Sentences with phrase «camera left sticking»

Not exact matches

The film also features multiple camera angles ranging from your standard left, right and center, to the more adventurous headstock mounted camera shots and multiple drum cams showcasing drummer Charlie Benante's fancy foot and stick work.
You must use the GamePad to play by moving with the left stick and controlling the camera with either the right stick or by tilting the GamePad.
The regular controller works well with the camera being controlled by left stick and the crosshair with the right stick, and each power is mapped to one of the colored buttons.
The Standard is new; the left stick governs movement entirely, while the right stick controls the camera.
: — RRB -: — RRB -: — RRB -: — RRB -: — RRB - I had the G1 & The first mytouch upgraded to a vibrant my vibrant was nice but the horrible battery was killing me being stuck on 2.1 was even worst the lack of flash & no front facing camera at the end of the day I truly hated my vibrant I would never get a nother samsung again I don't care if the phone can fly: — RRB - I love my mytouch4g but it's not that great for hardcore gaming it slowed down the screen seems to look washed out so when you are browsing the web certain things don't look good on it the brightness on the mytouch4g sucks if your outside you have to put the brigthness all the way up knowing thats going to kill my battery it's not as fast and snappy I want it to be don't get me wrong the mytouch4g is a sexy lookin phone I love the front facing camera and the flash it takes really good pictures is a great phone but it has its flaws it does it have nothin on the LG G2X it leave it in DUST but the htc pyramid give it some work the only difference is the 4.3 inch screen & the HD screen new HTC UI 3.0 1.2 Dual core CPU 4G NO 3G.
Each controller has its own analog stick, with the left controlling movement and the right adjusting the camera.
There are odd moments when the camera will turn on you, leaving you stuck in an unknown position and leaving players to die due to poor angling.
To sprint you need to hold down the left bumper and hammer the X button while pushing the left stick forward, so to sprint while holding Amy you actually have to use three buttons and a stick, all the while fighting the game's irritating camera which seems determined to make life a misery for you and your strange little ward.
• Model number: PCH - 1000 series • CPU: ARM ® Cortex ™ - A9 core (4 core) • GPU: SGX543MP4 + • Main memory: 512 MB • VRAM: 128 MB • External Dimensions: Approx. 182.0 x 18.6 x 83.5 mm (width x height x depth)(tentative, excludes largest projection) • Weight Approx: 279g (3G / Wi - Fi model), 260g (Wi - Fi model) • Screen: 5 inches (16:9), 960 x 544, Approx. 16 million colors, OLED, Multi touch screen (capacitive type) • Rear touch pad: Multi touch pad (capacitive type) • Cameras: Front camera, Rear camera; Frame rate: [email protected] × 240 (QVGA), [email protected] × 480 (VGA); Resolution: Up to 640 × 480 (VGA) • Sound: Built - in stereo speakers, built - in microphone • Sensors: Six - axis motion sensing system (three - axis gyroscope, three - axis accelerometer), Threeaxis electronic compass • Location: Built - in GPS (3G / Wi - Fi model only), Wi - Fi location service support • Keys / Switches: PS button, power button, directional buttons (Up / Down / Right / Left), action buttons (Triangle, Circle, Cross, Square), shoulder buttons (Right / Left), right stick, left stick, START button, SELECT button, volume buttons (+ / --RRB- • Wireless communications: Mobile network connectivity (3G / Wi - Fi model only), 3G modem (data communication): HSDPA / HSUPA * specification for Japanese region, IEEE 802.11 b / g / n (n = 1 × 1)(Wi - Fi)(Infrastructure mode / Ad - hoc