Not exact matches
We recognize that this approach
carries with it
certain dangers, particularly that of accommodationism, and yet it is also true that it has brought about considerable success, from Japan to Paraguay; whether the risk is worth the
reward is a point we could debate.
Many of the early cash back and
reward programs either
carried an annual fee or paid «up to» a
certain percentage.
And if you're
carrying cards with high annual fees — the cards that offer the biggest
rewards — you'll have to spend a
certain amount per year in order to come out on top.
If you
carry other credit cards that offer more lucrative bonus points on
certain types of purchases, use this card to pay for any expenses not covered by the cards»
rewards programs.
While the idea of
rewarding people for having played past games of a
certain franchise isn't something new, Moore explains EA's take on «persistence,» saying, «We recognize [players]-- that's the persistence — and their presence there gets its achievements and
carries them from iteration to iteration,» adding that the idea is no longer to buy one game in order to get goodies for its sequel, but rather have a migration process occur from earlier titles to the next and «move it along.»
Being successful at a
certain stage of a game could lead to winning
rewards and
carrying them over to other stages of the game.