There is NO need to send gifts to your interviewers, and you will generally creep them out and
cause awkwardness if you do.
And, to tell the truth, it always
causes some awkwardness in the politer circles of deceased society when one of us cavalierly disregards the cardinal rule of postmortem etiquette.»
The pseudonym
caused some awkwardness as Hartigan's star rose.
I saw how people used it as a social prop, to hide their awkwardness, to fill the silence but as I continued to observe and document this modern phenomena I felt that the devices were actually
causing the awkwardness and the silence.
Not exact matches
Self consciousness can
cause us to do dumb things, making us more self conscious, and kicking off a death spiral of
awkwardness.
He said the shift was
causing some «
awkwardness» and «friction.»
This will
cause much consternation among particle physicists and much
awkwardness for the LHC's boosters.
I'll be honest, I like it
cause there's a bunch of different places around the building to take pictures AND there are no people, THUS, no
awkwardness.
The problems is, if you express strong opinions and your date doesn't agree with you, then, as it is so early on in the relationship, it can
cause tension and
awkwardness.
It's the kind of thing you usually don't notice except for that it gives a slight sense of
awkwardness to the driving position until you figure out what's
causing it.
- the scene at the beginning of a ceremony
caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and
awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
Their limited material qualities
cause them to fall back in on themselves like a stumbled punchline, «knock - knock» followed by an accidental
awkwardness.