Sentences with phrase «cancel enemy attacks»

Naturally, you're able to interrupt and cancel enemy attacks too.

Not exact matches

In 2002, at a cost of $ 168m and at a project run - time of almost 15 years, a German project to build a combat UAV — an armed drone «able to autonomously find, identify and attack enemy tank units, command posts and helicopters in a distance of up to 150 km — was cancelled.
Doing so requires you to cancel attacks, exploit enemy weaknesses, choose from three levels of customizable combos, unleash either solo or cooperative arts by using up some AP, deploy a more powerful Ignition mode, and go into Overdrive in order to unleash hell on your adversaries.
This technique can be used against enemies preparing for an attack and the same thing can be done by Dodge cancelling.
You'll be swiping like mad on one enemy with an exposed weak point then quickly rotate to cancel a tough foe's charged attack only to realise that another enemy is readying their attack at the same time and before you know it; your finger is cramping up due to the rather intense workout.
But the real difference is in the way you can cancel out enemy attacks.
Attacking enemies during this window will cancel their turn, forcing their action bar to reset.
Whenever an enemy is about to attack, you can cancel their blow if you react in time.
The worst of these is how the enemy always seem to have a Charge range that's just slightly longer than your Ambush range, letting them cancel it out and run in for an attack unless you hide your soldier.
Aside from standard attacks units can be set into Ambush mode to get the jump on people by launching a free attack on any enemy that comes into range, can Charge into battle (which cancels out Ambush) and enter Dodge or Parry stances.
There's a latency in each swing, and some attacks do not register with enemies» frames leaving you open and vulnerable; early or late inputs can still lock you into the nearest combo of whatever string of inputs you have done, leaving you painfully open to a counterattack without a way to cancel.
This is a nice addition to the game since it adds extra strategy as you attempt to perform more complex manoeuvres or cancel out enemy attacks before they can cripple your army.
Letting go of R2 at this point would then see you firing the projectile at your enemy... or a wall if you miss, but there's a way to cancel an arrow or a ranged attack so you can conserve ammo.
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