Not exact matches
Detailed story
with Plenty of
characters the majority being very real and
with the strong western theme
carried out perfectly, stacked
along side strong, varied game - play this is a very enthralling game.
If making a claim for the «majorness» of Let the Sunshine In, we might point to its philosophical pedigree, or its class - consciousness — Fabrice drips poison into Isabelle's ear to undermine her belief in a possible future
with Blain's working - class
character, Sylvain, and, in perhaps the least sympathetic moment of a
character given many of them, Isabelle
carries this load of venom home to pass
along to her lover rather than suffering through its effects herself.
Along with Whitaker's Guerara, a militant who has alienated Rebel peers and possible Rebel sympathizers, these
characters are meant to
carry the weight of the story's moral complexity.
Both
characters are children of Sophitia and they both
carry moves that she once used,
along with a mix up of other attacks.
Each element
carries their own set of skills,
along with a unique and non-customziable appearance for the player
character.