Sentences with phrase «capture victory points»

Some of these are basically just skirmishes against the AI in the developers» characteristic victory point control mode, where you must capture victory points to reduce the tickets of the opposing team to zero.

Not exact matches

Watching the New England Patriots — trailing 21 - zip in the second quarter, down 25 points in the third, 19 points in the hole with less than 600 seconds to go in regulation — rally to win the Super Bowl in overtime, I couldn't help but wonder if there was some mysterious science behind «the miraculous comeback»: something measurable, or at least point - to - able, that captures the transformation of human spirit that drives an individual — or, more inexplicably, a team of separate beings — to see «victory» when «loss» is flashing all around them.
On reinforcement maps, where capture points are crucial for victory, players should bring fast cavalry to take the capture points quickly.
Singleplayer throws you into Invasion matches, which is a case of simply charging across the map and trying to capture every point in order to claim victory.
In the event of a point not being captured, that percentage will be what the enemy team needs to beat in order to claim victory.
Both new modes are complimented by 3 returning modes from the first Destiny including a team deathmatch called Clash; holding up to 3 capture points in territories across an environment to earn points towards victory in Control; and Supremacy is reminiscent of a dog tags mode in the sense that players only earn points after collecting crests dropped by defeated enemy Guardians, although points can also be earned by collecting ally crests before an enemy is able to reach it.
Hold the Capture Point and control the cannons for victory — KING OF THE HILL!
Company of Heroes 2 features an intense multiplayer experience which includes the Victory Point mode similar to the first game involving capturing and holding strategic points against enemies as well as the traditional annihilation mode.
As you move across the map, engaging the enemy team and working to capture control points, minor victories fill your guardian's energy meter.
There's Deathmatch (yes, like always, it's all about the killing), Infiltration (which has you going against the opposition to accomplish objectives before them, earning you points towards the victory), Capture the Greased - up Deaf Guy (Capture the Flag with a twist, of which has you chasing around a naked and greasy man to get hold of the flag), and finally Multiverse Madness (a Horde like mode, which sees you teaming up to take on waves of AI opponents from the different universes in the game).
As a team captures their oppositions flags, they score points to victory.
They include: Attrition, a basic deathmatch mode where teams earn points for every kill and first team to score limit wins the match; Last Titan Standing is exactly what it sounds like, everyone starts in a Titan with the objective of eliminating every Titan from the opposing team; Hardpoint is a domination mode where teams vie for control of three points on the map with the team taking control earning points towards victory; Capture the Flag is also fairly standard where teams try to capture the enemy flag and return to base; Pilot Hunter is similar to Attrition except that only Pilot kills count towards vCapture the Flag is also fairly standard where teams try to capture the enemy flag and return to base; Pilot Hunter is similar to Attrition except that only Pilot kills count towards vcapture the enemy flag and return to base; Pilot Hunter is similar to Attrition except that only Pilot kills count towards victory.
a b c d e f g h i j k l m n o p q r s t u v w x y z