Sentences with phrase «camera movement at»

Prolonged fast camera movement at times is a pain.

Not exact matches

The New York Police Department on Friday released a transcript of phone calls reporting Saheed Vassell's behavior earlier this week, as well as a compilation of surveillance - camera footage tracking his movements before officers fired 10 shots at the man.
Psychiatrist Leonhard Schilbach at the University of Cologne in Germany and his colleagues developed an avatar that can hold someone's gaze and an infrared camera that tracks the eye movement of someone watching the avatar.
Bishop and colleagues examined locomotion in 12 species of ground - dwelling birds, ranging in body mass from 45g to 80 kg, as the birds moved at various speeds along enclosed racetracks while cameras recorded their movements and forceplates measured the forces their feet exerted upon the ground.
«We were able to make a «movie,» using the equivalent of two cameras to record the atomic vibrations and electron movements, and show that they wiggle at the same time, like two standing waves superimposed on each other,» said co-author Shuolong Yang, a postdoctoral researcher at Cornell University.
Character movement and camera control are a chore at the beginning, but you'll adapt to them as the game progresses.
Indeed, during the movie's ludicrous - bordering - on - sublime final minutes, marked by whooshing camera movements and a highly malleable sense of time, it's hard not to wonder if Lucy — fully free at last, and with infinite possibilities at her fingertips — might be intended as a hopeful, thinly veiled stand - in for Besson himself.
There is an unbroken camera movement that begins with Charles playing in the snow, tracks back inside a window to show the three adults looking at him, and then precedes them as they walk deep into the room so Mrs. Kane can sit down at a table and sign the document.
Saturated in neon and flesh, X is hyper - violent at times and vibrantly edited through use of split - screens and kinetic camera movements.
Precision cutting and flowing camera movement would come to define the action film, blowing away the tension - based American system with a surfeit of bullets, preferably fired by a man clinching a match in his teeth, firing two handguns at once it a vain attempt at exorcising his existential pain.
An extensive selection of work from across the world is presented including the World Premieres of William English's HEATED GLOVES and THE HOST, in which director Miranda Pennell delves deeper into her past and her late parents» involvement with the Anglo Iranian Oil Company (BP); Ben Rivers» THE SKY TREMBLES AND THE EARTH IS AFRAID AND THE TWO EYES ARE NOT BROTHERS, the feature element of Ben's current Artangel installation at BBC White City; EVENT FOR A STAGE by Tacita Dean, a filmed presentation of her live theatrical happening in collaboration with actor Stephen Dillane at the 2014 Sydney Biennial; the European Premiere of Omer Fast's REMAINDER, a London - set thriller adapted from Tom McCarthy's acclaimed novel of the same name; the European Premiere of INVENTION which highlights the possibilities of camera movement and the development of artistic apparatus and Kevin Jerome Everson's PARK LANES, set in an American bowling alley over the course of a day.
Dir Dario Argento (Leigh McCloskey, Irene Miracle, Alida Valli, Daria Nicolodi) Horror cinema at its most baroque: a simple libretto is embroidered with elaborate, flowing camera movements, abstract blocks of colour, unsettling sound effects and soundtrack composer Keith Emerson's thunderous rock variations on Verdi.
With American Gigolo, Schrader finally carves out a directorial style, at least in terms of his beloved camera movement.
Marked by oblique, carefully composed frames, a general lack of camera movement, an aura of hipster cool, and a flirtation with genre, Danny Boy seems at first like a cross-Atlantic cousin to Stranger Than Paradise.
At the end of the film, there's another gratifying burst of camera movement, as a jerky handheld camera races to keep up with a yelping mad, battle - ready McCain.
The vastness and the wide angle lenses in certain moments, I think, intended to show the main character's sense of isolation within his community, so we tried at times to use framing devices and use camera movements to amplify that sentiment to have a very meaningful impact.
Of course, Hiller is no master, and he does more than his share of distractingly gratuitous things with the camera, including fancy angles and movements that have no justification at all.
Through Lind's camera and Bobbi Jene's movements this documentary magically renders that passion, at its core, is nothing but a vigorous need to experience and make some kind of sense of living.
The common thinking about Eastwood these days — at least, outside the critical circle that deems his every tasteful composition and mild camera movement a classical masterstroke — is that his internal compass for choosing projects has been off for a while, making him susceptible to the bad taste of undistinguished screenwriters.
In this workshop we looked at different relationships between sound and image; how you can use moving images to stimulate poetry writing and performance; using digital cameras to explore metaphor; the process of planning a soundtrack; and using Final Cut Express semi-professional editing software to add movement and effects to still images.
At a busy shopping center, the camera can give you a 180 - degree view side - to - side and the MOD system can help alert you to movement when backing out,» said Carolin.
John with his arm thrown around Ella's shoulder, his face and eyes lit with the exaltation of the gloriously drunk, Lilly crying in her arms, what Ella knew to be her own much younger face blurred in movement as it turned toward Lilly's cries at the exact moment of the camera's looking.
For example, Jennifer Nichols Parnell, a blogger at MommyBeta, bought a Foscam Internet camera ($ 68 on Amazon.ca) and linked it to her existing Angelcare sound and movement monitor ($ 94 for the AC401 model on Amazon.ca).
HUGH MCGREGOR: In my PhD, I've been looking at how cats interact with fire and grazing, see whether their movements - I've put GPS collars on cats to see whether they would select intensely burnt or intensely grazed areas, and we've put little video cameras on collars to see whether they're actually better hunters in intensely grazed or burnt areas.
