Sentences with phrase «casual mobile game developer»

Not exact matches

Last year, at Spike TV's Video Game Awards, mobile games developer Gameloft won «Best Casual Mobile Game of 2008» for its remake of this unforgettable (or unforgivable) gGame Awards, mobile games developer Gameloft won «Best Casual Mobile Game of 2008» for its remake of this unforgettable (or unforgivable)mobile games developer Gameloft won «Best Casual Mobile Game of 2008» for its remake of this unforgettable (or unforgivable)Mobile Game of 2008» for its remake of this unforgettable (or unforgivable) gGame of 2008» for its remake of this unforgettable (or unforgivable) gamegame.
Casual and mobile game development tends to be cyclical, with a big hit game leading developers to create games with similar themes and gameplay.
At Casual Connect Asia, independent game developers auditioned for a chance to compete in this global online event to select the best original games for mobile platforms by independent developers.
For the past year Thomson's been doing similar work for Sony, helping the company on - board AAA games from developers like EA Mobile, as well as independent developers with more casual games like Rymdkapsel, though the difference between the two is not as clear as it used to be.
MyTona is a free - to - play mobile and social game developer and publisher that specializes in casual games.
Such is the case with the surprisingly excellent Nindash: Skull Valley, from DOFUS developer Ankama, another entry in their hyper - casual series of mobile games that just goes to show it's not a one - trick pony.
Game developers aren't solely focused on selling discs and cartridges anymore — they're building immersive worlds and casual mobile games that players can engage with over and over again.
In this dynamic, creative hub Victorian developers create virtual reality, console, mobile and casual games that are played around the world.
Februar: Casual Games Association zeichnet Indie Games aus; Microsoft muss Schlüsselpositionen neu besetzen — Making Games What Games Are: Going Small — TechCrunch Spil Games will trigger ads at «cliffhanger moments» in games by indie developers — Gamesbeat Casual Connect Europe mit neuem Besucherrekord — Gamesindustry.biz Mobile game Shapist was inspired by ancient Asian block games — Gamesbeat GameDuell: «Spielerbindung deutlich gesteigert» — Gamesindustry.biz If you want to score a good publisher, you need to think like a publisher — Pocketgamer.biz Nextpeer makes it easy to challenge your friends in mobile multiplayer matches — Gamesbeat Molyneux: «Geld zu verlangen ist kein Mobile game Shapist was inspired by ancient Asian block games — Gamesbeat GameDuell: «Spielerbindung deutlich gesteigert» — Gamesindustry.biz If you want to score a good publisher, you need to think like a publisher — Pocketgamer.biz Nextpeer makes it easy to challenge your friends in mobile multiplayer matches — Gamesbeat Molyneux: «Geld zu verlangen ist kein mobile multiplayer matches — Gamesbeat Molyneux: «Geld zu verlangen ist kein Recht.
Flurry points to drop off in yuletide download growth — Pocketgamer.biz The Dutch want gaming startups to sprout like tulips (interview)-- Gamesbeat Casual Connect 2014 • Drie Nederlandse winnaars bij Indie Prize award show — Control Portrait of a Pretentious Game — Rappler Casual Connect 2014 • De succesfactoren van Reus, de godgame met een indieprijskaartje — Control Grand Cru: Console devs are «utterly failing» at in - app purchases — Pocketgamer.biz Game makers beware: Virtual goods purchases are about to be regulated — Gamesbeat Casual Connect 2014 • Een bedrijf opstarten doet niemand voor je, vergeet niet te relaxen en wees een ster — Control Asian companies account for nine of the top 10 game mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITGame — Rappler Casual Connect 2014 • De succesfactoren van Reus, de godgame met een indieprijskaartje — Control Grand Cru: Console devs are «utterly failing» at in - app purchases — Pocketgamer.biz Game makers beware: Virtual goods purchases are about to be regulated — Gamesbeat Casual Connect 2014 • Een bedrijf opstarten doet niemand voor je, vergeet niet te relaxen en wees een ster — Control Asian companies account for nine of the top 10 game mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITGame makers beware: Virtual goods purchases are about to be regulated — Gamesbeat Casual Connect 2014 • Een bedrijf opstarten doet niemand voor je, vergeet niet te relaxen en wees een ster — Control Asian companies account for nine of the top 10 game mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITgame mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITgame for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITC.ua
Camex Games, a mobile games developer committed to creating games that are accessible to casual players while providing hardcore gameplay depth, announ...
For more PAX West indie developer interviews, be sure to check out our interview with the casual mobile game Crashy Cars developer Pixel Bizarre and unique sci - fi side - scroller End of the Mind developer James Turnage.
PopCap is the only casual games developer with leading market share across all major sales channels, including Web portals, retail stores, mobile operators and developers, and game device manufacturers.
At a time when the world has become more accessible than ever before, it is fascinating to see three separate indie game developers from the same country publish such thematically similar titles (that aren't casual match 3 mobile games) within a six week period.
Ninja Kitty is a new casual mobile game from Nova Scotia developer CrowdWorld Inc..
Mobile game developers may find some of this survey relevant, and casual / social game developers probably will not find most of it relevant at all.
It nods heavily towards mobile phones by including native support for social networking staples such as Facebook, Twitter, Skype and Foursquare, and House singled out an initiative called PlayStation Suite, which will essentially allow developers to deliver more casual games across Android mobile phones and the PS Vita.
PopCap is the only casual games developer with leading market share across all major sales channels, including web portals, retail stores, consoles, mobile phones and MP3 players.
PopCap is the only casual games developer with leading market share across all major sales channels, including Web portals, retail stores, consoles, mobile phones and MP3 players.
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