mode), Bluetooth ® 2.1 + EDR (A2DP / AVRCP / HSP) • Slots / Ports: PlayStation ® Vita card slot, memory card slot, SIM card slot (3G / Wi - Fi model only), multi-use port (for USB data communication, DC IN, Audio [Stereo Out / Mono In], Serial data communication), headset jack (Stereo mini jack)(for Audio [Stereo Out / Mono In]-RRB-, accessory port • Power: Built - In Lithium - ion Battery: DC3.7 V 2200mA, AC adaptor: DC 5V • Operating environment temperature: 5 - 35 degrees Celsius • Supported AV content format: Music — MP3 MPEG - 1 / 2 Audio Layer 3, MP4 (MPEG - 4 AAC), WAVE (Linear PLeft), action buttons (Triangle, Circle, Cross, Square), shoulder buttons (Right / Left), right stick, left stick, START button, SELECT button, volume buttons (+ / --RRB- • Wireless communications: Mobile network connectivity (3G / Wi - Fi model only), 3G modem (data communication): HSDPA / HSUPA * specification for Japanese region, IEEE 802.11 b / g / n (n = 1 × 1)(Wi - Fi)(Infrastructure mode / Ad - hoc mode), Bluetooth ® 2.1 + EDR (A2DP / AVRCP / HSP) • Slots / Ports: PlayStation ® Vita card slot, memory card slot, SIM card slot (3G / Wi - Fi model only), multi-use port (for USB data communication, DC IN, Audio [Stereo Out / Mono In], Serial data communication), headset jack (Stereo mini jack)(for Audio [Stereo Out / Mono In]-RRB-, accessory port • Power: Built - In Lithium - ion Battery: DC3.7 V 2200mA, AC adaptor: DC 5V • Operating environment temperature: 5 - 35 degrees Celsius • Supported AV content format: Music — MP3 MPEG - 1 / 2 Audio Layer 3, MP4 (MPEG - 4 AAC), WAVE (Linear PLeft), right stick, left stick, START button, SELECT button, volume buttons (+ / --RRB- • Wireless communications: Mobile network connectivity (3G / Wi - Fi model only), 3G modem (data communication): HSDPA / HSUPA * specification for Japanese region, IEEE 802.11 b / g / n (n = 1 × 1)(Wi - Fi)(Infrastructure mode / Ad - hoc mode), Bluetooth ® 2.1 + EDR (A2DP / AVRCP / HSP) • Slots / Ports: PlayStation ® Vita card slot, memory card slot, SIM card slot (3G / Wi - Fi model only), multi-use port (for USB data communication, DC IN, Audio [Stereo Out / Mono In], Serial data communication), headset jack (Stereo mini jack)(for Audio [Stereo Out / Mono In]-RRB-, accessory port • Power: Built - In Lithium - ion Battery: DC3.7 V 2200mA, AC adaptor: DC 5V • Operating environment temperature: 5 - 35 degrees Celsius • Supported AV content format: Music — MP3 MPEG - 1 / 2 Audio Layer 3, MP4 (MPEG - 4 AAC), WAVE (Linear Pleft stick, START button, SELECT button, volume buttons (+ / --RRB- • Wireless communications: Mobile network connectivity (3G / Wi - Fi model only), 3G modem (data communication): HSDPA / HSUPA * specification for Japanese region, IEEE 802.11 b / g / n (n = 1 × 1)(Wi - Fi)(Infrastructure mode / Ad - hoc mode), Bluetooth ® 2.1 + EDR (A2DP / AVRCP / HSP) • Slots / Ports: PlayStation ® Vita card slot, memory card slot, SIM card slot (3G / Wi - Fi model only), multi-use port (for USB data communication, DC IN, Audio [Stereo Out / Mono In], Serial data communication), headset jack (Stereo mini jack)(for Audio [Stereo Out / Mono In]-RRB-, accessory port • Power: Built - In Lithium - ion Battery: DC3.7 V 2200mA, AC adaptor: DC 5V • Operating environment temperature: 5 - 35 degrees Celsius • Supported AV content format: Music — MP3 MPEG - 1 / 2 Audio Layer 3, MP4 (MPEG - 4 AAC), WAVE (Linear PCM).
Activated by holding down the left trigger (if you're on Xbox 360), Blade Mode sends the world into slow motion and gives you direct control of Raiden's weapon, with the left stick controlling the camera and the right stick controlling the exact angle of your attack — simply swipe the stick in whatever direction you want and Raiden will follow the motion on - screen, neatly slicing through the enemy.