The camera system is equally at fault with its smooth yet nauseous movement as I constantly fought the controls.
However, «Watch Dogs» is at its core a stealth game, and we found ourselves frequently hacking cameras to track the enemy movements and dispatch them quickly and quietly.
Very often, an utterly unhelpful angle which simply doesn't let you see what you should be doing next is chosen; better again, when you try to manually adjust the camera, it will snap right back to its original unhelpful angle at the slightest movement.
Cameras in the halls monitor employee movements, and those who take too long for lunch are shamed by having their names announced to the entire company; employees who are no longer «useful» in game development roles are assigned jobs as security guards, cleaning staff, or at a pachi - slot machine factory.
The stages, as I said, always stick at a locked 60 FPS, meaning camera movement and movement of the models on screen always stays smooth and fluid.
I am Setsuna is a top - down RPG and as such there is plenty of lateral movement as the camera pans across the environment while exploring, and at 30 fps, there's noticeable judder.
Vast customisable camera options allow players to set specific parameters for the cockpit, TV pod and TV pod offset with a twenty point system for genuine customisation for the field of view and horizontal offset to be zoomed in or out; vertical offset and angle of camera to be increased or lowered in height; near clip plane decides at what distance a nearby object is no longer rendered; the mirror angle to be increased or lowered in height; as well as the amount of camera shake and camera movement.
Some racing games such as Need for Speed: Shift 2 have utilised «helmet cameras» to simulate the driver's head movement when using the interior view, helpfully looking at the apex whenever you approached a corner.
The camera's movement can be controlled by both the right thumb - stick, as well as the gamepad's accelerometer, though it's safe to say that the motion controls seem shoe - horned in, at least on early impressions, and seemingly can't be turned off.
The interesting twist to this side scrolling formula is that you have the ability to take cover behind things like walls or boxes which then moves the camera behind the spy giving you a different look at the room and the enemy movement patterns.
Movement can be a little clunky when the camera switches to a 2D perspective, making precise movement at slower speeds a little frustrating.
Vast customisable camera options allow players to set specific parameters for the cockpit, TV pod and TV pod offset with a 40 point system for genuine customisation for the field of view and horizontal offset to be zoomed in or out; lateral offset to be moved further to either side; vertical offset to be raised or lowered; angle of camera to be increased or lowered in height; near clip plane decides at what distance a nearby object is no longer rendered; the mirror angle to be increased or lowered in height; as well as the amount of camera shake, camera movement and a look to Apex limit that is displayed in degrees.
Although one of the mini game is one that requires pointing the Vita's camera around in real time and trying to shoot down numbers for arithmetic problems, but it doesn't work well at all due to some some very badly calibrated movements and sensitivity that ruin that particular situation.
Sure, Outcast isn't a game that puts emphasis on combat, but given the tremendous amount of rabid enemies constantly shooting at you, you'll need to fight some people every now and then, and it's not very enjoyable, given the input lag, overall dated aiming system, very slow camera movement, and the fact your character moves at a snail's pace.
That's a shame, since the Camera seems to be quite good at detecting players» movements.
Basic movement and camera control is assigned to the left and right sticks, respectively, while a canny combination of D - pad and shoulder buttons allows you to, for example, order individual team movements, and actions (fire at will, stand down, hold position) as well as enable you to play swapsies with your often ludicrously large inventory.
From sinuous camera movement, lifelike facial animation, and a variety of one - time visual effects, at times the title can resemble an anime.
Gamers familiar with Dark Souls, The Witcher 3 and Horizon: Zero Dawn will be right at home with this camera and the weight in Kratos's movements.
Scenes at the studio in Springs, East Hampton, are carefully choreographed, with Harris even mimicking Jackson Pollock's balletic movements famously captured by Hans Namuth's camera in his legendary 1950s footage.
Your painting synchronizes the struggle of the camera to adjust the shape of the image as it focuses in on something, the eye's struggle to adjust to it at the same time, and the brush's attempt to capture this movement through the LCD haze... a painting about the hazards of drunk - texting perhaps?
The very first photograph taken by Woodman, Self - portrait at Thirteen, 1972, shows the artist sitting at the end of a sofa in an un-indentified space, wearing an oversized jumper and jeans, arm loosely hanging on the armrest, her face obscured by a curtain of hair and the foreground blurred by sudden movement, one hand holding a cable linked to the camera.
The second workshop took place at the South London Gallery, not only were the group thinking about movement and the camera, they now had to consider the artwork and the general public too.
Producing photographs on a strip of sensitized film moving at a rate of 60 frames per second, Marey's camera created the illusion of movement.
The very first photograph taken by Woodman, Self - portrait at Thirteen (1972), shows the artist sitting at the end of a sofa in an un-indentified space, wearing a oversized jumper and jeans, arm loosely hanging on the armrest, her face obscured by a curtain of hair and the foreground blurred by sudden movement, one hand holding a cable linked to the camera.
Working in France at approximately the same time as Muybridge, the physiologist Étienne Jules Marey (French, 1830 - 1904) invented a camera that not only stopped movement but also charted it in a single picture.
K. artist Kalliopi Lemos's At the Centre of the World (2015), positions the camera as a dynamic witness to the efforts of its subject, a woman seemingly caught in a spherical cage whose movement is an ambiguous mix of struggle and choreography.
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