Moreover, it does not matter whether the games are about candy or fruit: children eat more
candy after playing a game involving food.
Not exact matches
During the five - minute break
after playing the food - related
games, children ate 72 more calories (16 M&M s or 10
candy cola bottles) than did children in the control conditions.
Good news for marketers, bad news for anyone concerned about the increase of unhealthy eating behaviour amongst children: shortly
after playing a
game with an embedded food advertisement, children ate 55 % more of the
candy offered to them than children who had
played a
game with an embedded toy advertisement.
I don't
play match - 3
games after the hype of the
Candy games but Hero Emblems has enough originality and great gameplay with the addition of the RPG mechanics to satisfy casual
gamers and those looking for a bit more.
Do you find yourself
playing mobile
games like Angry Birds and
Candy Crush Saga long
after you know you should have stopped?
While not a free - to -
play game like your Farmvilles and your
Candy Crush Sagas, and thus bereft of some of their more insidious practices, New Leaf is a pretty good model for those
games to emulate;
after all, it's basically the platonic ideal of social gaming.
After you finish
playing the
game, I suggest you allow someone else to
play it as you just sit back and watch, because there's probably a lot of visual
candy you didn't notice when you were
playing because you were trying to avoid being decapitated.