Sentences with phrase «cause violent behavior»

Some of the amphetamines are probably the only drugs that have been shown to actually cause violent behavior (Richard J. Gelles & Mary M. Cavanaugh, «Association Is Not Causation: Alcohol and Other Drugs Do Not Cause Violence, 175 - 205, in Donileen R. Loseke, Richard J. Gelles & Mary M. Cavanaugh, Current Controversies on Family Violence, 2nd Edition, 2005).
Dealing with traumatic events can cause violent behavior in teens.

Not exact matches

A new U.S. National Commission on the Causes and Prevention of Violence, headed by Milton S. Eisenhower, stated: «Violence on television encourages violent forms of behavior, and fosters moral and social values about violence in daily life which are unacceptable in a civilized society.»
They discovered how certain early childhood influences cause children to develop antisocial, violent behaviors.
Legislators are taking a two - pronged approach to fight the substances, that can cause violent and unpredictable behavior among abusers.
Synthetic marijuana is known to cause Excited Delirium Syndrome or a state of «extreme mental and physiological excitement,» associated with violent behavior, seizures, high blood pressure, elevated body temperatures and more.
This claim recalls similar ones that violent video games or pornography cause criminal behavior.
If it is true that body chemistry plays a definitive role in causing abnormal behavior, then it is largely a waste of time to treat violent criminals by incarcerating them and neglecting the critical factor of their diet.
Based on true story that inspired the 1970s horror classic The Exorcist, Diaries tells of a young woman, fresh out of rehab and looking to make amends, who discovers her family's horrifying connection to the most famous exorcism of all time may be the cause behind her brother's increasingly violent behavior.
In motor terms, low serotonin levels cause the irritability that leads to impulsive, uncontrolled, reckless, aggressive, violent, and suicidal behavior
Pediatricians Urge that Kids Be Shielded from Violent Images Stat, 7/18/16 «Toxic stress caused by racism and violence can take a heavy toll on the learning, behavior, and health of children, said Dr. Jack Shonkoff, director of the Center on the Developing Child at Harvard University.»
For example, Tepper recommends front - running the Fed and essentially bases his current strategy around arbitraging uneconomic behavior caused by violent interventions in the financial marketplace.
The question, I think, is not whether violent video games cause or incite violent behavior; there are too many factors at play that render the probability quite low.
Folks have speculated that violent video games, such as Doom or Grand Theft Auto or Call of Duty, cause aggressive behaviors in children, adolescents, and young adults.
The U.S. District Court for the Northern District of Illinois enjoined the Illinois Violent Video Games Law and Sexually Explicit Video Games Law, ruling that the state has failed to present substantial evidence showing that playing violent video games cause minors to have aggressive feelings or engage in aggressive beViolent Video Games Law and Sexually Explicit Video Games Law, ruling that the state has failed to present substantial evidence showing that playing violent video games cause minors to have aggressive feelings or engage in aggressive beviolent video games cause minors to have aggressive feelings or engage in aggressive behavior.
In fact, most would agree that violent video games do, to a certain extent, trigger or cause aggressive behavior.
«He asked a lot of questions and he raised concerns with the violent nature of these games and asked the question: Is this causing the kids to have (this) violent behavior
Children's exposure to IPV, such as witnessing or being involved in violent conflicts between parents, can cause serious mental and behavio - ral health issues, including Posttraumatic Stress Disorder (PTSD), mood and anxiety disorders, aggressive behaviors, self - harm, and eating and sleeping problems [4][5][6][7].
Continually playing games in which the only positive outcome is the violent demise of enemies could positively reinforce antisocial behavior and perhaps even cause such a physiological difference over time.
While adaptive civic - political perceptions and behaviors help individuals make optimal daily life decisions to securely attach to other relationships in society (Hays & Kogl, 2007; Lewis et al., 2000; Perrier et al., 2010; Waters et al., 2000; Weber & Frederico, 2007), maladaptive civic - political perceptions and behaviors cause deficits in civic - political attachment relationships and perceptions of self that can result in disengagement from social systems if not disengaging or violent behaviors (Fonagy, 1997; Sroufe & Waters, 1977).
Other factors (substance abuse, childhood victimization, current stresses) may be relevant, but are not the cause and can not be used as an excuse for violent and abusive behavior.
Although guns are never the simple cause of a violent act, the availability of lethal weapons including assault type weapons to youth and adults with emotional disturbance and antisocial behavior poses a serious public health problem.
During childhood, they tend to become violent and often engage in malicious behaviors which appear to have the sole purpose of causing distress to another.
Several longitudinal survey studies have indicated that time spent on violent games specifically, and not just any games, causes an increase in aggressive behavior (Anderson et al. 2008; Gentile and Gentile 2008; Möller and Krahé 2009).
Another explanation why pathological gaming may cause an increase in aggressive behavior concerns the aggression - inducing long - term effects of pathological involvement with violent games.
Third, in agreement with previous longitudinal studies, we found that time spent playing violent games specifically, and not just time spent playing games, caused an increase in aggressive behavior (Anderson et al. 2008; Gentile and Gentile 2008; Möller and Krahé 2009).
Furthermore, since previous studies have not taken the content of games into account, we do not know whether aggressive behavior is caused, or possibly aggravated by, pathological involvement with violent games.
Furthermore, because these previous studies have not taken into account whether players were pathologically involved with violent or non-violent games, we do not know whether aggressive behavior may be caused, or aggravated by, the violent content of games.
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