The Last of Us totally deserves the fantastic sales it is getting, I've been playing it for the last 2 weeks continuously (still not completed it), and it is quite possibly the best game ever made, and like a good movie, you actually
care about the character driven narrative in the game... I would recommend to any PS3 owner to buy this game.
Not exact matches
James Mangold for
caring about all the right things in his work and blessing us with Logan and Copland, Refn for
Drive alone, Stallone for giving us Rocky and THE «Just keep going» monologue that everyone in the arts needs when they have that inevitable bad day, Joe Carnahan for being able to blend heart stopping action with
character drama and Phil Joanou for making my favorite film of all time with State of Grace (1990)(I'd love a Cinephilia and Beyond piece on it someday...)
He wants us to
care about his
characters outside of the concept of their reality, and in that
drive develops them fully, complete with broken insides and feuding sensibilities.
Short Term 12 (R for profanity and brief sexuality)
Character -
driven drama
about a social worker (Brie Larson) who, with the help of her co-worker boyfriend (John Gallagher, Jr.), does her best to help at - risk teens assigned to the foster
care facility she supervises.
The more Mike identifies with the
character, the more he will
care about the content, and be self -
driven to learn and remember.
But what really sets the Q5 apart from many other crossovers is a distinct
character that endears it to the people who
care about driving.
Without a lot of action, the novel is
driven by complex and convincing relationships, and reading
about the
characters»
cares and perceptions is quite involving.
Both the physical and mental states of the protagonist are reflected in the actual gameplay — the player needs to be taking
care about their
character's health, but also their level of sanity, because exploring mysterious ruins with unknown, dark forces residing in - there, can
drive the protagonist insane.
They're evocative enough and inhabited by
characters I
care enough
about that I don't necessarily need to earn experience points when I buy clothes, or when I
drive on the wrong side of the street, or when I chain together consecutive punches.
Our partnership is something that we are very excited
about, because it will unite the incredibly rich world of Borderlands with Telltale's focus on story - telling
driven by player choice, and
characters that people truly
care about.»