Some of these are basically just skirmishes against the AI in the developers» characteristic victory point control mode, where you must
capture victory points to reduce the tickets of the opposing team to zero.
Not exact matches
Watching the New England Patriots — trailing 21 - zip in the second quarter, down 25
points in the third, 19
points in the hole with less than 600 seconds to go in regulation — rally to win the Super Bowl in overtime, I couldn't help but wonder if there was some mysterious science behind «the miraculous comeback»: something measurable, or at least
point - to - able, that
captures the transformation of human spirit that drives an individual — or, more inexplicably, a team of separate beings — to see «
victory» when «loss» is flashing all around them.
On reinforcement maps, where
capture points are crucial for
victory, players should bring fast cavalry to take the
capture points quickly.
Singleplayer throws you into Invasion matches, which is a case of simply charging across the map and trying to
capture every
point in order to claim
victory.
In the event of a
point not being
captured, that percentage will be what the enemy team needs to beat in order to claim
victory.
Both new modes are complimented by 3 returning modes from the first Destiny including a team deathmatch called Clash; holding up to 3
capture points in territories across an environment to earn
points towards
victory in Control; and Supremacy is reminiscent of a dog tags mode in the sense that players only earn
points after collecting crests dropped by defeated enemy Guardians, although
points can also be earned by collecting ally crests before an enemy is able to reach it.
Hold the
Capture Point and control the cannons for
victory — KING OF THE HILL!
Company of Heroes 2 features an intense multiplayer experience which includes the
Victory Point mode similar to the first game involving
capturing and holding strategic
points against enemies as well as the traditional annihilation mode.
As you move across the map, engaging the enemy team and working to
capture control
points, minor
victories fill your guardian's energy meter.
There's Deathmatch (yes, like always, it's all about the killing), Infiltration (which has you going against the opposition to accomplish objectives before them, earning you
points towards the
victory),
Capture the Greased - up Deaf Guy (
Capture the Flag with a twist, of which has you chasing around a naked and greasy man to get hold of the flag), and finally Multiverse Madness (a Horde like mode, which sees you teaming up to take on waves of AI opponents from the different universes in the game).
As a team
captures their oppositions flags, they score
points to
victory.
They include: Attrition, a basic deathmatch mode where teams earn
points for every kill and first team to score limit wins the match; Last Titan Standing is exactly what it sounds like, everyone starts in a Titan with the objective of eliminating every Titan from the opposing team; Hardpoint is a domination mode where teams vie for control of three
points on the map with the team taking control earning
points towards
victory;
Capture the Flag is also fairly standard where teams try to capture the enemy flag and return to base; Pilot Hunter is similar to Attrition except that only Pilot kills count towards v
Capture the Flag is also fairly standard where teams try to
capture the enemy flag and return to base; Pilot Hunter is similar to Attrition except that only Pilot kills count towards v
capture the enemy flag and return to base; Pilot Hunter is similar to Attrition except that only Pilot kills count towards
victory.