Sentences with phrase «camera movements so»

But it's a good kind of pummelling — not the Michael Bay sort of pummeling in which scenes are edited in such a way to indicate that something important is happening, even though it isn't, with enough swirling camera movements so as to induce motion sickness.

Not exact matches

In 2013, the iPhone maker acquired PrimeSense, a company that developed sensors for Microsoft's Kinect, a camera system that scanned people's bodies so people could play Xbox games using body movements.
The virtual reality component consisted of a camera that captured the movement of participants» feet and projected it onto a screen in front of the treadmill, so that participants could «see» their feet walking on the screen in real time.
So when Sane began filming the movements of moth antennae with a high - speed camera, he wanted to understand how the animals convert the speed of air rushing by into nerve impulses.
There is an unbroken camera movement that begins with Charles playing in the snow, tracks back inside a window to show the three adults looking at him, and then precedes them as they walk deep into the room so Mrs. Kane can sit down at a table and sign the document.
However, like the camera movements in general, these dramatic tilts are so hasty and exaggerated that the effect is mostly hokey.
As evidenced within the film and also in his previous outing, Hard Eight, Anderson has a knack for characterizations and in using camera movement and music to create sound so well, it could be said that he out - Scorsese's Scorsese.
The company also set up six witness cameras around ice rink so they could pinpoint the movements of the skating double, rebuilt all the stadiums in CG and repopulated stadiums with CG people so they could match exact backgrounds from shot to shot.
Part of this is because Anderson is so talented a director that he knows how to use the score and camera movement to evoke feelings in the audience, and he pulls the strings of your emotions, and with cocky arrogance doesn't mind that we know full well we are being manipulated.
Appropriately, the long takes in the musical sequences aren't there so the audience can «see the dancing,» as the old cliché goes, but to cast a spell: The unbroken camera movements, self - conscious as they may be, make the movie more dreamlike.
My idea about camera movement is if we're moving both cameras ever so slightly, it feels kind of like a floating camera.
It wasn't so much to do with camera movement, but a matter of how much coverage I used to get.
There's no need for countless sets, wardrobe changes and relentless camera movement when the story and actors are so compelling.
The lighting is darker and moodier, there are creative camera movements and long shots, and an eerie Cliff Martinez electro score thrums like we're watching «Drive» and not a bunch of upper - middle - class suburbanites whose biggest excitement in life so far has been a proposal during a game of Pictionary.
The vastness and the wide angle lenses in certain moments, I think, intended to show the main character's sense of isolation within his community, so we tried at times to use framing devices and use camera movements to amplify that sentiment to have a very meaningful impact.
And just as movie talk replaces «real» talk, and montage replaces the duration of real time, so, in Lumière, movement is camera movement.
In previous games characters could only move so far apart from each other before the camera would limit movement, which, while not a game breaker, could be a bit frustrating.
Nevertheless, the right analog stick moves the camera, so players have complete control over what they see if they're unhappy with the default movement.
The headset obviously controls the primary first person movement in looking around, but one can also use the controller to rotate the camera sector by sector, which if you get motion sickness I do not recommend doing, since it gets to your head rather quickly, unfortunately discovering so myself.
Enemies can soon overwhelm you, so the fluid movement and camera system keeps encounters tense yet manageable.
However, CNET mentions that players head movement is controlled by dualshock 4 rather than moving the camera with your own head so head movement is indeed the issue but not exactly how I thought it might be.
Only confirmed to be compatible with Farpoint so far (more compatible games will be announced «soon»), the PSVR Aim Controller uses its built - in motion sensors and sphere to work with the PlayStation Camera to track your movements.
Every movement, button press, and action comes with subtle or not so subtle camera lerping, glowing icons, shake, etc..
Initially, I found camera movement to be a bit sluggish, so I ramped up the sensitivity to it's highest setting and while the camera was noticeably better, the cursor speed for in - game menus was way too damn fast.
Microsoft certainly seem to believe so, as its forthcoming Kinect motion sensor for the Xbox 360 dispenses with any form of gamepad whatsoever, relying instead on tracking the player's movements with a 3D camera.
I am one of those players who are sensitive to different graphics style so I pretty much choose the games I play and I have lots of games I purchased like Outlast, H1Z1, Evil within and ended up not being able to play it because of the camera's movement it makes me nauseous.
The game also uses the cameras to track your hand and head movement, so your physical movement is accurately represented within the 3D space.
The PlayStation 4 Camera seems to track movement well enough, perhaps even better than 2014, though my environment has changed since then so it could just be that my room is better lit or the background is less confusing.
The PS camera tracks your head movement 1:1, so aiming is easy and, for me in the demo, to accurate.
The headset contains an accelerometer and gyroscope so it can track your head movements in conjunction with the PlayStation Camera (which is a required purchase if you don't already have one).
The camera also has a zoom function too, so if there is an enemy way off into the distance and you don't want to get too close, you are able to simply zoom in and track their movements in order to plan your next move.
If you must hold the camera in your hand, make yourself steady and solid like a rock, and pay attention to your body movements so that the camera does not shake.
An avid photographer, she uses her camera to catalogue changes and movements in the landscape under differing changes of light and atmospheric conditions - fog, cloud, darkness and so on.
First, Samsung isn't using any special tech to capture your face or movements, it's just relying on the front or rear camera, so tracking is bad.
They also come equipped with motion activation, so whenever the camera detects movement on your property, you'll receive an app notification or email in real time.
The latter uses the same camera system to map your face's movements onto 12 emoji so you can make a cute yellow kitty say terrible, terrible things.
The app allows customization so the smartphone can operate like a surveillance system, using the camera, audio recording capability, and the accelerometer to detect movement and notify a user of unexpected guests and unwanted intruders.
The hardwired, self - install camera is controlled via Wi - Fi with an iPhone or Android - based smartphone.When the Floodlight Cam detects movement, homeowners will receive a push notification on their iPhone, while the HD video camera will also begin recording so users can see and speak to whoever is on their property through the free Ring app for iPhone and iPad, Mac, Android, and Windows 10 devices.
Even weirder, you could make it so the right haptic pad controls your camera — except when you hold down the Right Grip, at which time it controls your movement.
HTC did improve the camera technology so that capture begins before you even press the button and it is an extremely fast camera so I really do not think slight movement of the camera will be a problem.
That's especially true on the 6 - inch Galaxy A8 +; the sensor is housed in the same cutout as the rear camera, so there is some amount of hand movement involved between tapping the sensor and using the phone.
To deter nighttime prowlers, the camera's built - in floodlight will activate when its infrared sensor detects movement, so you're always covered.
We've really seen a movement over the last year or so toward higher resolution front cameras.
Google touted new and improved positional tracking with its «World Sense» technology, which is designed to sense your head movements so you don't need to add cameras and sensors throughout a room in your house just to do VR.
The lenses make use of the iPhone X's front - facing TrueDepth camera that creates a three - dimensional map of your face, so they adhere more closely to its shape and movements.
The box will contain an AR headset along with a Lightsaber Controller and a tracking beacon that must be placed on the floor so it can track the AR headset's movements with its cameras.
There's also AR emoji software included in the S9's camera, so users can turn themselves into emoji that mimic their facial movements — and that will soon also include Disney characters, thanks to a partnership with the House of Mouse.
That app supports push notifications, so you will get notified on your smartphone as soon as the camera detects movement, so that you can act accordingly.
Programmable sensors and cameras help monitor movement, detect rising carbon monoxide levels and signal if there's rising water so consumers know about possible burglaries, water leaks and other emergencies immediately.
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