As well, the first half of the film is stronger than the second, as a cross-desert
car race feels more like Smokey & The Bandit and less in line with the story that was so well plotted in the set - up
Not exact matches
The day of the
race, even at the qualifying event, when you saw all of these people getting there
cars kind of working, you could really
feel there was something special about «Wow, it would be really cool if a
car could show up and drive somewhere.»
I
felt like I could
race at Kansas for sure and probably have
raced at Charlotte no problem, and I
felt foolish sitting at home
feeling OK and not being in the
car.
I
felt like we finally got the
car, got ourselves in a position to win that
race.»
The protracted battle between CART and Champ
Car cost both series sponsors, spectators and television viewers in the following years, but a sellout this year at Indy has the
feeling of a renaissance for IndyCar
racing.
As the
race goes on, you
feel like the
car is out of control.
There is about the Lancia a taut
feeling of pent - up vitality not evident to the same extent in any other
car except an outright
racing job.
For a
racing driver to have fun you need to be fast, and a Formula One is the fastest
car you can drive so, of course, every
racing driver wants to
feel that one day.»
Starting off with some fairly basic stuff about
racing lines, he then goes into how it
feels to drive the
car as he ramps up the pace.
No, this isn't an impression of how Fernando Alonso
feels when he's
racing other
cars - that actually is a double - decker bus on a
race track.
The publication said he completed «a number of laps» and also reports that if the Polish driver
feels ready and comfortable in the
car, he could actually
race in Formula E as soon as this season.
I like
racing but the
cars have to be able to get damaged to make me
feel engaged.
I
feel like the only one who is reminded of Diddy kong
racing on the n64 as well... they also had planes and
cars cant remember if boats but I think they did... 0:
What VooFoo did really well is making the very limited number of tracks
feel unique depending on the
car class and
race type.
By providing such a small selection of
racing locales and
cars in Forza 5, it
feels like Turn 10 is banking on players falling in love with a vehicle, drooling over the interiors, and tuning it up and down the class ranks while taking on the game's various championship series.
the game has alot going for it in regards to
races and tracks and
cars... and that's what made things worth the gaming experience... AI is not strong but the
races and the
feel you just had to get through the next
race with your AI team mate and place as far as you could drives you on.
The US
Race Car Pack is now available for Project
CARS in a continual effort by Slightly Mad Studios to keep the WMD - powered game
feeling new with monthly content.
The control system also
feels more like a traditional arcade
racing game because of the speed and power of the
cars, not to mention the extremely entertaining ability to destroy just about any object in the game such as fences, bins,
cars and a variety of other destroyable objects.
I say this because the controls are very similar to other
racing titles, but learning the
feeling of your
car (all
cars have a different
feel to them) is just another story.
thats total bull, regardless of what people say, 60 fps is not just about how smooth the game looks, it also makes a massive difference in how the game
feels, some people may not be able to notice between 30 an 60 fps, but most will be able to
feel the difference, an the human eye an defo see it, but most gamers, do nt know or understand it, an so do nt notice it, but the eye can see it, for games, 60 fps is the holy grail, when console games are standard 60 fps, native 1080p, then an only then will we be in gaming nirvana, LOL but serious, i agree with u that if a game is locked at a constant 30 fps, then most times thats fine, for not for a racer, an for a sim racer is even worse, 60 fps makes the input lag the shortest it can possibly be, an so makes a massive difference on how the game
feels, an how responsive it is, an aslo when
racing a
car, 60 fps helps you
feel the speed allot more then 30!
Feel the adrenaline rush as you close - in fast on a GT
race car in the coldness of night at Le Mans in your Le Mans Prototype; scan your mirrors on a wet day at the Nürburgring as a Porsche 911 GT3 R monster bursts from the fog and cuts past your Renault Clio as if you were standing still.
Bleeding - edge visuals, precise
car physics, revamped confidence - inspiring gamepad controls combined with advanced and newly refined tire grip and slip physics that provide drivers with optimised control and
feel in all situations, and enhanced, realistic A.I. make Project
CARS 2 the most immersive and technically - advanced
racing simulation on the planet.
So when you're
racing at high speeds, it actually
feels like you are moving very fast and more importantly, each of the
cars classes handles slightly differently in terms of controls, not to mention the traction of the tyres.
As with most Sony DVDs, the surround sound and subwoofer effects are quite nice and the
race scenes make the viewer
feels as if they are standing on the track as the
cars zip by.
