But it's a good kind of pummelling — not the Michael Bay sort of pummeling in which scenes are edited in such a way to indicate that something important is happening, even though it isn't, with enough swirling
camera movements so as to induce motion sickness.
Not exact matches
In 2013, the iPhone maker acquired PrimeSense, a company that developed sensors for Microsoft's Kinect, a
camera system that scanned people's bodies
so people could play Xbox games using body
movements.
The virtual reality component consisted of a
camera that captured the
movement of participants» feet and projected it onto a screen in front of the treadmill,
so that participants could «see» their feet walking on the screen in real time.
So when Sane began filming the
movements of moth antennae with a high - speed
camera, he wanted to understand how the animals convert the speed of air rushing by into nerve impulses.
There is an unbroken
camera movement that begins with Charles playing in the snow, tracks back inside a window to show the three adults looking at him, and then precedes them as they walk deep into the room
so Mrs. Kane can sit down at a table and sign the document.
However, like the
camera movements in general, these dramatic tilts are
so hasty and exaggerated that the effect is mostly hokey.
As evidenced within the film and also in his previous outing, Hard Eight, Anderson has a knack for characterizations and in using
camera movement and music to create sound
so well, it could be said that he out - Scorsese's Scorsese.
The company also set up six witness
cameras around ice rink
so they could pinpoint the
movements of the skating double, rebuilt all the stadiums in CG and repopulated stadiums with CG people
so they could match exact backgrounds from shot to shot.
Part of this is because Anderson is
so talented a director that he knows how to use the score and
camera movement to evoke feelings in the audience, and he pulls the strings of your emotions, and with cocky arrogance doesn't mind that we know full well we are being manipulated.
Appropriately, the long takes in the musical sequences aren't there
so the audience can «see the dancing,» as the old cliché goes, but to cast a spell: The unbroken
camera movements, self - conscious as they may be, make the movie more dreamlike.
My idea about
camera movement is if we're moving both
cameras ever
so slightly, it feels kind of like a floating
camera.
It wasn't
so much to do with
camera movement, but a matter of how much coverage I used to get.
There's no need for countless sets, wardrobe changes and relentless
camera movement when the story and actors are
so compelling.
The lighting is darker and moodier, there are creative
camera movements and long shots, and an eerie Cliff Martinez electro score thrums like we're watching «Drive» and not a bunch of upper - middle - class suburbanites whose biggest excitement in life
so far has been a proposal during a game of Pictionary.
The vastness and the wide angle lenses in certain moments, I think, intended to show the main character's sense of isolation within his community,
so we tried at times to use framing devices and use
camera movements to amplify that sentiment to have a very meaningful impact.
And just as movie talk replaces «real» talk, and montage replaces the duration of real time,
so, in Lumière,
movement is
camera movement.
In previous games characters could only move
so far apart from each other before the
camera would limit
movement, which, while not a game breaker, could be a bit frustrating.
Nevertheless, the right analog stick moves the
camera,
so players have complete control over what they see if they're unhappy with the default
movement.
The headset obviously controls the primary first person
movement in looking around, but one can also use the controller to rotate the
camera sector by sector, which if you get motion sickness I do not recommend doing, since it gets to your head rather quickly, unfortunately discovering
so myself.
Enemies can soon overwhelm you,
so the fluid
movement and
camera system keeps encounters tense yet manageable.
However, CNET mentions that players head
movement is controlled by dualshock 4 rather than moving the
camera with your own head
so head
movement is indeed the issue but not exactly how I thought it might be.
Only confirmed to be compatible with Farpoint
so far (more compatible games will be announced «soon»), the PSVR Aim Controller uses its built - in motion sensors and sphere to work with the PlayStation
Camera to track your
movements.
Every
movement, button press, and action comes with subtle or not
so subtle
camera lerping, glowing icons, shake, etc..
Initially, I found
camera movement to be a bit sluggish,
so I ramped up the sensitivity to it's highest setting and while the
camera was noticeably better, the cursor speed for in - game menus was way too damn fast.
