Try out your outfit, lighting, background and
camera positioning ahead of time to ensure you're making the best impression possible on the big day.
Not exact matches
The researchers also set up video
cameras in the truckers» cabs, which recorded drivers» faces, the road
ahead, and the truck's speed and road
position.
A small
camera positioned above the interior mirror on the windscreen observes the road
ahead of the car; a high - speed computer detects the lane marking lines.
The system uses a
camera positioned on the windscreen near the rear - view mirror to detect oncoming traffic and vehicles travelling
ahead to ensure the headlights dip in good time.
Three further first - person perspectives include a cockpit view
positioned from the driver's line of sight as the hands are on the steering wheel with the dashboard and anti-roll bar surrounding the limited visibility of the windscreen, while an onboard
camera is
positioned directly above the dashboard towards the bottom of the windscreen, alongside a bonnet
camera looking
ahead from the centre of the bonnet just behind any headlights.
You can view the replay from ten
camera angles including all six gameplay
camera angles, while a dynamic
camera angle
positioned away from the car with the TV
camera angle changing from
camera to
camera in the style of Gran Turismo, alongside a rear
camera looking back from the rear bodywork of your car at scenery you have passed by and overtaken cars in addition to a roof
camera looking
ahead from slightly above the windscreen and a fixed
camera situated next to the driver within the car.
Even though the
camera angles are
positioned at appropriate distances for first and third - person perspectives; there is no optional re-positioning of the
camera angle to bring it closer to or further away from the bike as has been expertly utilised in WRC 4 on Vita and MXGP on PS3 with a slide bar that could be moved 20 clicks further forwards or backwards from the rider to customise a third - person perspective that is suited to your preferences, although the focus of every gameplay
camera angles except for the
camera looking
ahead from the front of the bike can be adjusted in order to look to the left, right, below or behind the rider.
You can view the replay from six
camera angles including a dynamic
camera angle
positioned away from the bike with the TV
camera angle changing from
camera to
camera in the style of Gran Turismo, while the two third - person
camera angles are
positioned directly and further behind the rider to provide a view of the bike and the track surface up
ahead amongst the surrounding environments.
Two
cameras are mounted onboard above the driver's crash helmet with the first
positioned directly behind the crash helmet looking
ahead but not providing any view of the cockpit and a
camera positioned further to the left of the crash helmet showing the cockpit and steering wheel, but the common thread between both onboard mounted
cameras is that they both show the high amounts of G - Force being experienced by the driver.
There are three first - person perspectives
positioned from the front wing of the car looking directly
ahead with no bodywork, a second
camera angle
positioned in the centre of the front wing surrounded by intricate bodywork and front flaps with the third first - person perspective providing a driver's eye view from within the cockpit as the complex steering wheel can be seen while peering out just above the front wing with an incredibly detailed left and right mirror to view what is happening directly behind your car.
Therefore, it would have been better to have a customisable
camera that could be closer to your vehicle or further away from it, while a
camera angle
positioned directly behind your vehicle would have been amazing as it would have allowed players to see up
ahead for a far more reasonable distance.
You'll still shift between
cameras to scout
ahead of you to hack and see enemy
positions, though I found it a little boring.
«As I grew older, there was no use competing with her, so I assumed my
position, quite happily, on the other side of the
camera,» said Sage Sohier,
ahead of her solo exhibition at New York's Foley Gallery, opening tomorrow.