Sentences with phrase «care about these characters before»

The short version is «It's funny and makes you care about the characters before they get down to the old in - out.»
One can not help but compare them to Commander Shepard's crew, as it is painfully obvious that BioWare tried to recreate the camaraderie from the beginning and expected us to truly care about these characters before we even got to really know them.

Not exact matches

Like the best pulp, though, it gets its hooks into you faster than you can start to wonder why you should possibly care about what happens to any of its despicable characters, and, before you know it, you've been pulled deep into its Dantean vision.
Before this, we're treated to trite scenes of them training and bonding, but we're offered little in terms of character development to actually care about any of them.
Unlike before in films like Wild Reeds or The Witnesses (and perhaps the six other collaborations between Deneuve and Téchiné, none of which I have seen) his characters are horrifically hard to care about.
It's in this hand - off from one tone to another where Macdonald fumbles the ball, as he hasn't given us enough of an emotional connection between the characters in order to feel for their plight, or even care about Daisy's newfound romance, before they're all thrust into danger and having to propel themselves forward out of a sense of love that we feel is shallow and, in a real world sense, would likely have been forgotten in the face of the death and destruction that surrounds them.
Specifically, do we really care about the life of one of the all - time most famous video game characters, before she was super-cool?
The most impressive triumph of «The Winter Soldier» is the use of the score, montages, and unexpected flashbacks to capture our emotions, and make us care about these characters like never before.
As with Bourne, car chases and hand - to - hand fights are heavily edited, and quite exciting visually, though there is a curious lack of white - knuckle tension that should have resulted from the scenes had the script by first - time feature film scribe David Guggenheim spent more time with the characters to get us to care about their situations before throwing them on the run.
The only way to make this film work would be to have us actually care about the characters under attack, but outside of showing that there is a spat happening between the husband and wife characters, there's almost no development whatsoever before all hell breaks loose in the town.
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Readers have to fall in love with a character before they care even a little about an entire world.
If you were a fan of Bobby Drake before, if you cared about him, I think this will draw you closer to the character, not push you away from him.»
With her «conversational writing style and a knack for making readers care about her characters» (The Washington Post) bestselling author Sarah Pekkanen paints a vivid, kaleidoscopic portrait of a marriage before and during a crisis — and of a woman who fears that the biggest secret of all may be the one she's hiding from herself.
But he knows how to earn your attention, to make you care about characters, to make you interested in what happens before he starts holding forth on things like gods and destiny and free will.
None of the supporting cast are given anything that even remotely resembles a satisfactory story arc, and characters originally touted to be important in the endless promotional materials and trailers for the game are completely dropped later in the story, long before we're given a chance to care about or even properly meet them.
I suppose it would be fair to say that End of Darkness is to Twilight of the Spirits as Final Fantasy X-2 is to Final Fantasy X. Take the same world, put a couple of years in between, have some new characters and a boring plot to distract gamers from what they cared about in the last game, and tie up all the loose ends before everything's said and done.
We've watched, played, and read World War II fiction that begins at Normandy and ends at the Battle of Remagen at the Rhine before, but this campaign does an exceedingly adept job at depicting the gravity of the war by connecting you with its characters and ultimately making you care about their well - being.
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