Not exact matches
The
cars are too grippy, the
combat feels a bit stiff, and the Tommy gun has way too much ammo.
There's a strong centering force, helpful to
combat the occasional bout of torque steer, and weight increases in a seemingly natural manner, but the overall
feel is devoid of the nuance of a truer sports
car.
Unlike my unsatisfactory time with the Batmobile in Batman: Arkham Knight, driving and partaking in some good old fashioned
car - on -
car combat has never
felt better than it does here.
Unlock the harpoon and
car combat suddenly gets a lot more exciting (ripping drivers out of their seats and smearing them along the sand was our highlight), but things still take longer than
feels right.
The
car combat and driving segments
feel great and is a definite highlight for me.
But the
combat sucked,
cars handled poorly, missions were tedious and sometimes scripted so precisely that it didn't
feel like you were playing a game, it kept trying to get you to play stupid darts and pool games that were simply not fun, they had these TV shows that missed the point of an interactive medium, and the game overall just was a mess and, personally, not very fun.
Whilst the
car combat is great at points at what it does, the on - foot
combat definitely
feels like Arkham - lite (if you'll excuse the pun).
Having played a few videogames on the PlayStation VR, this truly
feels like you are flying in a fighter jet.From the makers of Project
Cars 2, Bandai Namco have made Ace
Combat 7: Skies Unknown a truly immersive VR videogame by adding a dynamic weather system.
Ian's top tip for
combatting road rage when you
feel it creeping up is to «keep a bag of chocolate buttons in the
car which you can tuck into when you
feel yourself getting impatient!