Sentences with phrase «camera moves just»

The booming stinger chords of Alan Silvestri's score retain their shameless oomph on the disc's DTS and Dolby Digital soundtracks, and the pristine video transfer makes Zemeckis» bravura third - act camera moves just as dazzling as they were on the big screen.

Not exact matches

Moyers's people had swarmed over the Indiana University campus in successive waves of producers, executive producers, directors and associate directors; of lighting people, camera people, sound people and questions - from - the - audience people; had added a participant (Nicholas von Hoffman) to be sure the affair would be telegenic; had phoned the panelists before the event with their own list of topics and ideas; had thrown together a wooden platform just for their cameras, which cameras prevented many in the actual audience from seeing the panelists; had shifted the meeting rooms to meet the exacting requirements for the paraphernalia of television; had fed questions to members of the audience, and instructions «from the truck» to the moderator («move on»); and then had fashioned from 12 hours of tape one hour that might have been made in a New York city hotel room.
These are by no means artistic photography cause some were taken from a moving bus, another while rushing down a sidewalk with just my pocket camera.
The game controller - style joysticks and buttons allow the camera operator to change perspective within the virtual 3 - D space; move the camera down and tilt it up and the monitor displays a CGI character from below, just as if you were pointing a real camera at a real actor.
The work will require groundbreaking research because most prior work in the field has focused on analyzing images from just a single camera as it moves around.
Brandon Routh: When it moves forward, I'm not controlling it, it is controlling, I'm just thinking about moving forward and this forward and backward when the camera and the thing moves backward.
I gave this game a 3 because it has brutal camera angles, i beat the game in a week, and the fighting moves are the same you just keep clicking B and Y nothing else in fights... and theres no co-op me and my friend were gonna rent this game but it wasnt co-op so mehh and my cousin got this game for easter so i borrowed it for a week and beat it... oh and crap gameplay and 4/10 graphics... cmon boys you can do better if ur making a second one and in new moves and more buttons.
When an actor begins to sing, the camera rushes in and fastens on the performer's face, positioning itself just below the head, somewhere between the navel and the Adam's apple — and canted from 30 to 45 degrees, although the angle changes as the performer moves and the operator scampers to keep up.
The trailers don't suggest much in the way of a fresh take on the genre, though Neveldine's live - wire, kinetic camera style might just be the moving's saving grace — at least when it comes time for the de rigueur freaky demonic possession scenes.
Never in a million years would I have guessed that the same filmmaker might turn around and make something like Tangerine, his punk - as - fuck portrait of a much seedier L.A.. It's not just a total creative 180, but kind of the opposite of a sell - out move: Trading a formulaic story for an unpredictable one and a slick Indiewood aesthetic for a gorgeous, radical lo - fi approach, Baker trains his iPhone camera on the kind of characters — black and transgender prostitutes, immigrant cabbies — that the movies rarely acknowledge, let alone put into starring roles.
«Just as the camera tracks past the chair on the lower right,» the voice said, «the chair moves out of the way.»
I've had dumb conversations with people who say the camera doesn't move enough, as if directing was just acrobatics.
And the more I talked about that, the more I felt like I have this movie more or less in my head and I know how I would shoot these scenes and how the camera should move or if I were to direct it this is what I would do... Saying that enough times sort of gave me the confidence where I felt like maybe, just maybe, given the right chance, I could take a crack at it.»
It feels troublesome just to move Ryu around the level, and it's exacerbated by camera functionality which has always been passable at best throughout the series.
When a camera move is imposed on the action rather than just following or accenting it, something very interesting happens.
«De Palma has been learning how to make every move of the camera signify just what he wants it to, and now he has that knowledge at his fingertips.
The curtain has just gone down on a final act, and we hear clapping as the camera moves in to focus on leading lady Irina (Annette Bening, in superb command as always), flushed and beaming under the adulation she plainly can't get enough of.
He often likes to hold long takes from a single angle and just when you think the camera has to cut or move away the shot's meditation will linger on a few moments longer.
A tracking shot down a seemingly endless corridor in the Department of Records is a logistical wonder created by moving the camera twice through a single passageway, with precisely choreographed actors swarming just inches away from the lens.
The exterior settings feel both more real and more grand - just the establishing shots are more epic - and the camera pans, moves, and shoots from angles that purposely sets Rogue One apart from the rest.
