Not exact matches
Exceptional organisational performance is not a random event;
instead, exceptional performance is achieved through
careful planning,
design and «discipline» (Collins & Hansen, 2011).
Instead of
designing it to require
careful timing to succeed (like Castlevania, dark souls, god hand, etc), they arbitrated that players use
careful timing by building in a timing system.
Instead of trying to reinvent the form, the team has focused on getting the genre right, with considered level
design and a
careful drip - feed of new ideas throughout the game.