Sentences with phrase «capture points on the map»

capture points on the map to build their team score) make up Stahawk's multiplayer modes.
You score points by holding the majority of the capture points on the map.

Not exact matches

The five game modes are all objective based, two involve holding points on the map and two are variations of capture the flag.
On reinforcement maps, where capture points are crucial for victory, players should bring fast cavalry to take the capture points quickly.
Featuring 32 player gameplay the objective is to capture and hold the four control points on the map while eliminating enemy numbers.
The game modes are pretty standard: control points on a map, capture the flag, etc..
Apparently the skeleton mapping that Natal employs is able to capture 48 points of interest on the human body, but will it work well when faced with a typical living / bedroom environment?
It's a good thing that the Commander has some offensive capabilities, when certain points on the map are captured by your team the Commander will receive new abilities.
• Join 12 - player battles in 6 multiplayer modes (Capture the Point, Free - for - All, Capture the Flag, etc.) on 6 different maps.
King of the Hill has players capturing a hill, spawned on the map to score points.
Having your Titan controlled by the onboard AI is especially useful in the Hardpoint game mode which requires you to capture and hold points around the map, because players often focus their efforts way too much on just taking down Titans, and tend to forget about the other Pilots roaming the map, giving you the perfect opportunity to snap some necks.
Across the few maps in Panzer Panic, the game is very simple, Team Deathmatch or Capture the Flag games go on until one team wins through a points system.
Objectives vary from capturing a hold point on the map to grabbing a briefcase and taking it to a secure location.
As is the case in all hybrid CCG / MOBA games, you're given a deck of cards to deploy on in - game lanes, with the objective to either capture and hold points on the map or destroy the enemy base.
The goal is to capture 3 points on the map, with the first team making it to 13 points winning the game.
We also played Hardpoint on Payload, in which the two teams competed to capture changing points on the map, all while racking up kills against the other team.
Destroy the opposing bases or capture control points on the map to reach the maximum score limit.
A key mechanic of Ubisoft Game is that control points on the map need to be «captured» to unlock particular areas.
While you can produce your own units and buildings on the RTS map, the first opening moments are crucial due to the capture point style of play here.
There are three strategic points on the map, and you have a commander on each side, and the commander is the only person who can capture the point.
Players battle to control a central point on the map which grants 1 point when captured and spawns a payload cart.
Volskaya Industries is a Point Capture map located near St. Petersburg, Russia, and Numbani is a Point Capture / Payload hybrid map set in a utopian city on the edge of the African savanna....
Set for release in Q4 2014, The Witcher: Battle Arena will see six heroes battling to the death as they attempt to capture and hold three points on the map.
Most of the game modes felt like tweaked versions of the others which consisted of usually capturing specified points on the map.
My personal favorite is capture, where you and your team must battle through the opposing battleborn to capture three points on a map.
Hard Point required capturing and holding three hardpoints on the map.
They include: Attrition, a basic deathmatch mode where teams earn points for every kill and first team to score limit wins the match; Last Titan Standing is exactly what it sounds like, everyone starts in a Titan with the objective of eliminating every Titan from the opposing team; Hardpoint is a domination mode where teams vie for control of three points on the map with the team taking control earning points towards victory; Capture the Flag is also fairly standard where teams try to capture the enemy flag and return to base; Pilot Hunter is similar to Attrition except that only Pilot kills count towards vCapture the Flag is also fairly standard where teams try to capture the enemy flag and return to base; Pilot Hunter is similar to Attrition except that only Pilot kills count towards vcapture the enemy flag and return to base; Pilot Hunter is similar to Attrition except that only Pilot kills count towards victory.
From 1v1 and 2v2 duels to 4v4 Dominion which pits teams of four against each other to capture three points on a map while waves of supporting soldiers ebb and flow on the battlefield much like lane creeps in a MOBA.
Players will battle for control over three points on the map, paying careful attention to harvest energy while building up their score for each capture point held.
Prepared training material, One Point Lessons (OPL), Standard Work, and facilitated training and Lunched and Learns on Lean tools: A3 Report, 5S, Huddler Boards, capturing financial benefits (hard and soft savings), Gemba Walks, Identify Waste, process flow charts and value stream mapping.
a b c d e f g h i j k l m n o p q r s t u v w x y z