Sentences with phrase «camera problems while»

(Note: I had camera problems while...
(Note: I had camera problems while doing this project so I only have before and afters of the project)

Not exact matches

While I say in the post that I sometimes felt I was making school food look worse than it was, inadvertently, there were other times when my camera exposed some real problems.
While baby mirrors have been designed to address this problem for quite a while, Infanttech takes a new approach with a plush - encased camera that wirelessly feeds video to a windshield - mounted disWhile baby mirrors have been designed to address this problem for quite a while, Infanttech takes a new approach with a plush - encased camera that wirelessly feeds video to a windshield - mounted diswhile, Infanttech takes a new approach with a plush - encased camera that wirelessly feeds video to a windshield - mounted display.
«David Cameron's problem is not really that his chauffeur drives his shoes and shirts to work while he cycles for the camera,» Mr Balls told the Fabian Society this evening.
To solve these problems, the researchers developed algorithms that can be used with any thermal camera to compensate for ambient temperature changes and accurately track the nostrils while the person is moving.
Even those of us who've owned digital cameras for pretty a while can use tips on how to make better pics and troubleshoot when problems arise, if they are in xs.
Even those of us who've owned digital cameras for rather a while can utilize tips on how to make better pictures and troubleshoot when problems arise, if they are in xs.
Even those of us who've owned digital cameras for pretty a while can make use of tips on how to make better photos and troubleshoot when problems arise, if they are in xs.
It was tough, because while director Tom Dey — he of the execrable Failure to Launch, though to be fair also of the pretty funny Shanghai Noon — has no problem sexualizing his female canine actors in a movie for kids and doesn't think there's anything weird about that, he doesn't realize that he could have done the same for his male human actors without it being weird: just let the camera linger for a moment or two.
This is a consistent problem of games with this nature on the 3DS but while it can be a little annoying trying to keep your camera centered it is still very manageable and feels like they did the best they could without a second joystick.
And the telekinesis allows for a smart workaround for the problem of always needing someone to be holding the camera: Why waste time lurking offscreen when you can be onscreen while psychically serving as your own DP?
While women have usually had a harder time finding fame behind the camera — never a problem for their male counterparts — Gerwig has now become justly celebrated.
Whereas one of the downsides of the previous Iron Man films was too much emphasis on visual effects and not enough on people, Iron Man 3 has cracked this problem with new remote - control armor that allows Downey to appear on camera while Iron Men fly all around him (he can jump into any suit at any time).
And that along with the small rear window would have been a problem while reversing if not for the wide - angle reverse camera.
The volume rocker and camera button were easy to use, but we faced some problems while using the lock button.
While its front - facing camera does a good job at videoconferencing, its microphone doesn't: callers on the other end of video calls reported consistent echo problems during our testing.
While I am very happy taking only my iPad along on a photo shoot and using the camera adapter to immediately view photos on a larger screen, the problem is just that... I have to use an adapter.
How to carry your camera while traveling is a perennial problem for travel photographers.
There is one really annoying problem with the stealth, though, and that's the pesky camera: not only will you be constantly fighting it, but if you happen to look sideways at an enemy while your sneaking, so that you can keep an eye on them, Lana's pace will slow to a dying crawl, which of course then means you don't make it to cover in time and get spotted.
With lock on being automatic, you follow the selected enemy all over map without ever losing it — the only problem being that the camera likes to lock to the farthest enemy while there are two or three others standing much closer to you.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Aside from the technical problems with the camera, there were also a handful of frame rate drops throughout busy areas, while I also had to restart Tearaway Unfolded multiple times when I encountered a glitch that left my Messenger endlessly falling through the world.
The camera control with the stylus, while less of a problem in the structured single - player levels, can be troublesome when fire and enemies are coming from all sides: not a deal - breaker, but worth bearing in mind.
While exploring the land, taking quests and fighting enemies is fun, the problem with the game lies more with the UI systems and camera.
This is a consistent problem of games with this nature on the 3DS but while it can be a little annoying trying to keep your camera centered it is still very manageable and feels like they did the best they could without a second joystick.
While it does solve some of the camera problems from the original game, it does feel a bit awkward to control in comparison to other games with a similar control scheme.
Yes those are two of Beach Spikers largest problems, the controls are not too friendly and camera might give you a headache after a while with its quick in and outs.
One of the few real negative points in Type - 0 was its camera, and while it wasn't perfect in this build of the HD version, the problem is immediately significantly remedied by control of the camera now being mapped to the right stick — something that of course wasn't possible on the PSP.
A camera follows the artist along New York's Bowery while the artist explains how he does not want to get involved in problems of society.
While we've had no problem accessing our iPhone while it was in a dry bag (we can still press the power button, touch the screen, use the camera and so on) it is definitely less convenient than having a full - time water - resistant case wrapped around the pWhile we've had no problem accessing our iPhone while it was in a dry bag (we can still press the power button, touch the screen, use the camera and so on) it is definitely less convenient than having a full - time water - resistant case wrapped around the pwhile it was in a dry bag (we can still press the power button, touch the screen, use the camera and so on) it is definitely less convenient than having a full - time water - resistant case wrapped around the phone.
While color balance is generally top - notch we noticed some issues with the white balance being off at times right after launching the camera — it rights itself after a few seconds, but it's a problem if you're trying to catch that fleeting moment.
Snapchat suffers the same problems as the stock camera application whenever the camera is on, while Open Camera with Camera2 API is much more usable than the stock ccamera application whenever the camera is on, while Open Camera with Camera2 API is much more usable than the stock ccamera is on, while Open Camera with Camera2 API is much more usable than the stock cCamera with Camera2 API is much more usable than the stock cCamera2 API is much more usable than the stock cameracamera.
The problem seems to be most prevalent while using the keyboard or the in - built camera application.
The review unit I had was running a beta software, and while an update was issued for the camera, it failed to improve the problem of the dual - rear cameras.
Sir battery is draining very fast, X charge not working it taking up to 2 hrs some times 3 hrs to full charge No x manager No ultra power saving mode the most important feature is missing No music player No screen recorder Display is blinking always Heating is very high while 5 min phone talk and charging mobile Touch response is very bad Camera clarity is totally gone Hanging is very high Signal problem is major No multi Windows option No app lock Finger print scanner is not good No scroll screen shot Sir if updating android the mobile should be very good than old version but its too and very bad after updating android 7 and chameleon is very good version...
While the cameras on the Nokia 6 won't rival those on the Pixel 2 XL or Galaxy S9, they perform well for the price point and shouldn't have a problem getting a good shot.
Heating might be a problem while using camera and heavy games.
While we expect Google to issue a software upgrade to the Nexus 5's camera soon (much as it did for the Moto X shortly after that device was raked over the coals for sub-par optical performance), we're not sure how much of the Nexus 5's problem is addressable via software.
Both zooming and optical image stabilization (OIS) are controlled by a miniaturized array of motorized parts surrounding the camera, so the second - generation Pixel can zoom by adjusting the lenses from front to back, while the whole array is shifted to the left, right, up, or down by a motorized mechanism to offset camera shake and other common problems which often lead to lacking clarity in photos and videos.
While thermal cameras can't «see through walls», thermal images can help reveal problems with moisture (which may be conducive to mold, decay, and termites), electrical issues, deficient insulation, HVAC problems, and it even at times can reveal hidden structural issues.
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