Moving around is done with the Left Analog Stick and the Right Analog Stick can move the camera.
The Left Analog Stick is used for moving around and the Right Analog Stick is used for moving the camera.
The controls are well mapped to the Vita with the control scheme consisting of pressing L or R to scroll between special characters; pressing X to select or activate powers and accept in menus; pressing O to cancel in menus; changing the direction of the left analogue stick or alternatively pressing left or right on the d - pad to switch power selection; changing the direction of the right analogue stick to pan the camera; and pressing start to display the pause menu and skip cutscenes.
The controls are well mapped having translated appropriately from the Vita to the DualShock 4 controller with the control scheme consisting of pressing triangle to produce the contents of your inventory; pressing square to examine an inventory item, a character or part of the surrounding environment; pressing X to start or continue a conversation with a nearby character, select an item, use an item or walk; pressing O to cancel the selection or usage of an item; changing the direction of the left analogue stick to move the cursor; changing the direction of the right analogue stick to pan the camera to the left or right; pressing left, right, up or down on the d - pad or alternatively changing the direction of the left analogue stick to navigate through the inventory items; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu including immediate access to the main menu, hints, character gallery and saving.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly to double jump; pressing O to build LEGO objects or interact with an object or holding O to perform a Spinjitzu attack; pressing triangle to switch from controlling one character to a nearby character or holding triangle to enter the character wheel; pressing square to perform an attack or holding square to perform a ranged attack; pressing R1 or L1 to cycle through to the next or previous character; pressing L2 or R2 to perform a dodge roll; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to pan the camera or pressing R3 to centre the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
If the camera control is proving to be too difficult, then there is the option to make the main movement control of the snake on the left analogue stick instead of using both.
Lost Sea is a played from an isometric view, with the left stick controlling movement and the right stick rotating the camera.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump; pressing O to interact with an object or to cast a spell from the spell wheel, build, use or activate; pressing triangle to switch from controlling one character to a nearby character, holding triangle to show spell wheel; pressing square to cast magic, holding square to aim; pressing L1 or R1 to cycle through the spell wheel; pressing L2 or R2 to cycle through characters during freeplay mode; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The control scheme consists of holding R2 to accelerate; pressing L2 to brake or reverse; pressing X to engage the boost; pressing L3 to switch between boost types, hover or beep a horn on applicable vehicles; pressing square to apply the e-brake; pressing triangle to change camera angles; pressing L1 to look behind your vehicle; pressing L1 and R1 simultaneously to enter crash mode; pressing R1 to select the next song on the soundtrack; pressing right on the d - pad to open and navigate through the easy drive online multiplayer menu; moving the direction of the left analogue stick to the left or right to steer your vehicle accordingly; moving the direction of the right analogue stick forwards, backwards, left or right to appropriately manoeuvre the third - person camera angle to look in that direction; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
To control the Photo mode camera, use the Left and Right Thumb Sticks to navigate around the scene, and use the R2 and L2 buttons to pan up or down.
Head - tracking is also an option with the camera connected by holding L1, and is fairly accurate (though offers no enhancement compared to just using the left analog stick).
Platforming has been majorly simplified; the prince is controlled with the left stick and the camera with the right.
The control scheme is untouched here — you move with the left stick, controlling the camera with the right.
It should also be noted that having to hold the left trigger to use the sword also takes away camera control, so you'll often find yourself staring at a wall or other bit of scenery as you frantically waggle the stick.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Or, you can leave it how it's set, which has the camera moving in set degrees every time you press the analog stick.
Oh and left and right stick for movement and camera.
By default, you can move the camera / aim with the Left Analog Stick and the RIght Stick doesn't really do anything.
The default control scheme consists of pressing R2 to accelerate; pressing L2 to apply the brake or reverse the car; holding X during manual starts; pressing triangle to activate or deactivate DRS; pressing X to manually shift up a gear; pressing square to manually shift down a gear; pressing R1 to change the camera angle; pressing O to produce the multi-functional display; pressing L1 to produce the voice control menu; moving the direction of the left analogue stick to the left or right to steer your car in that direction; moving the direction of the right analogue stick forwards, backwards, left or right to appropriately manoeuvre the camera angle to look in that direction; pressing up, down, left or right on the d - pad to scroll through the MFD menu; pressing R3 to chat in online multiplayer; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
As in most games, the left stick moves you and the right stick moves the camera.
