Prolonged fast
camera movement at times is a pain.
Not exact matches
The New York Police Department on Friday released a transcript of phone calls reporting Saheed Vassell's behavior earlier this week, as well as a compilation of surveillance -
camera footage tracking his
movements before officers fired 10 shots
at the man.
Psychiatrist Leonhard Schilbach
at the University of Cologne in Germany and his colleagues developed an avatar that can hold someone's gaze and an infrared
camera that tracks the eye
movement of someone watching the avatar.
Bishop and colleagues examined locomotion in 12 species of ground - dwelling birds, ranging in body mass from 45g to 80 kg, as the birds moved
at various speeds along enclosed racetracks while
cameras recorded their
movements and forceplates measured the forces their feet exerted upon the ground.
«We were able to make a «movie,» using the equivalent of two
cameras to record the atomic vibrations and electron
movements, and show that they wiggle
at the same time, like two standing waves superimposed on each other,» said co-author Shuolong Yang, a postdoctoral researcher
at Cornell University.
Character
movement and
camera control are a chore
at the beginning, but you'll adapt to them as the game progresses.
Indeed, during the movie's ludicrous - bordering - on - sublime final minutes, marked by whooshing
camera movements and a highly malleable sense of time, it's hard not to wonder if Lucy — fully free
at last, and with infinite possibilities
at her fingertips — might be intended as a hopeful, thinly veiled stand - in for Besson himself.
There is an unbroken
camera movement that begins with Charles playing in the snow, tracks back inside a window to show the three adults looking
at him, and then precedes them as they walk deep into the room so Mrs. Kane can sit down
at a table and sign the document.
Saturated in neon and flesh, X is hyper - violent
at times and vibrantly edited through use of split - screens and kinetic
camera movements.
Precision cutting and flowing
camera movement would come to define the action film, blowing away the tension - based American system with a surfeit of bullets, preferably fired by a man clinching a match in his teeth, firing two handguns
at once it a vain attempt
at exorcising his existential pain.
An extensive selection of work from across the world is presented including the World Premieres of William English's HEATED GLOVES and THE HOST, in which director Miranda Pennell delves deeper into her past and her late parents» involvement with the Anglo Iranian Oil Company (BP); Ben Rivers» THE SKY TREMBLES AND THE EARTH IS AFRAID AND THE TWO EYES ARE NOT BROTHERS, the feature element of Ben's current Artangel installation
at BBC White City; EVENT FOR A STAGE by Tacita Dean, a filmed presentation of her live theatrical happening in collaboration with actor Stephen Dillane
at the 2014 Sydney Biennial; the European Premiere of Omer Fast's REMAINDER, a London - set thriller adapted from Tom McCarthy's acclaimed novel of the same name; the European Premiere of INVENTION which highlights the possibilities of
camera movement and the development of artistic apparatus and Kevin Jerome Everson's PARK LANES, set in an American bowling alley over the course of a day.
Dir Dario Argento (Leigh McCloskey, Irene Miracle, Alida Valli, Daria Nicolodi) Horror cinema
at its most baroque: a simple libretto is embroidered with elaborate, flowing
camera movements, abstract blocks of colour, unsettling sound effects and soundtrack composer Keith Emerson's thunderous rock variations on Verdi.
With American Gigolo, Schrader finally carves out a directorial style,
at least in terms of his beloved
camera movement.
Marked by oblique, carefully composed frames, a general lack of
camera movement, an aura of hipster cool, and a flirtation with genre, Danny Boy seems
at first like a cross-Atlantic cousin to Stranger Than Paradise.
At the end of the film, there's another gratifying burst of
camera movement, as a jerky handheld
camera races to keep up with a yelping mad, battle - ready McCain.
The vastness and the wide angle lenses in certain moments, I think, intended to show the main character's sense of isolation within his community, so we tried
at times to use framing devices and use
camera movements to amplify that sentiment to have a very meaningful impact.
Of course, Hiller is no master, and he does more than his share of distractingly gratuitous things with the
camera, including fancy angles and
movements that have no justification
at all.
Through Lind's
camera and Bobbi Jene's
movements this documentary magically renders that passion,
at its core, is nothing but a vigorous need to experience and make some kind of sense of living.
The common thinking about Eastwood these days —
at least, outside the critical circle that deems his every tasteful composition and mild
camera movement a classical masterstroke — is that his internal compass for choosing projects has been off for a while, making him susceptible to the bad taste of undistinguished screenwriters.
In this workshop we looked
at different relationships between sound and image; how you can use moving images to stimulate poetry writing and performance; using digital
cameras to explore metaphor; the process of planning a soundtrack; and using Final Cut Express semi-professional editing software to add
movement and effects to still images.
At a busy shopping center, the
camera can give you a 180 - degree view side - to - side and the MOD system can help alert you to
movement when backing out,» said Carolin.
John with his arm thrown around Ella's shoulder, his face and eyes lit with the exaltation of the gloriously drunk, Lilly crying in her arms, what Ella knew to be her own much younger face blurred in
movement as it turned toward Lilly's cries
at the exact moment of the
camera's looking.
For example, Jennifer Nichols Parnell, a blogger
at MommyBeta, bought a Foscam Internet
camera ($ 68 on Amazon.ca) and linked it to her existing Angelcare sound and
movement monitor ($ 94 for the AC401 model on Amazon.ca).
HUGH MCGREGOR: In my PhD, I've been looking
at how cats interact with fire and grazing, see whether their
movements - I've put GPS collars on cats to see whether they would select intensely burnt or intensely grazed areas, and we've put little video
cameras on collars to see whether they're actually better hunters in intensely grazed or burnt areas.
