Sentences with phrase «causing frame drops»

This again takes a toll on performance causing frame drops.

Not exact matches

The biggest issues with Unity were the dense populations causing problems with sound vanishing, frame drops and load issues.
However, the balance between image quality and performance is well judged for the most part, allowing players to get a smooth, stable experience during moments where a fixed resolution would cause frame - rates to drop.
There's still the need for further testing to determine what's causing the frame rate drops, although early bets point to CPU limitations.
The one exception we picked up on concerns a single, non-playable cut - scene just before the Venice stage in Metro Last Light, where a judiciously tossed box of dynamite annihilates a bunch of pursuing mutants during a water chase, producing a mini-tidal wave that momentarily causes the only noticeable frame - rate drop we saw over multiple hours of play on both versions of each remaster.
In all of these generations it was difficult to maintain a steady frame - rate as the amount happening on - screen would cause either the CPU or GPU to be a bottleneck and the game would drop frames.
The only cause for concern is the inconsistent frame rate that becomes apparent when in battle, retaining some issues previously seen in Pokémon X and Y. For the large part your experience will be largely trouble - free, but with stereoscopic 3D activated or in more demanding encounters such as Horde Battles there are intermittent instances where the frame rate will drop.
Not only does everything have a graininess to it with jagged edges and visible pixels, but the frame rate also drops noticeably, causing choppy environments and character movement.
As if the camera movement causes the frame rate to drop to 5.
And then you have the frame rate, which when you do get the opportunity to go fast (not that often) you will find the frame rate drop and then drop some more and cause some serious hiccups that hinders what is actually a pretty good looking game.
That's because I only noticed one, maybe two visible frame drops in my entire playtime, and they were both caused by a lot of effects happening on screen at once.
Tekken game director Katsuhiro Harada reported on Twitter that there are some «hits such as» Akuma's «Shakunetsu Hadouken» that cause the game to experience frame rate drops.
On both the Switch and Wii U versions of the game, Breath of the Wild does encounter some frame rate issues, one area in particular causes a more than noticeable dip in framerate, but it never drops anywhere near to the level of a big Bethesda game like Skyrim or Fallout 4 and the overall wonder and brilliance of Breath of the Wild more than makes up for the occasional dip in performance.
Unfortunately Just Cause 3 doesn't get much of a chance to shine, when you kick in to ultimate destruction mode and the world is covered in flaming balls and burning smouldering bodies, the frame rate drops massively (possibly even below 30 fps).
Although the Simplicity models do not have the detachable drop - side, they have a defect in their bed frame, which could bend or detach, causing a dangerous gap.
The Switch version seems like it doesn't have a problem when you're exploring the environment but almost every battle will cause a drop in frames which isn't good for a game that emphasizes hack - and - slash combat.
So you don't see things such as dropped frames, which cause the screen to look jumpy while you're scrolling.
Mainly because there are a couple of major problems that have caused Mixed Reality frame rates to drop through the floor (down to 8 - 10 fps), not to mention issues with crashing.
In fact, even that depth gimmick is undermined by some abysmal performance in the camera app; switching to it causes the frame rate to drop precipitously, making it difficult to line up a good shot.
The performance issues are most apparent when playing games, where you'll often see the frame rate drop unacceptably low causing jittery performance.
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