And watch this game's DEVELOPER DIRECT and you'll see Kiochi Hayashida say that you can still move the camera freely, to play the game just like the other 3d Mario adventure games.
Though technically just the bridge between the lower - budget original and the two - part finale still to come, in director Francis Lawrence's steady hands (gone are the previous film's needlessly spastic camera moves), «Catching Fire» makes for rousing entertainment in its own right, leaving fans riled and ready to storm the castle.
Relative to other very violent PG - 13 films, the carnage depicted here is muted with fast camera moves and cuts to another scene just as a knife or sword is about to do its bidding.
«The Visual Effects of Zodiac» (15:15) isn't the most obvious supplemental inclusion, but while the film is far from spectacle fantasy, this piece reveals just how much effects work was required, from blue screen crime scenes and precise camera moves to fabricating a vintage waterfront and using CGI on gruesome death sequences.
You mean Waifu Simulator 3 Ultimate Sometimes I move around the walls of certain areas in the game and try to get the camera to zoom in as close to my huntress as possible so I can imagine myself standing right next to her I know it's not just me
The camera is always on the move, rising as characters rise from their seats, or staying just a few steps ahead as they sprint from one location to the next.
Just aim the camera where you want to move, press a button, and your character automatically moves to your new hiding place.
With 755 horsepower the 2019 Chevrolet Corvette zr1 is the most powerful Corvette ever it's also the most technologically advanced behind me are the rolling s's at Road Atlanta and we're here to see if we can reach to the supercar levels of performance afforded by this thing's massive power big tires and the tall wing on the back after that we'll take to the streets to see if a car this powerful can behave itself in public this is a monster of a car I've had some brief track opportunities moving this morning to get used to the pace of this machine which is phenomenal we're gonna warm up as we get out to the road Atlanta and sort of build up to the pace that this car can operate at now initially when you hop in this car you have this shrine to the engine right above you you see the line of the hood it kind of dominates the center of the view you can see over it it doesn't affect visibility but it's immediately obvious and that kind of speaks to what makes this car special it's a monster of an engine listen to that [Music] that is tremendous tremendous acceleration and incredible power but what I finding so far my brief time here at the Atlanta is that everything else in the car is rut has risen to match hurt me while I lay into it on the back straight look you know 150 mile - an - hour indicated we're going to ease up a little bit on it because I need to focus on talking rather than driving but like I was saying the attributes of the rest of the car the steering the braking capability the grip every system of this car is riding to the same level of the power and I think that's what makes it really impressive initially this is undoubtedly a mega mega fast car but it's one that doesn't terrify you with its performance potential there's a level of electronic sophistication that is unparalleled at this price point but it's hard not to get you know totally slipped away by the power of this engine so that's why I keep coming back to it this car has an electronically controlled limited slip differential it has shocks filled with magnetically responsive fluid that can react faster to inputs and everything this car has a super sophisticated stability control system that teaches you how to drive it quick but also makes you go faster we haven't even gotten into exploring it yet because the limits of this car are so high that frankly it takes a while to grow into it but [Music] I think what's impressive about this car is despite how fast it is it is approachable you can buy this car to track dates with it and grow with it as a driver and as an owner I think that's a really special [Music] because you will never be more talented than this car is fast ever unless you are a racing driver casually grazing under 50 miles an hour on this straight okay I'm just going to enjoy driving this now [Music][Applause][Music] this particular Corvette zr1 comes with the cars track performance package a lot of those changes happen underneath the sheet metal but one of the big differences that is immediately obvious is this giant carbon fiber wing now the way this thing is mounted is actually into the structure of the vehicle and it makes you know loading the rear hatch a bit more difficult but we're assuming that's okay if you're looking for the track performance this thing delivers also giving you that performance are these Michelin Pilot Sport cup tires which are basically track oriented tires that you can drive on the street but as we wake our way to the front of the thing what really matters is what's under the hood that's right there's actually a hole in the hood of this thing and that's because this engine is so tall it's tall because it has a larger supercharger and a bunch of added cooling on it to help it you know keep at the right temperature the supercharger is way larger than the one on the zo six and it has a more cooling capacity and the downside is it's taller so it pops literally through the hood the cool thing is from the top you can actually see this shake when you're looking at it from you know a camera from the top of the vehicle this all makes for 755 horsepower making this the most powerful Corvette ever now