On the other hand, this 6 - inch category device also suffers the same
camera problems as nearly all affordable handsets to come before.
Not exact matches
Surfers addressed that
problem as best they could by using the buddy system and carrying cheap, disposable film
cameras that came with a waterproof housing and glorified rubber - band wrist strap — but that usually ended with the
cameras banging them on the head or getting lost in the water.
Then, just when it seems
as if things can't get any worse, there will be yet another idiot in a trench coat standing on the edge of a waste dump, a dying rain forest, or a refugee camp, pointing the
Camera at yet another
problem» and then walking away.
As part of
CAMERA's suite of computational tools, they have also developed a different version of M - TIP which solves the orientation
problem and can classify the images into conformational states, and consequently can used to study small biological differences in the measured sample.
Donatelli,
CAMERA director James Sethian and Zwart developed their M - TIP framework by developing a mathematical generalization of a class of algorithms known
as iterative phasing techniques, which are used for determining structure in a simpler
problem, known
as phase retrieval.
I have no
problem (usually) being in front of the
camera for blogging campaigns but
as soon
as headshots came up, I got so nervous.
It almost felt like I was having latency
problems with the
camera as it would lag just a beat behind where I wanted it.
Getting stuck in the game is also a fiddle some affair
as there is no real insight into where you should be going and the
camera does assist in this
problem.
In addition to the occasional texture issues, the
camera does have its
problems as well, though it is nothing more than somewhat annoying.
And the telekinesis allows for a smart workaround for the
problem of always needing someone to be holding the
camera: Why waste time lurking offscreen when you can be onscreen while psychically serving
as your own DP?
Problem is, Victor Frankenstein also looks like a glorified TV movie, when it regards the framing choices and
camera setups used by McGuigan and cinematographer Fabian Wagner (whose background is primarily in television,
as it were).
But mixed metaphors are the least of The Bachelor's
problems, which also include failed stunt - casting (the
camera stays on O'Donnell's face for the majority of Mariah Carey's embarrassing cameo
as an opera singer) and trite dialogue.
The only
problem,
as I mentioned previously, is the small spaces these puzzles put you in can force the
camera into some awkward spots.
But «Insurgent» has the same
problem as the first two «Harry Potter» films — it's too faithful, coupled with a dearth of inspiration behind the
camera.
But Red Sparrow's woman
problem is less with Dominika herself and more with how she is presented, how she is captured by the
camera and how perfunctory is her performance of agency (separating here the character's agency from Jennifer Lawrence's
as a performer).
It comes
as no surprise that
camera problems abound, and the enduring curse of the Sony R&D team's decision to include only one analog stick lives on.
There's Danny Glover
as the President of the United States, a Russian billionaire with a Paris Hiltonesque girlfriend, Tom McCarthy playing Jackson's domestic rival, kids with urinary incontinence
problems, Oliver Platt
as the snivelling government stooge, improbable cell phone reception, car - fu, airplane gymnastics, bad Arnold Schwarzenegger vocal imitators, and surveillance
cameras with unlikely range.
The
problem is that, often when events are occurring off
camera and the characters believe they're getting one up on their compatriots, Garland often
as good
as tells us that all is not what it seems.
There are also some other technical issues such
as the bad frame rate when too much stuff is onscreen (which has affected Goat Simulator since its PlayStation 4 launch), some
camera problems, and an incredibly long initial load time.
Biosensors, including infrared and surveillance
cameras, can be used to make inferences about student engagement,
as well
as identify behavioral
problems.
The lack of a back - up
camera in the Heritage Edition is not really a
problem for me,
as the car is so small, but the technology will become federally mandated in all cars built from May 1, 2018.
The sensor itself is actually quite good, although one of the
problems with shooting on a tablet is that any imperfections are now all the more present,
as such we'd still recommend using either a
camera - focused smartphone or
camera.
The new firmware has already been maligned thanks to its
camera issues, but seeing
as the device is not slated for another update, the
problem will need to be patched
as a standalone fix.
Anyway, don't expect to see major improvements added on the platform
as the software comes only to resolve the bugs and issues related to the battery drain
problem along with the
camera and memory consumption issue.
Just
as the
Camera - A and Camera - B apps let your iPad use your iPhone's camera, there's no reason an eReader app couldn't use Bluetooth to solve the problem I'm descr
Camera - A and
Camera - B apps let your iPad use your iPhone's camera, there's no reason an eReader app couldn't use Bluetooth to solve the problem I'm descr
Camera - B apps let your iPad use your iPhone's
camera, there's no reason an eReader app couldn't use Bluetooth to solve the problem I'm descr
camera, there's no reason an eReader app couldn't use Bluetooth to solve the
problem I'm describing.
The interface is the standard Honeycomb
camera interface which is pretty basic, but we've never had a
problem with it, seeing
as other than in testing, we've never used a tablet for taking photos.
I think the specs are just find I wish it had a front facing
camera though but thats it really I mean duel core is all hype right now just like the first iPhone ill make the jump when they iron out the battery
problems etc But front facing
camera isnt a huge issue fro me because if I make the switch back to blackberry ill be getting the playbook
as well
Photos taken with the selfie
camera are flipped when they are stored
as files (on both Android phones and iPhones), so there is no
problem with sharing images previously saved
as files (left is left in the photo image).