Microsoft certainly seem to believe
so, as its forthcoming Kinect motion sensor for the Xbox 360 dispenses with any form of gamepad whatsoever, relying instead on tracking the player's
movements with a 3D
camera.
I am one of those players who are sensitive to different graphics style
so I pretty much choose the games I play and I have lots of games I purchased like Outlast, H1Z1, Evil within and ended up not being able to play it because of the
camera's
movement it makes me nauseous.
The game also uses the
cameras to track your hand and head
movement,
so your physical
movement is accurately represented within the 3D space.
The PlayStation 4
Camera seems to track
movement well enough, perhaps even better than 2014, though my environment has changed since then
so it could just be that my room is better lit or the background is less confusing.
The PS
camera tracks your head
movement 1:1,
so aiming is easy and, for me in the demo, to accurate.
The headset contains an accelerometer and gyroscope
so it can track your head
movements in conjunction with the PlayStation
Camera (which is a required purchase if you don't already have one).
The
camera also has a zoom function too,
so if there is an enemy way off into the distance and you don't want to get too close, you are able to simply zoom in and track their
movements in order to plan your next move.
If you must hold the
camera in your hand, make yourself steady and solid like a rock, and pay attention to your body
movements so that the
camera does not shake.
An avid photographer, she uses her
camera to catalogue changes and
movements in the landscape under differing changes of light and atmospheric conditions - fog, cloud, darkness and
so on.
First, Samsung isn't using any special tech to capture your face or
movements, it's just relying on the front or rear
camera,
so tracking is bad.
They also come equipped with motion activation,
so whenever the
camera detects
movement on your property, you'll receive an app notification or email in real time.
The latter uses the same
camera system to map your face's
movements onto 12 emoji
so you can make a cute yellow kitty say terrible, terrible things.
The app allows customization
so the smartphone can operate like a surveillance system, using the
camera, audio recording capability, and the accelerometer to detect
movement and notify a user of unexpected guests and unwanted intruders.
The hardwired, self - install
camera is controlled via Wi - Fi with an iPhone or Android - based smartphone.When the Floodlight Cam detects
movement, homeowners will receive a push notification on their iPhone, while the HD video
camera will also begin recording
so users can see and speak to whoever is on their property through the free Ring app for iPhone and iPad, Mac, Android, and Windows 10 devices.
Even weirder, you could make it
so the right haptic pad controls your
camera — except when you hold down the Right Grip, at which time it controls your
movement.
HTC did improve the
camera technology
so that capture begins before you even press the button and it is an extremely fast
camera so I really do not think slight
movement of the
camera will be a problem.
That's especially true on the 6 - inch Galaxy A8 +; the sensor is housed in the same cutout as the rear
camera,
so there is some amount of hand
movement involved between tapping the sensor and using the phone.
To deter nighttime prowlers, the
camera's built - in floodlight will activate when its infrared sensor detects
movement,
so you're always covered.
We've really seen a
movement over the last year or
so toward higher resolution front
cameras.
Google touted new and improved positional tracking with its «World Sense» technology, which is designed to sense your head
movements so you don't need to add
cameras and sensors throughout a room in your house just to do VR.
The lenses make use of the iPhone X's front - facing TrueDepth
camera that creates a three - dimensional map of your face,
so they adhere more closely to its shape and
movements.
The box will contain an AR headset along with a Lightsaber Controller and a tracking beacon that must be placed on the floor
so it can track the AR headset's
movements with its
cameras.
There's also AR emoji software included in the S9's
camera,
so users can turn themselves into emoji that mimic their facial
movements — and that will soon also include Disney characters, thanks to a partnership with the House of Mouse.
That app supports push notifications,
so you will get notified on your smartphone as soon as the
camera detects
movement,
so that you can act accordingly.
Programmable sensors and
cameras help monitor
movement, detect rising carbon monoxide levels and signal if there's rising water
so consumers know about possible burglaries, water leaks and other emergencies immediately.