The film's inability to give us a reason to
care about any of the characters involved is its major downfall, since if we don't care whatsoever about any of these four miserable individuals, why would we want to learn about them?
There's no sense that
Bekmambetov cares about any of the character - building and breast - beating that comes between the sequence where Lincoln chases a vampire by running across the backs of stampeding horses, and the one where he battles the vampire leader (Rufus Sewell, inevitably the film's strongest asset) atop a disintegrating train atop a disintegrating trestle.
I spent the first ninety minutes of this film depressed, but at the same time wondering why I could not bring myself to
care about any of the characters.
The movie gives the viewer no reason to
care about any of the characters.
That said, my problem with the movie (which is much more superficial than most of these arguments) is that I just DID NOT
CARE about any of the characters.
It's hard to
care about any of the characters and the story has become so silly and very hard to believe.
This game is very underwhelming Gone Home was fantastic Tacoma is not its very boring did nt
care about any of the characters the story wasnt
Rarely does so much talking say so little: Even after 30 - plus minutes of shocking pronouncements and sweeping exposition, no explanation has been offered for why we should
care about any of these characters or anything that happens to them.
This game is very underwhelming Gone Home was fantastic Tacoma is not its very boring did nt
care about any of the characters the story wasnt very good save ur money buy something else
The Bourne Identity offers no reason for us to
care about any of the characters, so it's hard to root for either side.
While Helgeland's script is too superficial to make
us care about any of these characters as fully as he (and we!)
It may seem like a fun and innocent high school romp kind of movie, but then Greta Gerwig hits you about an hour when you realize how much you have come to
care about all of these characters.
It's difficult to
care about any of these characters, or their ridiculous situations, so it's tough to even try to make sense of it all.
Insult to injury, the overall script lacks real depth to give the audience a reason to
care about any of the characters and the overuse of narration seems to cheapen the feel of the production further.
This would be fine if
we cared about any of the characters at all.
This might be sufficient for a central conflict if
we cared about any of the characters, like say, the young sailors onboard the ship.
Too unstructured, and I did not
care about any of the characters.
The writing was choppy, the dialogue was stilted, and the author didn't make
me care about any of the characters.
I never could
care about any of the characters or the story line.
This lead me to not
care about any of the characters, and any immersion I had in the game was lost every time a character spoke.
I couldn't find
myself caring about any of the characters as their stories were very cookie - cutter and generic.
You'll see every double - cross coming from a mile away, groan at every cliché and quickly realise that you don't
care about any of the characters.
I didn't
care about any of the characters and I didn't feel very heroic after defeating Alduin either.
I sometimes feel like Nintendo doesn't
care about some of their characters.
The plot here is played out here to be way more involving than series past and you'll find
yourself caring about some of the characters who meet their unfortunate end.