Be
careful using characters to separate words and phrases.
Not exact matches
His understanding of the major elements of contemporary philosophy, his
careful and penetrating analysis of the multidimensional nature of the religious
use of language, and his grasp of the tacit and mediated
character of religious awareness and knowledge all exhibit a kind of thinking badly needed in religious circles today.
This person posting such negatively should be
careful, as
using others names, especially wrongfully, can result in an arrest for slander and defamation of
character.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct
character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be
careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion
character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or
used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be
used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Funky Kong may be a cool
character, but he takes away the challenge of relying on partner
characters and being
careful, since he can completely avoid paths that Donkey Kong would need to
use.
Careful though, since all these resources are shared with your teammates, so you will need to make sure to
use the ultimate with the
character you want.
Unfortunately, the loot in these chests won't necessarily work with the
character that you are
using, so you have to be
careful which chests you open as it might not contain anything for your specific
character if you run a single main.
Since the dodge is dependent on the direction the
character is facing, it's also a bit wonky and tricky to
use, and will often lead to some dangerous situations since players can actually fall off the dungeon if they are not
careful, which leads to instant death.
From there,
careful planning must be
used to complete each mission, especially if you don't want
characters to die permanently.
With that notoriety in mind, Nintendo has been exceptionally
careful about how
characters from that franchise are
used.
27) strikes a
careful balance between abstraction and figuration,
using the realistically - painted
character as a compositional element in equilibrium with his design elements.