The old guard
felt threatened by the new guard in terms of the
car's
racing state condition.
Suddenly, it
feels race -
car basic in here.
Proven technology then trickles down the ladder from
race cars to production
cars, and speed junkies like us get to
feel like we're driving a
race car between stop lights and past baby - on - board Subarus.
Thanks to all the Sparco safety gear inside the cockpit, the 6 also
felt like a proper
race car to me.
The brakes — gargantuan carbon - ceramic discs gripped by six - piston calipers — have tremendous pedal
feel and progression, which you absolutely wouldn't expect in a
car so reliant on
racing hardware.
The little boy or girl inside you
feels like a
race -
car driver every morning, even though you're only doing 40km / h down your neighborhood street.
The
race car should get three or four more ponies and is lighter still — a mere 2,100 pounds less fuel and driver — so it accelerates more briskly and
feels more nimble when changing direction.
Like a Porsche 911 GT3, it really does
feel akin to a
race car that has been lightly disguised for road use, and although it sounds daft, you can easily imagine yourself rolling through the gates and parking it on the start line for the N24.
I
feel the usual cocktail of warring emotions that accompany the first drive of an unfamiliar
race car.
> Engine and gearbox - The combination of a super-fast changing gearbox and
racing-esque engine make the high - tech 918
feel like a proper
racing car.
«The drivers
feel it's time to implement the extra protection,» said Wurz, and with the FIA looking at new ways to make Formula 1 more entertaining, including allowing the
cars to make more horsepower, designing longer - lasting tires, and a return to fuel stops during
races, the danger of open - wheel racecars will only increase.
In Track mode, in fact, the GT
feels quite a lot like a full blown
racing car, a fact that even its creators admit is not at all far from the truth.
The NSX GT3 is a
race car that allows a pro driver to fully extract the maximum performance potential against the best GT3
cars and drivers but still lets a gentleman racer
feel comfortable behind the wheel and turn the lap times needed for a multi-driver endurance series effort to succeed.
In other words, the experience
feels quite like driving a
race car before you ever hit the throttle.
Initially you
feel a little steering «search» over bumps and undulations; this is fairly common with
race cars on cool tires.
I've been lucky enough to
feel that natural high in road
cars,
race cars and record - breaking
cars, but nothing approaches the stimulant - like effects of the Venom GT's all - out performance.
Even in the first few feet of travel the GT
feels incredibly alive beneath your backside, in a way that only proper
racing cars do.
Other than the normal teething pains suffered by any new
race car, the only lingering issue was brake
feel that didn't inspire confidence, but it was resolved by the end of the year.
All you have to do is drive this hyper - focused Camaro on a
racing circuit to see, or rather
feel, why this
car exists and why it's an All - Star.
Despite a drop of nearly 1000 pounds compared to the 3,803 - pound road version, the NSX GT3 doesn't
feel insanely fast in a straight line, but I quickly gather that the
race car has serious pace.
The
car's carbon - fiber monocoque construction is a piece of
race - proven hardware, but simultaneously the no - frills cockpit's motorsports - influenced design and trim give you a bit of that old kit -
car feeling.
Weighing only 2,712 pounds certainly adds to the nimble
race -
car feel.
Road Rage — Roger Bell does battle with an unspoiled example of Aston Martin's 1950s warhorse the DB3S / Bugatti Type 46s Exposed — Another in our exclusive series of James Allington colour cutaway drawings this time with descriptive text by the author / Nearly Great part II — HRG authority Ian Dussek concludes his enthralling two - part article on the Twin Cam with his driving impressions of a rare survivor / Imperial Splendour — Walter Chrysler's 1930 Imperial was hardly radical but was the epitome of sound luxury
car design / The Eternal Bridesmaid — Jan Norbye
feels Benz deserves more laurels than it usually gets / Glorious Goodwood — Seen through the lens of renowned
racing photographer Alan Smith / Distant Memory — Michael Worthington - Williams digs deep to research the histories of three obscure but tantalising British marques of the 1920s.
Feedback is at a
race -
car level and so immediate you find yourself with what
feels like extra time to react, which in turn allows you to lean on the
car hard using throttle and steering adjustments that are slower than you'd expect.
The steering wheel and seats are draped in faux suede to supply a more
race -
car feel.
The M is big fun to drive, makes you want to do bad stuff, handles like it's on rails, is also quite comfortable and makes you
feel like you're in a
race car especially when the top is down and you can hear and
feel the engine.