At Casual Connect Europe, Daniel described how to build
a casual game development team from scratch and gave examples of how to lead and structure the team to succeed in creating outstanding games.
Not exact matches
Bioshock (Xbox 360)
Development Team 2K Boston / 2K Australia / 2K Games Crysis (PC)
Development Team Crytek / Electronic Arts Gears of War (Xbox 360) Rod Fergusson, Michael Capps, Cliff Bleszinski Epic Games / Microsoft
Game Studios Guitar Hero II (PS2)
Development Team Harmonix / Activision / Red Octane Kane & Lynch: Dead Men (Xbox 360)
Development Team Eidos / Eidos Wii Sports (Wii)
Development Team Nintendo / Nintendo
CASUAL
Casual Connect is a place where developers can foster relationships with other developers, gain exposure for your professional
development team and beautiful
games, and learn how to succeed in the new
games ecosystem.
The acquisition of YoYo is part of PlayTech's strategy to penetrate the
casual gaming space, which already includes Plamee — an internal
games development team employing more than 120
casual games developers with extensive knowledge and a proven track record in the
development of
casual games, which was established in early 2014.
PlayTech's directors believe that the continued
development of YoYo's GameMaker: Studio technology within the company will enable it to extend beyond the current
games developers base, and will fit well with its in - house
casual team, extending its expertise and know - how in the
development of
casual games, marketing systems and related infrastructure.
Founded in January 2011, we evolved from
casual to core
game development with currently 19
team members.