what's important about that is this not just the power but likewise everything in the car has to be built to accommodate and be able to drive to the level of speed this thing can develop that's why you had the massive cooling so I had the aerodynamics and that's why I had the electronic sophistication inside [Applause] we had a lot of time to take this car on the track yesterday and I've had the night to think about things Matt today two crews on the road and see how this extreme performance machine deals with the sort of more civil minded stuff of street driving the track impressions remain this thing is unquestionably one of the most capable cars you can get from a dealer these days a lot of that's besides the point now because we're on the street we have speed limits they have the ever - present threat of law enforcement around every corner so the question is what does this car feel like in public when you slow this car down it feels like a more powerful Corvette you don't get much tram lining from these big wheels though we as the front end doesn't want to follow grooves in the pavement it is louder it is a little firmer but it's certainly livable on a day to day basis that's surprising for a vehicle of this capability normally these track oriented cars are so hardcore that you wouldn't want to drive them to the racetrack but let's face it you spend more time driving to the track than you do on the track and the fact that this thing works well in both disciplines is really impressive I can also dial everything back and cruise and not feel like I'm getting punished for driving a hardcore track machine that's a that's a really nice accomplishment that's something that you won't find in cars that are this fast and costs maybe double this much the engine in this car dominates the entire experience you can't miss the engine and the whole friend this car is sort of a shrine to it the way it pops out of the hood the way it's covered with coolers around the sides it is the experience of this car and that does make driving this thing special and also the fact that it doesn't look half bad either in fact I think it has some of the coolest looking wheels currently available on a new car this car as we mentioned this car has the track package the track package on this car gives you what they call competition bucket seats which are a little wide for my tastes but I'm you know not the widest person in the world this automatic transmission works well I mean there's so much torque again out of this engine that it can be very smooth and almost imperceptible its clunky on occasion I think I'd might opt for the manual although Chevy tells me about 80 % of its customers will go for the automatic I don't think they're gonna be disappointed and that's gonna be the faster transmission drag strip on the street - and on the racetrack man it was a little bit more satisfying to my taste though we've talked about the exhaust I have it set in the track setting let's quiet it down a little bit so you can hear the difference now I've set that separately from everything else so let's put it stealth what happened to the engine sound that's pretty that's pretty amazing man stealth is really stealth and then go back to track Wow actually a really big difference that's that's pretty great the Corvette has always been a strong value proposition and nowhere is that more evident than this zr1 giving you a nearly unbeatable track performance per dollar now the nice thing is on the road this doesn't feel like a ragged edge track machine either you could genuinely drive it every day the compromises are few and that's what makes this car so special if you like what you see keep it tuned right here and be sure to visit Edmunds.com [Music]
If you want something with a better display, better camera and just overall better hardware then the BlackBerry Curve 3G is not for you, move along.
There's a new camera application that allows you to review your existing photos easily, even as you are taking a new one, without having to change into a review mode: just look at any previous photo by swiping with your finger the right, moving the active camera view out of the way.
I grew up catching snakes as a kid, so I wasn't really terrified of it, and I knew not to move or jump or do anything quickly, so I just asked the snake handler to get me my little Canon point and shoot camera instead of the big camera I was using for the book [00:36:00] and I just hooked up the strobe, which is this red wire that hooks up to the strobe and I was just taking about 20 or 30 photos of this once in a lifetime moment where I have a black mamba wrapped around my leg.
Unfortunately they are quite camera shy and are exceptionally good at turning their backs or moving away just as you are about to press the shutter!
The only two onboard views either eradicate the bike entirely in favor of having the camera roughly where the headlights would be or having you sitting just behind the windshield, where it's a little funny to note that the handlebars never seem to move when leaning into a bend.
Exactly how the developers screwed up the camera I'm not too sure, but it's a sticky mess that sometimes refuses to move or will slow you from a run to a walk for no apparent reason why you're trying to reposition it, which becomes absurdly annoying when you're trying to run away from things or just trying to outmaneuver them
Two games, one of which is totally new, both of which are pretty fun, plus a camera & Move controller for just under $ 100?
Just got ta believe that Morpheus will be the thing that takes the PS Eye / Camera, the Move, and puts it all into perspective and gets the support it should have all along.
