capture points on the map to build their team score) make up Stahawk's multiplayer modes.
You score points by holding the majority of
the capture points on the map.
Not exact matches
The five game modes are all objective based, two involve holding
points on the
map and two are variations of
capture the flag.
On reinforcement
maps, where
capture points are crucial for victory, players should bring fast cavalry to take the
capture points quickly.
Featuring 32 player gameplay the objective is to
capture and hold the four control
points on the
map while eliminating enemy numbers.
The game modes are pretty standard: control
points on a
map,
capture the flag, etc..
Apparently the skeleton
mapping that Natal employs is able to
capture 48
points of interest
on the human body, but will it work well when faced with a typical living / bedroom environment?
It's a good thing that the Commander has some offensive capabilities, when certain
points on the
map are
captured by your team the Commander will receive new abilities.
• Join 12 - player battles in 6 multiplayer modes (
Capture the
Point, Free - for - All,
Capture the Flag, etc.)
on 6 different
maps.
King of the Hill has players
capturing a hill, spawned
on the
map to score
points.
Having your Titan controlled by the onboard AI is especially useful in the Hardpoint game mode which requires you to
capture and hold
points around the
map, because players often focus their efforts way too much
on just taking down Titans, and tend to forget about the other Pilots roaming the
map, giving you the perfect opportunity to snap some necks.
Across the few
maps in Panzer Panic, the game is very simple, Team Deathmatch or
Capture the Flag games go
on until one team wins through a
points system.
Objectives vary from
capturing a hold
point on the
map to grabbing a briefcase and taking it to a secure location.
As is the case in all hybrid CCG / MOBA games, you're given a deck of cards to deploy
on in - game lanes, with the objective to either
capture and hold
points on the
map or destroy the enemy base.
The goal is to
capture 3
points on the
map, with the first team making it to 13
points winning the game.
We also played Hardpoint
on Payload, in which the two teams competed to
capture changing
points on the
map, all while racking up kills against the other team.
Destroy the opposing bases or
capture control
points on the
map to reach the maximum score limit.
A key mechanic of Ubisoft Game is that control
points on the
map need to be «
captured» to unlock particular areas.
While you can produce your own units and buildings
on the RTS
map, the first opening moments are crucial due to the
capture point style of play here.
There are three strategic
points on the
map, and you have a commander
on each side, and the commander is the only person who can
capture the
point.
Players battle to control a central
point on the
map which grants 1
point when
captured and spawns a payload cart.
Volskaya Industries is a
Point Capture map located near St. Petersburg, Russia, and Numbani is a
Point Capture / Payload hybrid
map set in a utopian city
on the edge of the African savanna....
Set for release in Q4 2014, The Witcher: Battle Arena will see six heroes battling to the death as they attempt to
capture and hold three
points on the
map.
Most of the game modes felt like tweaked versions of the others which consisted of usually
capturing specified
points on the
map.
My personal favorite is
capture, where you and your team must battle through the opposing battleborn to
capture three
points on a
map.
Hard
Point required
capturing and holding three hardpoints
on the
map.
They include: Attrition, a basic deathmatch mode where teams earn
points for every kill and first team to score limit wins the match; Last Titan Standing is exactly what it sounds like, everyone starts in a Titan with the objective of eliminating every Titan from the opposing team; Hardpoint is a domination mode where teams vie for control of three
points on the
map with the team taking control earning
points towards victory;
Capture the Flag is also fairly standard where teams try to capture the enemy flag and return to base; Pilot Hunter is similar to Attrition except that only Pilot kills count towards v
Capture the Flag is also fairly standard where teams try to
capture the enemy flag and return to base; Pilot Hunter is similar to Attrition except that only Pilot kills count towards v
capture the enemy flag and return to base; Pilot Hunter is similar to Attrition except that only Pilot kills count towards victory.
From 1v1 and 2v2 duels to 4v4 Dominion which pits teams of four against each other to
capture three
points on a
map while waves of supporting soldiers ebb and flow
on the battlefield much like lane creeps in a MOBA.
Players will battle for control over three
points on the
map, paying careful attention to harvest energy while building up their score for each
capture point held.
Prepared training material, One
Point Lessons (OPL), Standard Work, and facilitated training and Lunched and Learns
on Lean tools: A3 Report, 5S, Huddler Boards,
capturing financial benefits (hard and soft savings), Gemba Walks, Identify Waste, process flow charts and value stream
mapping.