Not exact matches
Over at AllThingsD, in outlining her three big takeaways from Nintendo's announcement, Tricia Duryee makes a great point that the new portable screen will almost certainly compete with Apple's iPad for face time, given its forward - facing
camera, ability to browse the Internet, draw on the screen with a stylus, play standalone
games like Othello,
view photos and video chat.
NextVR livestreamed a Dodgers - Giants
game with a field - level
view of the
game and
camera aimed at the dugout.
It's possible the call would have stood because there wasn't enough evidence to overturn it, but MLB's review headquarters also has access to more
cameras than TBS (or any station airing a
game), so who knows: maybe there would have been a perfect overhead
view out there that would have clearly showed Holliday did or did not touch the plate.
Extended
View - Look to the edge of the screen and the game's camera will pan — giving players a wider field of view with just a gla
View - Look to the edge of the screen and the
game's
camera will pan — giving players a wider field of
view with just a gla
view with just a glance.
In -
game credits gained from playing the
game modes are spent unlocking art gallery entries and Ex Options, ranging from cosmetic filters to different
camera views.
I was pretty amazed with how the rain beads off the glass of your windows, the wipers wash it away, or the way water beads off the
game's
camera in another
view mode (e.g. chase or hood), all are very convincing.
A limitation does exist with the
view — while most
games allow for the
camera view to be changed as maps are explored, Hacker's Memory is limited to a fixed
camera perspective.
For those who want a more hands - on approach, you can lead your forces personally by letting your «spirit» possess any of the goblins you command, at which point the
camera moves in for an extreme behind - the - back
view akin to what you might expect of a third - person action
game.
The
game offers a good selection of
camera views so you can choose several in car
views or a behind the vehicle
view when driving.
The developer interview with the
games director already proved you wrong... We only have seen the birds eye
view of the
game ala 3D Land style
cameras... The director confirmed you can switch it up to classic 3D Mario
camera style, which instead of this zoomed up static
camera, it zooms into the action on singleplayer mode.
The
camera angle is only locked statically in the birds eye
view like that for Multiplayer... if you are playing a singleplayer
game, you can have it zoomed in on the action and follow Mario, like classic 3D Mario style.
It is a shame though because the first person
camera view of executing an attack is a cool concept, but it just needs to integrated in a meaningful way for the
game.
Tech-wise, the Tiguan lifts its
game with a host of standard safety features including front assist, city emergency brake (AEB), lane assist, driver fatigue detection, an active bonnet, park assist, and a rear -
view camera.
Auxiliary plug - in jacks are included on the faceplate so that rear - seat passengers can
view video directly from a video
camera, play
games from a video
game console or play music directly from a portable MP3 player.
Dolby Mobile, Stereo Speakers, 10.1 birght display with awsome
viewing angles, add HD Video recording, 5mpx
camera, HD
Games (I got 3 Gameloft HD
games preloaded), and make it sweeter with and HDMI port.
It was the same time when Brawl came out & I was just blown away from the epic CG trailer it has that once Samus was shown, I said to myself now that right there is what the next Metroid
game should look like with those action &
camera view.
Furthermore, the video was an illustration of the various
camera views available for the creation of
games and apps.
By using the Nintendo 3DS system's built - in
camera, players can
view Maya in their own surroundings as the
game's eerie events unfold.
Unusually for a turn - based
game there's no overhead
view that provides a constant bird's - eye
view except for when bringing up the strategic map for a better look at the situation, rather characters are moved using WASD and a traditional third - person
camera angle that firmly places emphasis on line of sight and spotting enemies, because once a foe moves out of your vision he / she / it can no longer be tracked.
Paragon looks and plays very differently than other MOBA
games, moving away from the traditional RTS style
camera view used in most MOBA titles to a third person shooter like
view.
If you guys were to make a different
camera view for this
game i would be all over it but i just cant play a racing
game where i cant tell whats ahead or with an over the top
view..
Some areas are played with a
camera angle that makes the
game appear as a sort of 2.5 D
view, and although you can still move in all directions, these parts play almost exactly like 2D Metroid
games, and it works well.
The
game has several
camera view options and you'll probably find one that works for you even though none of them are ideal.