She said travel bloggers never have
problems,
as long
as tripods aren't used and only a regular
camera, not a film rig, is used.
The
camera angle can be a bit of a
problem, however,
as it sits quite low and can obstruct your view of oncoming traffic in certain situations, especially when coming over the crest of a hill, for example.
If the
Camera, Frame Rate and UI
problems were fixed,
as well
as the weapon balancing and a few other things there'd be a wholly likeable game here but
as it stands there's just not alot to like about it...
Ubisoft haven't gone through the game and removed the bugs and
problems though, and the result in the occasional frustrating moment with the
camera, AI that get stuck and a few other little things
as well.
Most 3DS owners should have no
problems in mastering the controls, even with the sometimes fiddly
camera angles but if you want a perfect control system, you do need the Circle Pad Pro accessory which makes everything a much more fluid experience, especially
as you crouch and sneak around.
The games visuals however are not perfect,
as we do seem some
camera problems when the game gets in tight corridors.
For those wondering, Pikmin 3 makes great use of the GamePad controller: it can be used
as a map to plot out your movements, and can even be used
as a
camera to take pictures of Pikmin to post to Miiverse, along with a personalized message (mine would probably be a picture of my group uprooting some Pikmin, saying, «Looks like we got to the root of the
problem!»).
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple
camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation
as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a
problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a
problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
There's also a very noticeable lack of detail on characters and in the environment, along with quite a few
problems and glitches such
as bits of the environment, and sometimes enemies, popping into existence, NPCs sitting in mid-air and the
camera occasionally dipping underneath the ground during combat.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up
as Blue in the «Not in a Squad» line • Squads that are currently empty will display
as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a
problem with revived players not being able to get suppressed • Fixed a
problem with the
camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a
problem where the capture progress bar was shown
as friendly when the enemy was capturing • Fixed a
problem with the bipod deploy sound • Fixed a
problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed
problems with health bars not displaying health properly when using EOD bots • Fixed a
problem with flickering name tags • Fixed a
problem where you could damage friendly helicopters • Fixed a
problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a
problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a
problem with changing
camera on certain vehicles • Fixed a
problem with the grenade indicator when in guided missile mode • Fixed a
problem where the machine could hard lock when joining a public coop game • Fixed a
problem where the headset attached icon would not show up in the UI • Fixed a
problem with the falling antenna on Caspian Border.
As far as controls go, I just mapped the camera to the face buttons and once I practiced a bit, found no problems at al
As far
as controls go, I just mapped the camera to the face buttons and once I practiced a bit, found no problems at al
as controls go, I just mapped the
camera to the face buttons and once I practiced a bit, found no
problems at all.
The flying isn't without it's
problems though
as combat can sometimes feel tricky due to a wonky
camera.
Targeting is handled with the shoulder buttons, and is fairly competent to the point where I have to wonder why anyone would bother with the Circle Pad Pro — which just complicates things
as I never had a
problem with the
camera during battle or exploration without it.
Now before you go lynch me for saying that an huge open world game can not come without glitches I would like to point out that this is not my biggest gripes with the game
as I have tolerated a lot of glitches since the first Risen game, the
problem is mainly the combat and the
camera and those two working against you is enough to make you break controllers and not wanting to continue on.
The
problem with games such
as this that has a gimmick which involves doing anything out of the ordinary with the
camera is usually a mixed bag, but this release has it all figured out.
And the other
problem was the
camera which would centre in positions at times which left me frustrated
as it would block my viewpoint.
The worst
problem and you're worst enemy is the Auto
camera, like always sonic team has a
problem with the
camera, for example let's say you're going fast and enter a place where there is a circle of enemies, well if you are going too fast you are guaranteed to fall and lose (this happens with the avatar
as well).
We will cover topics such
as: Advantages of mixed reality, origin of the idea, Adapting Colin's streaming tech to work in Post Production,
Camera Choice, Frame Rate, Slating & World Rotation, The Green Screen Stage & Shooting on Set, Capturing first person VR footage, Post Production & Compositing mixed reality footage, Footage Calibration & Alignment, Shooting Contraptions in the living room, Editing live action VR reactions, Unresolved
Problems & Hope for the Future Attendee Takeaway The audience will understand how to create mixed reality livestreams and trailers for their own VR projects.
I didn't think there were any
problems with the
camera, I accepted it
as part of the game, but did highlight that «Controlling the
camera during the action is
as much a skill
as the running, gunning and jumping.»
I am also relieved to report that I personally never had any
problems with nausea
as a result of the rotating
camera, which was definitely a concern I had before playing.
One of the
problems with the Xbox One, is that there's a chunk of its GPU that Microsoft has told devs not to use,
as it's important for all the features the OS has in place,
as well
as its relation with the bundled Kinect
camera.
Conker however, on both online and offline modes, has some control issues that do take some time to get used to, and there are some unfortunate
camera problems to speak of
as well.