Some of the amphetamines are probably the only drugs that have been shown to actually
cause violent behavior (Richard J. Gelles & Mary M. Cavanaugh, «Association Is Not Causation: Alcohol and Other Drugs Do Not Cause Violence, 175 - 205, in Donileen R. Loseke, Richard J. Gelles & Mary M. Cavanaugh, Current Controversies on Family Violence, 2nd Edition, 2005).
Dealing with traumatic events can
cause violent behavior in teens.
Not exact matches
A new U.S. National Commission on the
Causes and Prevention of Violence, headed by Milton S. Eisenhower, stated: «Violence on television encourages
violent forms of
behavior, and fosters moral and social values about violence in daily life which are unacceptable in a civilized society.»
They discovered how certain early childhood influences
cause children to develop antisocial,
violent behaviors.
Legislators are taking a two - pronged approach to fight the substances, that can
cause violent and unpredictable
behavior among abusers.
Synthetic marijuana is known to
cause Excited Delirium Syndrome or a state of «extreme mental and physiological excitement,» associated with
violent behavior, seizures, high blood pressure, elevated body temperatures and more.
This claim recalls similar ones that
violent video games or pornography
cause criminal
behavior.
If it is true that body chemistry plays a definitive role in
causing abnormal
behavior, then it is largely a waste of time to treat
violent criminals by incarcerating them and neglecting the critical factor of their diet.
Based on true story that inspired the 1970s horror classic The Exorcist, Diaries tells of a young woman, fresh out of rehab and looking to make amends, who discovers her family's horrifying connection to the most famous exorcism of all time may be the
cause behind her brother's increasingly
violent behavior.
In motor terms, low serotonin levels
cause the irritability that leads to impulsive, uncontrolled, reckless, aggressive,
violent, and suicidal
behavior.»
Pediatricians Urge that Kids Be Shielded from
Violent Images Stat, 7/18/16 «Toxic stress
caused by racism and violence can take a heavy toll on the learning,
behavior, and health of children, said Dr. Jack Shonkoff, director of the Center on the Developing Child at Harvard University.»
For example, Tepper recommends front - running the Fed and essentially bases his current strategy around arbitraging uneconomic
behavior caused by
violent interventions in the financial marketplace.
The question, I think, is not whether
violent video games
cause or incite
violent behavior; there are too many factors at play that render the probability quite low.
Folks have speculated that
violent video games, such as Doom or Grand Theft Auto or Call of Duty,
cause aggressive
behaviors in children, adolescents, and young adults.
The U.S. District Court for the Northern District of Illinois enjoined the Illinois
Violent Video Games Law and Sexually Explicit Video Games Law, ruling that the state has failed to present substantial evidence showing that playing violent video games cause minors to have aggressive feelings or engage in aggressive be
Violent Video Games Law and Sexually Explicit Video Games Law, ruling that the state has failed to present substantial evidence showing that playing
violent video games cause minors to have aggressive feelings or engage in aggressive be
violent video games
cause minors to have aggressive feelings or engage in aggressive
behavior.
In fact, most would agree that
violent video games do, to a certain extent, trigger or
cause aggressive
behavior.
«He asked a lot of questions and he raised concerns with the
violent nature of these games and asked the question: Is this
causing the kids to have (this)
violent behavior?»
Children's exposure to IPV, such as witnessing or being involved in
violent conflicts between parents, can
cause serious mental and behavio - ral health issues, including Posttraumatic Stress Disorder (PTSD), mood and anxiety disorders, aggressive
behaviors, self - harm, and eating and sleeping problems [4][5][6][7].
Continually playing games in which the only positive outcome is the
violent demise of enemies could positively reinforce antisocial
behavior and perhaps even
cause such a physiological difference over time.
While adaptive civic - political perceptions and
behaviors help individuals make optimal daily life decisions to securely attach to other relationships in society (Hays & Kogl, 2007; Lewis et al., 2000; Perrier et al., 2010; Waters et al., 2000; Weber & Frederico, 2007), maladaptive civic - political perceptions and
behaviors cause deficits in civic - political attachment relationships and perceptions of self that can result in disengagement from social systems if not disengaging or
violent behaviors (Fonagy, 1997; Sroufe & Waters, 1977).
Other factors (substance abuse, childhood victimization, current stresses) may be relevant, but are not the
cause and can not be used as an excuse for
violent and abusive
behavior.
Although guns are never the simple
cause of a
violent act, the availability of lethal weapons including assault type weapons to youth and adults with emotional disturbance and antisocial
behavior poses a serious public health problem.
During childhood, they tend to become
violent and often engage in malicious
behaviors which appear to have the sole purpose of
causing distress to another.
Several longitudinal survey studies have indicated that time spent on
violent games specifically, and not just any games,
causes an increase in aggressive
behavior (Anderson et al. 2008; Gentile and Gentile 2008; Möller and Krahé 2009).
Another explanation why pathological gaming may
cause an increase in aggressive
behavior concerns the aggression - inducing long - term effects of pathological involvement with
violent games.
Third, in agreement with previous longitudinal studies, we found that time spent playing
violent games specifically, and not just time spent playing games,
caused an increase in aggressive
behavior (Anderson et al. 2008; Gentile and Gentile 2008; Möller and Krahé 2009).
Furthermore, since previous studies have not taken the content of games into account, we do not know whether aggressive
behavior is
caused, or possibly aggravated by, pathological involvement with
violent games.
Furthermore, because these previous studies have not taken into account whether players were pathologically involved with
violent or non-
violent games, we do not know whether aggressive
behavior may be
caused, or aggravated by, the
violent content of games.