this does pose some issues in approaching local multiplayer.
In the game, I'd encountered camera issues where it would persistently judder as if attempting to focus on something else before snapping back into place.
In a recent interview, the man behind Epic Mickey, Warren Spector, defended the dark, twisted action / adventure game due to reviewers having «misunderstood» the game, specifically its camera issues, which ultimately gave Disney's rodent mascot's comeback a lower score that it might have deserved, currently standing at 77 on Metacritic.
I've had no issues with the controls (though there is a sprint button for some reason, and back in my day you didn't have to hold an extra button to make Sonic run fast, that's all he knew how to do) and graphically the game looks alright, the camera is zoomed out a bit far, but the frame - rate stays smooth at all times, though the 3D effect is barely noticeable even when the slider is at max.
Another issue that I had was with the camera in the game.
Literally every other 3d sonic game had issues in controls, bland level design and horrible camera.
Instead of tacking on quick time events like a band - aid to a gaping wound, Team Ninja should have pulled out the sewing kit and stitched up the camera issues that get in the way of the game's enjoyable action.
In the open 3D world, there are times where you think you are playing a Nintendo 64 game with all the clipping and camera issues.
While there isn't necessarily the need to mark any factors of the game with a resounding «X» (like you might your pirate bounty), One Piece Unlimited World Red Deluxe Edition is a solid action RPG - cross-brawler experience, but is plagued with the issues from the original version, with a dated camera system and awkward battle mechanics that can be tough to gaze over in instances.
The other issue that I had stemmed from the camera positioning throughout various instances in the game.
Combined with the camera issues, a lot of times I feel like I give the game an input, and fall, then give it the exact same input in the exact same spot the next time, only this time I succeed and catch the next ledge.
I often had a lot of issues with the tracking in the game, no matter how many times I reset the camera or tweaked the VR settings.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
The most glaringly obvious issue with the camera shows up fairly early in the game, often in tight areas like when you are going through a small walkway while on Trico's back where the camera
Game also have few issues in mechanics (selling, buying, fast traveling), weak camera follow.
There are occasionally a few minor graphical issues in the game as well, such as textures not loading straight away, the camera not focusing quite where it should be in conversations, or the quite humourous bug that I encountered where Shepard's head rotated on the spot like something out of The Exorcist.
The inclusion of new moves, no loadtimes, BMXs, and a more intresting story goal (Assemble random junk for a skate park) is a step beyond THUG 1 and 2, but the game suffers from more glitches and camera issues (Camera is something I never had a problem with before in the series) than a TH game since camera issues (Camera is something I never had a problem with before in the series) than a TH game since Camera is something I never had a problem with before in the series) than a TH game since THPS3.
But with several other games in the genre having overcome this dilemma over the past few years, its always disappointing now when a game comes along that falls into the same old, stereotypical traps of camera issues and unit placement.
The game finally settled on a rather poor score of 46 on Metacritic and suffered from camera issues, dodgy platforming and graphics that «Resemble a polished up PlayStation 2 title in terms of sprites, backdrops and animation.»
Unlike user controlled camera angles in games today, they were for the most part part of the issues in the older games.
Cameras were often a bit of an issue when it came to many games in the late 90's and early 2000's.
In case you've yet to see our Final Fantasy: Type - 0 review, the game's biggest issues are some obtrusive menus, finicky camera, and merely tolerable voice acting, but there are definitely some positives to be found.
Another huge issue that the game has is the controls, which are also linked to the camera, which in a sense go hand and hand because handling the camera is just as much a chore.
Fixed an issue occurring after viewing the «Something in Common» movie in the «Chapter One: Encounters» section of the Events Theater causing the camera to continue shaking after returning to the game.
From the occasional lag when running battles in 3D mode to overworld camera issues, Game Freak still has much to learn in its transition to polygonal worlds.
I can't say that the single player is without its problems, as there is the camera issue that happens not too often in the game, but happens enough to where it is an annoyance.
This is the first Spidey game I played where the in game camera wasn't an issue.
For everything the game does right in relationship and world building, however, you'll invariably circle back to its shortcomings surrounding the aforementioned camera issues and that nearly unparalleled sense of helplessness of waiting (and wondering) if / when Trico will do what you want to move the narrative forward to the next section.
And one of the biggest complaints about 3D platform games over the years is the issue of camera angles and thankfully Billy Hatcher is in the minority where the camera angle is rarely a problem.
There are also a lot of camera issues that get in the way of the gameplay and are an annoyance throughout the game.
Many racing games don't have split - screen anymore and if they do it's tacked on, for shooters there's Halo and Borderlands (and Borderlands doesn't have any competitive modes) and that's it, sports games aren't fun because they take too long, there can be camera issues, and again skill disparity, co-operative RPGs are non-existent, party music games are dead, and were only fun when drunk in the first place...
Rarely, the camera has issues getting stuck in walls, but it's not nearly enough to hamper enjoyment of the game if one ever encounters this.
The new camera functions much like a proto - Kinect: You can use it to participate in voice chat, log into your machine via face recognition, issue voice commands to the built - in microphone, or play motion - controlled games like Just Dance 2014 and the preinstalled Sony Playroom tech demo.
The only real issue that comes up is with the fact that the Galaxy A3 tends to refresh the home screen after playing a high - end game, or when spending a lot of time in the camera application.
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