Sentences with phrase «card deck runs»

Whoever has collected the most cards when the 55 - card deck runs out wins!

Not exact matches

However, because getting the tear started is so hard, especially with a top - shelf deck of cards, you can run out of steam after the tear is started.
This deck of cards workout is perfect for the treadmill, but can also be done using an elliptical, stairmaster, jump rope — or just by running outside.
8:00 AM at the Gym - bring a friend!Warm - upThe Throwback (No Measure) 400 m run 3 rounds: 10 leg swings 10 squats 10 push ups 10 sit ups 5 pull ups 5 dipsWODMetcon (Time) Teams will each receive a deck of cards.
(Counter Jargon coming and experienced players only:) An example is at first base let's say the running count is 4 including your 2 cards with ~ decks left in a double deck game (hi - lo).
It's a daffy send - up of the Hollywood studio system circa 1950, when chiefs ran the show and stars were just playthings to be shuffled and traded like cards in a deck.
With expandable storage via microSD card and features like On Deck you'll never worry about running out of entertainment, whether jumping on a plane or heading out on a family road trip.
Other cards present some slightly more interesting options: Lord Vetinari, for example, simply needs to have his minions in enough areas acting as spies, while Commander Vimes wins if the player draw deck runs out of cards, creating an interesting scenario in which the player controlling Vimes needs to carefully interrupt everyone else's plans while burning through the deck as quickly as possible.
In Superhero Civil War the player loses whenever the hero deck runs out of cards, with the catch being that every drawn Twist card will KO every hero in the HQ zone, a major blow considering that portion of the board is always occupied by five heroes.
There's four of these horrible things, and at the start of the game you split the player deck into four roughly even piles and add one Evil Stirs card to each before shuffling them and then stacking them together to create a sort of even distribution that stops you from running into more than two in quick succession.
If you run out cards to draw from the player deck, you lose, thus since you draw exactly two every turn there's a ticking timer constantly demanding that you speed things.
In the single player the ingredient decks are reduced to just 10 cards each with Eye of Newts and the goal is achieve 15 points before you run out.
Once the first season ends, which happens once the Encounter deck runs out of cards, it's time to see whether your troupe of actors has pleased the King or not.
When you go hunting you simply flip over the top card of the hunting deck and then run through the process thusly; first compare the animal's strength to your current weapon rating, and for each point lower take a wound.
There's a bunch of new rules added but they're optional of course which is good because I didn't like most of them (and they require you to use a Rabbid's themed card deck with Rabbid characters running around the screen and they're just annoying sometimes).
A sudden storm might leave you with a food shortage, or perhaps you run across a tiger and have to choose between hiding out for the night in freezing conditions so that it can't follow you back to camp or risk the card being shuffled into the event deck and having to fight the deadly beast later.
Elite was by no means the first game to feature trade — they had been well established since at least 1944's SHOC, a share trading game run with two decks of cards, one of which represents shares, the other being used to randomly adjust share prices.
In this mode you build a deck from a choice of cards and run with that in a similar fashion to gauntlet but with two lives and the ability to keep the cards you've chosen.
- Battle undead goblins, lion outlaws, mighty dragons and other monstrous foes using a unique card - based combat system - Strategically shape your deck as you acquire new cards from merchants, treasure chests, and allies - Collect fame from each run to unlock new abilities that can be used by future heroes - Every playthrough is different: levels, enemy encounters and loot are randomly generated - Choose from six different classes: Rogue, Ranger, Knight, Barbarian, Cleric, Wizard - Recruit companions to join you on your quest and make use of their special abilities - Equip your hero with stat - boosting loot to improve the chances of victory - Fight for your place at the top of the Monster Slayers leaderboards - Inspired by the much - loved deck - building RPG, Dream Quest, created by Peter Whalen (Hearthstone)
In between dungeon runs you manage your Guild, building new rooms to attract new classes of adventurer and to expand your decks of cards with more powerful items and events.
Each run you can use 5 ability - cards (mini deck building) which will give you unique skills.
It's not a problem that I've run into since, after getting more cards and making some custom decks.
So once you're out of useless cards and running for the hills, you now get to watch your entire deck go straight down the plughole for good measure.
Of course, the card is not absolutely necessary, you can run the deck without it.
Visual Arts Exhibition running from August 3 - 26, 2018 Deadline: July 6, 2018 $ 35 - 45 USD [1 - 3 artworks] Two of Swords by Patric Stillman Artwork featuring Tarot, Oracle and Divination decks, even Lotería cards, are welcome for submission...
We've been itching to design a deck of cards for a while now, so our design team was happy to take the theme and run.
Given that the number of possible arrangements in a deck of cards is an «astronomically large number» (see above), the program will not run through all the possible combinations of musical notes during the lifespan of planet earth — assuming constancy of electrical power to the work and other contingencies.
(We were not so sure, running card decks in the basement of NCAR in 1964.)
The DECK which will serve as an entry card for CMIP will consist of the following four simulations: (a) AMIP simulation (~ 1979 - 2014); (b) Pre-industrial control simulation; (c) 1 % / yr CO2 increase, and (d) Abrupt 4xCO2 run.
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