Other additions to the
game include a new
camera to replay mode, have up to 6 units in your favorites list,
view individual unit win rates and usage much easier, remove win rates from lobbies, convert your endurance conversation messages, more Full Boost missions, and balance updates that nerf both Banshee Norn and ReGZ.
Occasionally the
game will give you a different
camera view similar to the first Teenage Mutant Ninja Turtles
game (which is also referenced multiple times).
Conjuring up memories of open world adventure
games from yesteryear, World to the West makes use of an overhead
camera angle so that players can get a good
view of what they're walking into.
The
game still sometimes switches the
camera to the side of Sonic to showcase a side
camera view that resembles a 2 - D
view reminiscent of the older Sega Genesis Sonic
games.
With all of the trouble rotating
cameras in previous titles just to get a better
view, it has finally been changed and it works quite well throughout the entire
game.
One particular change made to assist people in understanding the handling is that when using the external
view, the
camera remains locked behind your car to a much greater extent than in the console
game.
Debug commands are added, which allow players to access features such as
viewing hitboxes, hitstun, invincibility, pushboxes, and ledge sweetspots, halting the
game and advancing it one frame at a time, fixing the
camera at a specific location, and character switches on the fly.
More than any other PSVR
game before it, I found myself maneuvering myself out of my
camera's
view.
It would be easy to make a
camera that didn't follow the kart in upside - down passages, but that would make the driving much more difficult and our goal remains of making a
game that is very accessible, easy to pick up, and with the most practical
view in the parts where your find yourself upside - down.
Specifically, a predetermined character or predetermined object such as a background, a person etc. is provided (rendered) in a three - dimensional space such as the virtual
game space, and a two - dimensional image that is
viewed from the virtual
camera (viewpoint) is generated.
Some would narrowly define this genre as using an isometric
view, but many
games have successfully deviated from that
camera, such that now 2D sidescrollers and 3D open world
games alike still fit in the genre.
The
game also features cinematic
camera angles; third person driving
views; track hazards such as logs, boulders and crashed cars as well as the official WRC music and sound effects!.
It reminds me of
games like Bastion and Transistor in regards to the
camera, it's set up to obscure secrets yet also deliver the best angle to
view the action from.
Game's awesome 3D engine, combined with adjustable
camera views and Hollywood - style special effects provide breathtaking visual experience and make an action hero out of you, rather than just a regular
gamer.
Don't get me wrong, there's impeccable detail and lighting to be found, but the
camera sometimes obscures the
view: your character is helpfully highlighted but the
game then seemingly forgets that there may also be some zombies hiding nearby that you can not see.
Madden NFL Football will bring each of the 32 NFL teams and stadiums to life like never before with a presentation optimized for
viewing in 3D, including 3D specific
cameras that provide new levels of depth, making Madden NFL Football the perfect on - the - go
game for every football fan..
feeling, but both the angled
view and the 2D «arcade»
camera — where you
view the
game through a tiny arcade cabinet monitor — are novelties.
After
viewing some of the initial video previews of the
game, it's clear that there's an upgrade in the
camera work of the
game.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person
view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the
camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing
camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop
game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Armored Core Mobile 2 was the first of the mobile
games to utilise the rear
view third person
camera from the original
games.
Most
games can be played from a seated position, so going out of
view of the
camera is not something one has to worry too much about.
OpenLara is an open source engine being developed by Timur Gagiev (aka XProger) that enhances the original Tomb Raider
game with; realistic water shaders, reflections, moveable
camera w / mouse, first - person
view, slow motion mode, dual - aiming, dynamic lighting and real - time shadows!
There is a two player touchscreen match mode, a VR Match where you tilt the handheld console to move the
camera and enjoy matches from the player's point of
view, as well as a
game where you tilt a boat while aiming and shooting at targets.
An example is in the racing
games now on Xbox One can sense when you lean into a turn and adjust the
camera to give more
view toward that direction.
I played most of the
game with «assists» turned on to keep from stalling the plane and for the over the top
camera view.
This device features two
cameras to get a good
view of the gameplay space and will let
gamers log in via face recognition amongst other things.
The dynamic
view option in the
game allows you to use the 3DS»
camera as your aiming mechanism and brings the in -
game view considerably closer to the court than past
games.