The left analog stick rotates the camera and the car very slowly turns in the direction that you point the camera.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly twice to roll when playing as an on - foot character or pressing X to flight evade when piloting a ship; pressing O to interact with an object or to use the Force, build, use or activate; pressing triangle to switch from controlling one character to a nearby character; pressing square or R2 to perform an attack, holding square or R2 to aim; pressing L1 or R1 to cycle through characters; pressing L2 to dodge roll when playing as an on - foot character or pressing L2 to boost when piloting a ship; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character or ship; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
I mainly used the orbital 3rd person camera, it can be tricky to get used to as you use a combination of the right stick to move the camera around, the left stick up and down to zoom and the d - pad to switch from cab and trailer view points, but once you get the hang of it you'll be well away, using it to check that your wheels aren't over hanging the narrow road you're on etc..
To move the camera you must hold the left trigger while using the analog stick.
The default control scheme consists of pressing R2 to accelerate; pressing L2 to apply the brake or reverse the car; holding X during manual starts; pressing X to manually shift up a gear; pressing square to manually shift down a gear; pressing triangle to activate or deactivate DRS; pressing triangle to engage the pit limiter; pressing R1 to change the camera angle; pressing O to produce the multi-functional display; pressing L1 to produce the voice control menu; moving the direction of the left analogue stick to the left or right to steer your car in that direction; moving the direction of the right analogue stick forwards, backwards, left or right to appropriately manoeuvre the camera angle to look in that direction; pressing up, down, left or right on the d - pad to scroll through the MFD menu; pressing R3 to chat in online multiplayer; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The movement and camera look have been mapped to the left and right analog sticks, and down on the d - pad is mapped to mind's eye (where you can see damage levels and the different interact - able parts around the map).
In addition, remapping the camera controls to the right analog stick, as in the other games, was a wise choice rather than leaving them to the bumper buttons.
You'll use the right stick to control the cursor and the left stick for the camera.
You can move the camera around with the right stick, but trying to do that all while trying to climb a stick holding R2 to move forward, holding X to pick your head up, L2 to hold tightly, the left stick to move Noodle's head in the direction you need to it go, and the right stick to move the camera to just the right angle, only to find out that the right angle is no viewable because something is in the way, is only frustrating.
On top of that the camera controls with the left stick was difficult to do especially when zooming, panning, and viewpoints were all handled through a single analog stick.
Players move using the left stick and change the camera view using the right stick.
The left analog stick controls your red hooded hero, while the right controls the camera.
Nintendo designed the Arwing to feel like a real aircraft, with players using both the left and right control sticks to pilot the vehicle, instead of going with a traditional setup where the right stick only controls the camera.
In this moment, you're trying to wrap your head around the controls, steer the boat with the left stick and wrangle the camera with the right to spot incoming enemies from behind.
You move the main character with the left control stick and change the camera with the right control stick.
The left pad, inscribed with a d - pad, could be used for custom commands - calling in airstrikes in Battlefield, for example - or movement in most games, while the right stick seems solely used for looking around and controlling the camera.
Basic movement and camera control is assigned to the left and right sticks, respectively, while a canny combination of D - pad and shoulder buttons allows you to, for example, order individual team movements, and actions (fire at will, stand down, hold position) as well as enable you to play swapsies with your often ludicrously large inventory.
Spin moves (like Link's signature spin attack) using the analog sticks would have relieved some stress here as the sticks are used for moving (left) and camera moving / target locking / target cycling (right) through enemies instead.
You move the mech with the left stick, while moving the overall camera with the right.
The left joystick moves Magloryx around, which is simple enough, while moving the right stick up and down changes the height in which the dragon takes to the air, and moving it from side to side changes the camera.
a b c d e f g h i j k l m n o p q r s t u v w x y z