The
camera system is equally
at fault with its smooth yet nauseous
movement as I constantly fought the controls.
However, «Watch Dogs» is
at its core a stealth game, and we found ourselves frequently hacking
cameras to track the enemy
movements and dispatch them quickly and quietly.
Very often, an utterly unhelpful angle which simply doesn't let you see what you should be doing next is chosen; better again, when you try to manually adjust the
camera, it will snap right back to its original unhelpful angle
at the slightest
movement.
Cameras in the halls monitor employee
movements, and those who take too long for lunch are shamed by having their names announced to the entire company; employees who are no longer «useful» in game development roles are assigned jobs as security guards, cleaning staff, or
at a pachi - slot machine factory.
The stages, as I said, always stick
at a locked 60 FPS, meaning
camera movement and
movement of the models on screen always stays smooth and fluid.
I am Setsuna is a top - down RPG and as such there is plenty of lateral
movement as the
camera pans across the environment while exploring, and
at 30 fps, there's noticeable judder.
Vast customisable
camera options allow players to set specific parameters for the cockpit, TV pod and TV pod offset with a twenty point system for genuine customisation for the field of view and horizontal offset to be zoomed in or out; vertical offset and angle of
camera to be increased or lowered in height; near clip plane decides
at what distance a nearby object is no longer rendered; the mirror angle to be increased or lowered in height; as well as the amount of
camera shake and
camera movement.
Some racing games such as Need for Speed: Shift 2 have utilised «helmet
cameras» to simulate the driver's head
movement when using the interior view, helpfully looking
at the apex whenever you approached a corner.
The
camera's
movement can be controlled by both the right thumb - stick, as well as the gamepad's accelerometer, though it's safe to say that the motion controls seem shoe - horned in,
at least on early impressions, and seemingly can't be turned off.
The interesting twist to this side scrolling formula is that you have the ability to take cover behind things like walls or boxes which then moves the
camera behind the spy giving you a different look
at the room and the enemy
movement patterns.
Movement can be a little clunky when the
camera switches to a 2D perspective, making precise
movement at slower speeds a little frustrating.
Vast customisable
camera options allow players to set specific parameters for the cockpit, TV pod and TV pod offset with a 40 point system for genuine customisation for the field of view and horizontal offset to be zoomed in or out; lateral offset to be moved further to either side; vertical offset to be raised or lowered; angle of
camera to be increased or lowered in height; near clip plane decides
at what distance a nearby object is no longer rendered; the mirror angle to be increased or lowered in height; as well as the amount of
camera shake,
camera movement and a look to Apex limit that is displayed in degrees.
Although one of the mini game is one that requires pointing the Vita's
camera around in real time and trying to shoot down numbers for arithmetic problems, but it doesn't work well
at all due to some some very badly calibrated
movements and sensitivity that ruin that particular situation.
Sure, Outcast isn't a game that puts emphasis on combat, but given the tremendous amount of rabid enemies constantly shooting
at you, you'll need to fight some people every now and then, and it's not very enjoyable, given the input lag, overall dated aiming system, very slow
camera movement, and the fact your character moves
at a snail's pace.
That's a shame, since the
Camera seems to be quite good
at detecting players»
movements.
Basic
movement and
camera control is assigned to the left and right sticks, respectively, while a canny combination of D - pad and shoulder buttons allows you to, for example, order individual team
movements, and actions (fire
at will, stand down, hold position) as well as enable you to play swapsies with your often ludicrously large inventory.
From sinuous
camera movement, lifelike facial animation, and a variety of one - time visual effects,
at times the title can resemble an anime.
Gamers familiar with Dark Souls, The Witcher 3 and Horizon: Zero Dawn will be right
at home with this
camera and the weight in Kratos's
movements.
Scenes
at the studio in Springs, East Hampton, are carefully choreographed, with Harris even mimicking Jackson Pollock's balletic
movements famously captured by Hans Namuth's
camera in his legendary 1950s footage.
Your painting synchronizes the struggle of the
camera to adjust the shape of the image as it focuses in on something, the eye's struggle to adjust to it
at the same time, and the brush's attempt to capture this
movement through the LCD haze... a painting about the hazards of drunk - texting perhaps?
The very first photograph taken by Woodman, Self - portrait
at Thirteen, 1972, shows the artist sitting
at the end of a sofa in an un-indentified space, wearing an oversized jumper and jeans, arm loosely hanging on the armrest, her face obscured by a curtain of hair and the foreground blurred by sudden
movement, one hand holding a cable linked to the
camera.
The second workshop took place
at the South London Gallery, not only were the group thinking about
movement and the
camera, they now had to consider the artwork and the general public too.
Producing photographs on a strip of sensitized film moving
at a rate of 60 frames per second, Marey's
camera created the illusion of
movement.
The very first photograph taken by Woodman, Self - portrait
at Thirteen (1972), shows the artist sitting
at the end of a sofa in an un-indentified space, wearing a oversized jumper and jeans, arm loosely hanging on the armrest, her face obscured by a curtain of hair and the foreground blurred by sudden
movement, one hand holding a cable linked to the
camera.
Working in France
at approximately the same time as Muybridge, the physiologist Étienne Jules Marey (French, 1830 - 1904) invented a
camera that not only stopped
movement but also charted it in a single picture.
K. artist Kalliopi Lemos's
At the Centre of the World (2015), positions the
camera as a dynamic witness to the efforts of its subject, a woman seemingly caught in a spherical cage whose
movement is an ambiguous mix of struggle and choreography.