Our initial technical implementation was flawed, because it was inflexible and
caused desynchronization issues when creating a mech over the network.
Fixed an issue that could
cause a desynchronization when controlling Senu from a hiding location
Though with games like Planetside 2, the difference in patch releases (due to the extra steps it takes to gain approval from the PlayStation Network) would
cause desynchronization in their servers which makes cross-platform play not possible.
Not exact matches
However, Replays and online play do not work properly as a result of L and R button light - presses
causing online
desynchronization.