When several of them combine — like when I'm climbing a colossus, miss a jump even though I felt like I hit the buttons right, then the camera pans away so I can't see my character, then the colossus shakes and I hold R1 for a good while, then my grip gives up and I fall to the ground unconscious for 6 seconds, and just as I get up the horse runs in my way as I try to move and the colossus smacks me with lightning bullets and I lay unconscious for another 6 seconds, and then, finally, I get to start over climbing it again, I wonder why people love this game so much.
I'm good thanks Gangtsa, I already have the Move controllers and camera, now just waiting for my PSVR Preorder.
- Martina: a noble female warrior - Rou: a mysterious old man with a rather impressive white mustache - battle on PlayStation 4 / Switch: «Free Move Battle» lets characters move freely during battle & has «Automatic Camera Battle» option - battle on 3DS lets you chose between 3D Mode and 2D Mode - in 3D mode, you get to see your characters on the screen - in 2D mode, you only see the sprite of enemies, with a text box just below the battle screen - uses the traditional command - based battle system - one screen shows the protagonist covered in a mysterious blue aura, but it is not explained - new monsters include Mandra and OcoMove Battle» lets characters move freely during battle & has «Automatic Camera Battle» option - battle on 3DS lets you chose between 3D Mode and 2D Mode - in 3D mode, you get to see your characters on the screen - in 2D mode, you only see the sprite of enemies, with a text box just below the battle screen - uses the traditional command - based battle system - one screen shows the protagonist covered in a mysterious blue aura, but it is not explained - new monsters include Mandra and Ocomove freely during battle & has «Automatic Camera Battle» option - battle on 3DS lets you chose between 3D Mode and 2D Mode - in 3D mode, you get to see your characters on the screen - in 2D mode, you only see the sprite of enemies, with a text box just below the battle screen - uses the traditional command - based battle system - one screen shows the protagonist covered in a mysterious blue aura, but it is not explained - new monsters include Mandra and Ocovolt
The camera is something that I would certainly miss in the other version, even though it only had two zoom levels instead of the completly free camera of the Wind Waker, but moving it around without having to go in first person was useful in some ocasions, not necessary of course, but I really just like to use it a lot, and without it I imagine it was harder to see where Link was looking at, a feature that was underused compared to the wind waker I guess because of the wii version, something that honestly sucks (Link discovering the secret in the private island house for me was just amazing, there were no moments like that in TP).
I could have used the Joy - Con's extremely flimsy joystick to point the camera, but instead I just moved the entire Switch console and swung it around as though I were in the room with Link.
When you do choose a character, instead of moving them around on a grid with a cursor, the camera will zoom to a third person view and just as long as you have the AP (in basic foolproof terms: stamina) to do so, you get to freely move about the chosen character as if you're playing a shooter.
As it stands, I am so mal - adapted to that control scheme, I have to «pretend» to be left - handed just so I can even move my camera around in Halo.
This is how it should be done, which would be for everyone, from the most young and casual to the oldest and hardcore, in games that in real life you hold something and only your hands / arms are important like bowling than just use Move, for games that in real life there's nothing you hold like dancing than just use Eye (if Eye can't do it, it's time to release an improved camera Sony), for games that both arms / hands and full body is important like tennis than both Move and Eye
Shake your hips and wave your hands with the Just Dance Controller App — if you have a smartphone, you don't need PlayStation Move or Camera!
It's a deadly dance of frustration and throwing caution to the wind, as swinging your weapon while moving around like a tank doesn't always respond to the awkward controls, and then you'll also struggle with seeing what's going on as the camera likes to be in strange angles and get trapped in buildings, making it just as bad as your enemy.
Sony just unveiled a PSVR bundle that comes with a pair of Move motion controllers, a VR headset and camera, plus a copy of «The Elder Scrolls V: Skyrim VR.»
You can move the camera around with the right stick, but trying to do that all while trying to climb a stick holding R2 to move forward, holding X to pick your head up, L2 to hold tightly, the left stick to move Noodle's head in the direction you need to it go, and the right stick to move the camera to just the right angle, only to find out that the right angle is no viewable because something is in the way, is only frustrating.
It just felt good the way he ran, jumped, moved, even the way the camera swiveled when it did.
: / Just use the Move for the camera controls.
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