But who really
cares about single player?
Admittedly, most will only
care about the single player in Andromeda, but those who enjoyed Mass Effect 3's multiplayer and want to see how Andromeda expands on those concepts will be sorely disappointed.
Not exact matches
Welbeck is our top scorer not coincidence, dide might not be d most prolific or d most talented, buh dude gives over 100 %
single match, sanchez looks sooo unfit, uniterested, plays more to d gallery now and gives d ball away more time than I could imagine, its better to have a committed
player who is ready to give his all to d team than having bunch of dudes who
cares more
about their weekly wages, vrry bad period to miss welbeck
For the multiplayer fans who don't
care about any of that
single player nonsense, the title remains the best online soccer title around.
Does anyone
care about single -
player in mainstream first - person shooters any more?
Drop the
single player that no - one
cares about and just put the multiplayer on, like they did for Killzone 3.
The multiplayer mode, the aspect that anyone will really
care about (and you'll have to since the
single player campaign is under six hours long and amazingly easy), is also exactly like a bunch of other multiplayer modes, meaning you might as well stick with the game you currently have and still play all the time.
Single -
player campaign confirmed and trailer shown, looks like they want to make you
care about the Titan.
However, if you
care at all
about single player content in your fighting games, proper support for arcade sticks and fight pads, a robust selection of modes, multi-person lobbies for online play, a diverse selection of stages to fight on, or a sizable roster of fighters to play with then Street Fighter V is going to disappoint you.
Which is kind of a shame, because I couldn't
care less
about the
single -
player, despite that it's old - school bullet - by - bullet survival horror in the tradition of the original Alone in the Dark.
If you can accept this game as something you'd find in a local arcade, or simply don't
care about single -
player content in fighting games most of the time (like I don't), then the larger - than - life power fantasy presented with this roster of beloved Square Enix characters can provide hours of entertainment simply from its scant selection of modes.
The
single -
player portion of Project Origin is one of the most thrilling experiences I have played so far this year and for the first time I actually managed to
care about the story in this otherwise convoluted franchise.
The other half of this equation, the half that pushes me away, is the lack of any sort of real
single -
player option worth
caring about.
i
care about the substance of the
single player campaign.
With Starhawk, though, the story in
single -
player is the last thing you should
care about.
For
single player the didn't much
care about being good enough, they just wanted to run around invulnerable while firing off dual wielded grenade launchers in slow motion.
Let's just have Kratos worry
about the intense
single -
player campaign, and let's take
care of business here... with a multiplayer that's worth it.
As more and more games shift focus to multiplayer in an effort to hawk microtransactions, it's nice to see games that still
care about making a good
single -
player experience and story, which is why we wanted to buy the game in the first place.
The problem with this is immediately obvious:
single -
player fans don't
care too much
about multiplayer, and multiplayer fans almost never darken the
single -
player mode's door.