The electric motors help
the car at corner exit as well.
Not exact matches
It appeared the course
car was going to recover a F4 machine beached in the gravel
at the
corner exit, and was cutting across the track just as Floersch arrived on the scene.
My only concern is that on the road, where you can't chuck the
car into
corners on the brakes or
exit with the tyres fully lit - up, that slightly conservative set - up in Corsa mode will make it feel less agile than some of the competition
at sane speeds.
The
car understeers more emphatically, it takes a more determined effort to make the hot and grippy rear tires come unstuck, and the wide road suddenly narrows
at the
exit of the
corner.
More precisely, it allows the driver to point the
car into a
corner at a sane speed, get on the gas early, and
exit at a velocity approaching reckless driving.
Calculating like an MIT whiz — it clocks myriad parameters on a 6 - millisecond loop — the eLSD retards spark to dial in understeer when drivers defy the
car's physical limits and promotes stability under braking and
at mid-
corner and
corner exit.
Along with torque vectoring, it will, for example, miraculously pull the
car straight again
at the
exit of a bend or under hard braking into a downhill
corner.
With the systems fully on, you can feel the
car being restrained
at every
corner exit, as though being dragged backwards, but the Dynamic mode just released it a little.
At corner exit, the all - wheel drive system can vary its power application from the usual 40:60 front - to - rear split all the way from 15:85 to 65:35, with the torque vectoring system further adjusting the
car's attitude with the brakes.
Get on the throttle hard
at the
exit of a
corner and one of three things will happen: Sometimes you'll feel the tyres dig deep into the positive camber of the road, wall of death - style, and slingshot you out like the
car has just hooked an elbow round a lamp post on the inside of the
corner.
It balances happily between under and oversteer
at the will of the driver, a handy tool in setting the
car up for quick
corner exits.
A lot of people don't realise this, but when you're racing a bike, or even a
car, you're normally looking
at the apex or
exit of the
corner rather than the patch of track just in front of your wheels, and the helmet camera in MotoGP 13 finally conveys this properly, creating a far more realistic experience.
The A.I. driver level includes very easy, easy, medium, hard, expert, legend and ultimate with the major difference being the aggressiveness of the A.I. in which the A.I. controlled
cars will look to overtake you
at almost every straight and
corner resulting in you having to be more defensive through the
corners in order to avoid being overtaken
at every opportunity the A.I. drivers professionally engineer from getting a great
exit out of a
corner to engage the throttle a little earlier and taking full advantage of the slipstream or alternatively diving up the inside of a
corner or perhaps even trying to surprise you around the outside of a
corner or fast bend.