However, it seems that the game will be receiving day one patch after all, which will bring fix for
the camera issues in the game.
Not exact matches
Game also have few
issues in mechanics (selling, buying, fast traveling), weak
camera follow.
It is tricky pulling off the plethora of combos
in the
game, however if you put
in the effort and can get past the
camera issues, you'll be swinging your sword like a true professional.
The
camera is always fixed which is nice for those burned out having to babysit poor
cameras in Mario
games; this isn't an
issue here.
Given that the
game shifts between phases and that the
camera is behind your player, this does pose some
issues in approaching local multiplayer.
In the
game, I'd encountered
camera issues where it would persistently judder as if attempting to focus on something else before snapping back into place.
In a recent interview, the man behind Epic Mickey, Warren Spector, defended the dark, twisted action / adventure
game due to reviewers having «misunderstood» the
game, specifically its
camera issues, which ultimately gave Disney's rodent mascot's comeback a lower score that it might have deserved, currently standing at 77 on Metacritic.
I've had no
issues with the controls (though there is a sprint button for some reason, and back
in my day you didn't have to hold an extra button to make Sonic run fast, that's all he knew how to do) and graphically the
game looks alright, the
camera is zoomed out a bit far, but the frame - rate stays smooth at all times, though the 3D effect is barely noticeable even when the slider is at max.
Another
issue that I had was with the
camera in the
game.
Literally every other 3d sonic
game had
issues in controls, bland level design and horrible
camera.
Instead of tacking on quick time events like a band - aid to a gaping wound, Team Ninja should have pulled out the sewing kit and stitched up the
camera issues that get
in the way of the
game's enjoyable action.
In the open 3D world, there are times where you think you are playing a Nintendo 64
game with all the clipping and
camera issues.
While there isn't necessarily the need to mark any factors of the
game with a resounding «X» (like you might your pirate bounty), One Piece Unlimited World Red Deluxe Edition is a solid action RPG - cross-brawler experience, but is plagued with the
issues from the original version, with a dated
camera system and awkward battle mechanics that can be tough to gaze over
in instances.
The other
issue that I had stemmed from the
camera positioning throughout various instances
in the
game.
Combined with the
camera issues, a lot of times I feel like I give the
game an input, and fall, then give it the exact same input
in the exact same spot the next time, only this time I succeed and catch the next ledge.
I often had a lot of
issues with the tracking
in the
game, no matter how many times I reset the
camera or tweaked the VR settings.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue
in the «Not
in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and
issue with some weapons» sounds
in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting
in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work
in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies
in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island
in Rush mode tweaked
in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the
camera when being revived
in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several
issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned
in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck
in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn
in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck
in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing
camera on certain vehicles • Fixed a problem with the grenade indicator when
in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop
game • Fixed a problem where the headset attached icon would not show up
in the UI • Fixed a problem with the falling antenna on Caspian Border.
The most glaringly obvious
issue with the
camera shows up fairly early
in the
game, often
in tight areas like when you are going through a small walkway while on Trico's back where the
camera
Game also have few
issues in mechanics (selling, buying, fast traveling), weak
camera follow.
There are occasionally a few minor graphical
issues in the
game as well, such as textures not loading straight away, the
camera not focusing quite where it should be
in conversations, or the quite humourous bug that I encountered where Shepard's head rotated on the spot like something out of The Exorcist.
The inclusion of new moves, no loadtimes, BMXs, and a more intresting story goal (Assemble random junk for a skate park) is a step beyond THUG 1 and 2, but the
game suffers from more glitches and
camera issues (Camera is something I never had a problem with before in the series) than a TH game since
camera issues (
Camera is something I never had a problem with before in the series) than a TH game since
Camera is something I never had a problem with before
in the series) than a TH
game since THPS3.
But with several other
games in the genre having overcome this dilemma over the past few years, its always disappointing now when a
game comes along that falls into the same old, stereotypical traps of
camera issues and unit placement.
The
game finally settled on a rather poor score of 46 on Metacritic and suffered from
camera issues, dodgy platforming and graphics that «Resemble a polished up PlayStation 2 title
in terms of sprites, backdrops and animation.»
Unlike user controlled
camera angles
in games today, they were for the most part part of the
issues in the older
games.
Cameras were often a bit of an
issue when it came to many
games in the late 90's and early 2000's.
In case you've yet to see our Final Fantasy: Type - 0 review, the
game's biggest
issues are some obtrusive menus, finicky
camera, and merely tolerable voice acting, but there are definitely some positives to be found.
Another huge
issue that the
game has is the controls, which are also linked to the
camera, which
in a sense go hand and hand because handling the
camera is just as much a chore.
Fixed an
issue occurring after viewing the «Something
in Common» movie
in the «Chapter One: Encounters» section of the Events Theater causing the
camera to continue shaking after returning to the
game.
From the occasional lag when running battles
in 3D mode to overworld
camera issues,
Game Freak still has much to learn
in its transition to polygonal worlds.
I can't say that the single player is without its problems, as there is the
camera issue that happens not too often
in the
game, but happens enough to where it is an annoyance.
This is the first Spidey
game I played where the
in game camera wasn't an
issue.
For everything the
game does right
in relationship and world building, however, you'll invariably circle back to its shortcomings surrounding the aforementioned
camera issues and that nearly unparalleled sense of helplessness of waiting (and wondering) if / when Trico will do what you want to move the narrative forward to the next section.
And one of the biggest complaints about 3D platform
games over the years is the
issue of
camera angles and thankfully Billy Hatcher is
in the minority where the
camera angle is rarely a problem.
There are also a lot of
camera issues that get
in the way of the gameplay and are an annoyance throughout the
game.
Many racing
games don't have split - screen anymore and if they do it's tacked on, for shooters there's Halo and Borderlands (and Borderlands doesn't have any competitive modes) and that's it, sports
games aren't fun because they take too long, there can be
camera issues, and again skill disparity, co-operative RPGs are non-existent, party music
games are dead, and were only fun when drunk
in the first place...
Rarely, the
camera has
issues getting stuck
in walls, but it's not nearly enough to hamper enjoyment of the
game if one ever encounters this.
The new
camera functions much like a proto - Kinect: You can use it to participate
in voice chat, log into your machine via face recognition,
issue voice commands to the built -
in microphone, or play motion - controlled
games like Just Dance 2014 and the preinstalled Sony Playroom tech demo.
The only real
issue that comes up is with the fact that the Galaxy A3 tends to refresh the home screen after playing a high - end
game, or when spending a lot of time
in the
camera application.